
Frostpunk is the first society survival game. As the ruler of the last city on Earth, it is your duty to manage both its citizens and infrastructure. What decisions will you make to ensure your society's survival? What will you do when pushed to breaking point? Who will you become in the process?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.86/day in the week to Sep 14 → 14.75/day in the week after.
About
Since the premiere, Frostpunk has been enriched with a number of updates. You can enjoy the new Endless Mode that increases the replayability of the game. There is also a new scenario - The Fall of Winterhome, that further expands the game’s universe and lore. And as a final treat, we’ve added things like naming characters and automatons and a photo mode. All of this is available for free for all the owners of the game. There are also three expansions, available with the paid Season Pass.
Although we are no longer planning further development for the original version of Frostpunk, the possibility of reliving the founding story of New London is rising on the horizon. Frostpunk 1886 will be a reimagination of the original game - remade entirely in Unreal Engine and enriched with new content.
It will combine 70% of the original experience with 30% brand-new material, offering fresh ways to shape your society for seasoned veterans, while also serving as a great entry point to the franchise for newcomers.
We’re committed to launching the game in 2027. As the date approaches, you can expect more exciting updates, a first look at gameplay, and behind-the-scenes content, so be sure to wishlist it and follow our social media channels to be the first to know about future updates!

Frostpunk is a society survival game where heat means life and every decision comes at a price. In an entirely frozen world, people develop steam-powered technology to oppose the overwhelming cold. You face the task of building the last city on Earth and securing the means necessary for your community to survive.
Optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management will consume most of the ruler’s time, at some point exploration of the outside world is necessary to understand its history and present state.
What decisions will you make to ensure the survival of your society? What will you do when pushed to the limit? And who will you become in the process?
Establish laws that regulate the existence of your growing society. Decide on their working routine, healthcare, food provision and other crucial aspects of everyday life. Maintain their hope and contentment – the moral condition of your society is as important as securing the basic means to keep them fed and safe.

If you reach a turning point, do not hesitate to determine the path of your people. Should you rule them with an iron fist... or show them a way of compassion and faith? Reach for extremes or try to find a fair balance. Whichever you choose, remember: there’s no turning back.

Some of your decisions will seem small – like deciding the fate of a troubled citizen or meeting the demands of a newborn faction – but be aware that the sum of your doings can lead to unexpected results. Your people put their faith in you, but their devotion is not limitless. Leadership can be a burden.

Survival demands progress. React to current events, but don’t forget about the long term and investing in development and technological progress. Providing a highly advanced infrastructure with self-powered automatons, airships, and other technical wonders is difficult, but achievable. It all depends on your management and leadership skills.

While New London is your main focus, there is much more to the world than what lies within the limits of your city. Expeditions, while risky, can bring you valuable intel, precious supplies and grow your society’s population. There may be people out there, and their fate lies solely in your hands.

Frostpunk Endless Mode grants you unlimited replayability for the game. Play on 8 various maps, with different terrain, weather conditions and challenges to face. We know that different people look for different experiences and that’s why there are 3 modes to play in Endless Mode. Endurance will be an ultimate test to your building, managing and survival skills in the harshest conditions. Builders, where there is no generator available from the start, which creates a different type of challenge. And last but not least, Serenity which is focused on enjoying the art of building the city itself, without unnecessary pressure.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 137.4Kreviews | 93% | — | $19.6M |
| $29.99 | 6.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Все было более-менее неплохо. город рос, технологии исследовались, да и трупов было не так уж и много. и вот в какойто момент я спас 2 группы выживших и все было в порядке, но я не учел того, что выжившие стали очень много жрать.я ввел закон на дополнительное время работы и тут эти твари как с цепи сорвались. "ва-ва-вааа!!! что? работать чтобы ВЫЖИТЬ? конечно мы против!!! ты мэр - ты и разруливай, иначе выкинем на мороз!" < вот как-то так они и отреагировали. построил еще 3 избушки добычи еды, но в них не хватало рабочих. все стали выражать свое недовольство, мол, я плохой мэр и дали мне несколько дней загладить косяки (которые они сами себе понапридумывали из-за своей лени). потом внезапно на городском кладбище нашли ребенка который горевал по маме и все впали в депрессию. я уже прикинул что охотники вернутся только утром, еды на всех не хватит, а до этого в течении дня у меня работал генератор на форсаже и, если его не вырубить, то все будет именно так как я задумал. Утром, подбадривая друг-друга пeрдeжом и мыслями о пьянке в борделе вернулись охотники. но еды конечно на всех не хватило, что и требовалось доказать. Все было готово для решающего акта. нет, я не пойду в холодные пустоши, yблюдки! даже не мечтайте! Налив себе что-то похожее на виски из местного паба, я вышел на балкон своей резиденции. холодный снег и ветер хлестали по лицу. стаканчик начал быстро запотевать... я не чувствовал холода. видимо адреналин и пойло начали делать свое дело. "мистер мэр!! с генератором какая-то хeрня творится!" - забавно. через несколько часов они планируют выгнать меня на верную смерть, но до этого не способны принять даже элементарных решений и я по-прежнему "мистер мэр"... "Мистер мэр! быть может пошлем этого мальчика, Генри? того самого, что горевал на кладбище о своей матушке, и, как вы помните, мы все были так опечалены этим, но если Генри сейчас пожертвует собой для починки генератора, то мы - люди, выживем! выживем ценой жизни этого никчемного yблюдкa!!!" - кричал кто-то из толпы... как же задолбало это лицемерие. люди готовы изображать и говорить что угодно, ради спасения своих жизней. И вот, даже сейчас - ребенок за которого все так переживали оказался нужен лишь как живой щит. Я собирался что-то ответить им, но не мог подобрать слов. волна ненависти и презрения нарастала. я пробежал взглядом по их тупым лицам. лицам людей, которые были обязаны мне всем тем, что у них есть: теплом, крышей над головой, да и вообще, выживанием в целом. что-то хотел ответить им, да не успел. реактор не мог работать на форсаже вечность; прогремел мощный взрыв и прежде чем все поняли, что произошло - уже стали частью заброшенной колонии, погребенной под тоннами снега, дерева, стали, и такого ценного и необходимого угля...
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Every market we collect.
Reviews, worldwide (the counter carries no country): 15.88/day in the week to Jul 21 → 28/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Italian, Japanese, Korean*languages with full audio support
| $29.99 |
| 3.1Kratings |
| 82% |
| — |
| not modelled |
| $4.49−85% | 1.8Kratings | 90% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BU OYUN İNANILMAZ BİR DENEYİMDİ. Oyunda Londra'dan kaçan bir grup insanın bir jeneratörün etrafında -20 derecede hayatta kalmaya çalışmasını yönetiyorsunuz.Yemekhaneler Hastaneler açıyorsunuz, loot bulmak için haritanın heryerine izciler gönderiyosunuz ve o yerlerde bulduklarınız lore u arttırıyor meraklandırıyor, Atölye ile birsürü şeyi upgradeleyebiliyosunuz detaylı yapmışlar baya. Kanun sistemi var gittikçe dallanıp budaklanıyo diktatör yönetebiliyosunuz, isterseniz normal ve barışçıl ben öyle oynaıdm. Ama oyun bunla kalmıyor aşırı eğlenceli,heyecanlı,gerici VE ÇOK STRESLİ. Kanun seçimlerinizi atölyede neyi ne zaman yükselteceğinizi iyi seçmelisiniz .Düşünerek. Geçen sene oynamıştım ama oyun zor olduğu için saatlerce oynayıp en son beni sürgüne göndermişlerdi ve delirmiştim. Bu sene tekrar deneyeyim dedim. İYİKİ DENEMİŞİM. Oyun o kadar güzel ve o kadar STRESLİKİ ama o stres varya inanılmaz güzel. SPOILER YOK Oyun bittiğinde inanılmaz şok oldum.Sonuna değilde yani, başarabileceğimizi hiç sanmıyodum LAN HAYATIMDA İLK DEFA BİR STRATEJİ OYUNUNDA O KADAR KAPTIRMIŞIMKİ BİTİNCE GÖZÜMDEN YAŞ GELDİ RESMEN. Gerçekten başardığımızı hissettim harbi güzeldi bence alın fiyatıda uygun. 11 Bit Studios un diğer oyunlarınıda öneririm çok iyi oyunlar.(adamlar bide çok büyük bi stüdyo değil ona rağmen çok iyi oyunlar yapıyolar imkanlarınca)
刁民!
DO NOT BUY FOR MAC OR ANY OTHER HIGH RESOLUTION MONITORS. The game is basically unplayable because there is no option to change the font or text size. The text is way too small, and it completely ruins the experience. This is unacceptable. Do not buy this game unless they add proper text size settings.
Дрочка даже на средней сложности. Вместо выживания одно нытьё. Соевые разрабы, которые в современном мире ноют от кранчей, не понимают, что на грани смерти кранчи - единственный выход. Есть идея для поляков: добавить вопрос меньшинств, сексизма и вот этого всего, добавить здания медицинские, где бы людям пол меняли и таблы делали, блокирующие гормоны, это сто процентов будет волновать людей на грани смерти, поэтому не понимаю почему этого в игре нет. Насчёт самой игры: ты можешь, конечно, поставить людей работать с 6 утра до 8 вечера (некоторые и сейчас так работают, oxyеть, да?), чтобы добыть чуть побольше ресурсов для постройки бараков, домов, пабов и тд, но люди будут ныть про кранчи. А потом они начнут ныть, что им холодно видите ли, потому что нет домов, нет угля, нет никаких ресурсов, чтобы исследовать технологии, чтобы улучшать здания и генератор. А потом, когда ты построишь больше заводов, т.к. кранчить - етё плёхо плак плак, и пошлёшь туда детей, т.к. нет "взрослых" на 2 завода, они начнут ныть, что ты используешь детей для работы. А потом еды окажется недостаточно, охотничья палатка требует 15 человек, значит ещё больше детей идут на заводы. А потом ребенок получает травму и эти додики требуют двойные пайки для своих вырожденцев, а когда не даёшь - начинают ныть. И в итоге ты тратишь на эту дрисню 4 часа, недовольство вырастает и тебя просто выгоняют, и все твои 4 часа идут наxyй. Так вот, пусть разраб сам нaxyй сходит. Если вы любитель микроконтролить каждую пачку поселенцев, каждое здание, каждый генератор и вообще eбaнyтый - тогда игра вам зайдёт. Я на это время тратить не хочу.
怪不得结局一直被骂呢,除了剧情杀总共就死了八个人,没有用童工,没有用新秩序还有类似器官移植,决斗法之类的决定,就连伦敦帮都是用希望值说服的,希望值和不满值也都除了剧情杀一直一个很高一个很低,结果玩个游戏都那么努力做到最好了,最后还要给我来个道德谴责,我去你的吧。 如果不看选择,那结局有什么意义?就弄个加班,结果迎来了制作组为了自嗨的道德审判,呸
Frostpunk takes traditional city-building mechanics and throws them into a frozen, apocalyptic meat grinder. You aren't building a utopia; you are frantically trying to keep a towering, coal-guzzling generator running while the world freezes over. Instead of managing tax brackets, you are managing Hope and Discontent. Make the right choices, and your people might survive another week. Make the wrong ones, and they will literally drag you out and banish you to the roaring snowstorm you failed to protect them from. It is a brilliant, stressful, and entirely fresh evolution of the management sim. Frostpunk is a phenomenal achievement. It takes the familiar mechanics of a city builder and injects them with relentless urgency, brutal difficulty, and a deeply engaging moral compass. It is incredibly accurate in its harsh resource mechanics, unapologetic in its difficulty, and entirely captivating. Just remember to stock up on coal.
[h1]TL;DR:[/h1] [b]A great unforgiving survival city builder. It's a tough love game with relentless and depressing moral dilemmas that will push you to your absolute limits. It will remind you a lot about the grim of being a leader, where you will be defined by the consequences of your choice. You will fail a lot, but you'll get better as soon as you learn more. If you love good challenge, this is a must try. Don't get discouraged if it's too hard at first and don't hesitate to look up a guide or lower the difficulty if it feels too hard to enjoy. Still would recommend playing it with a blind eye. My only regret is not playing it sooner.[/b] [h1]Full Review:[/h1] I’ve had my eye on Frostpunk since its release, but i always hesitated. The thought of being overwhelmed by complex mechanics and a constant state of emergency terrified me. But i finally decided to bite the bullet and see if i had what it takes. It turns out, i didn't lmao. At least, not for the first few tries (by i mean few i mean a lot). I think Frostpunk perfectly captures the grim reality of leadership. You hold all the power, yet you often feel completely powerless. It’s not about choosing between right or wrong, but deciding which consequences you can live with, and how to give your people hope even when everything feels hopeless. Despite failing repeatedly, somehow it has this addictive feeling that makes you want to go back, that feel of hope you will be better next time. Once i finally beat the main scenario (New Home) it was full of mixed feelings. The relief i felt after holding my breath through the endgame was crazy. Those small moments like gaining your people's trust and appreciation makes all the hard work and overtime worth it. The first time beating this game is an experience i will never forget. [h1]What I Like:[/h1] [list] [*][b]Strategic and Resource management is important:[/b] It really forces you to think ahead. Definitely not a relaxing game, but incredibly dynamic. [*][b]The Discontent and Hope systems:[/b] It will make you genuinely weigh the consequences of every single choice, either for better or for worse. [*][b]Graphics and Atmosphere:[/b] The weather effects and overall vibe are amazing. [*][b]Fantastic Storytelling:[/b] The "A New Home" Scenario is great, it makes you emphasize with what these people are going through, great example of the power of human will and what they can do in tough situation like this. [*][b]Fun Choices and Tech Trees:[/b] Exploring different choices, laws, technologies is highly engaging and kept me experimenting. [*][b]Great Progression:[/b] Once everything clicks. the game becomes incredibly addictive and satisfying [*][b]Great Soundtrack:[/b] it fits the atmosphere and the intense of the game perfectly. [spoiler]My favorite is "The City Must Survive" which made me forget how to breathe.[/spoiler] [/list] [h1]What I Wish was Better:[/h1] [list] [*][b]Zero Hand Holding:[/b] You get tutorials but the learning curve is still deep, you will fail a lot. As someone who is beginner to this genre, it felt challenging at first. [*][b]Clunky Camera Controls:[/b] Personally, moving camera or buildings around sometimes can feel a bit awkward. [*][b]Time Consuming:[/b] Understanding the mechanics takes time and precise building placement is important. However, if you already play this kind of game i don't think it will be a problem. [*][b]A bit visual clutter(?):[/b] Once you build a lot of steam hubs, the thick smoke coming out of it makes it hard to see. Can't see a damn thing lmao [/list] Right now, i'm still considering between playing hard mode or maybe try endless mode. Regardless of the cons, the game is really great. Highly recommended for anyone who enjoys this type of game. [b][i]"The frost bit my citizens' hands, but the decisions i made left my heart even colder."[/i][/b]
95% of the city died of hypothermia and hope is still maxed out. PEAK
Çok zor aq. Böyle oyunu skm. 20 tane save açtım hepsinde de beni sürgüne gönderdiler ne kömür istekleri bitiyor ne yemek istekleri. ya donuyorlar ya huzursuz oluyorlar. bunları memnun edemezsiniz. donarak geberin hepiniz aw
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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