
Frostpunk is the first society survival game. As the ruler of the last city on Earth, it is your duty to manage both its citizens and infrastructure. What decisions will you make to ensure your society's survival? What will you do when pushed to breaking point? Who will you become in the process?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.86/day in the week to Sep 14 → 14.75/day in the week after.
About
Since the premiere, Frostpunk has been enriched with a number of updates. You can enjoy the new Endless Mode that increases the replayability of the game. There is also a new scenario - The Fall of Winterhome, that further expands the game’s universe and lore. And as a final treat, we’ve added things like naming characters and automatons and a photo mode. All of this is available for free for all the owners of the game. There are also three expansions, available with the paid Season Pass.
Although we are no longer planning further development for the original version of Frostpunk, the possibility of reliving the founding story of New London is rising on the horizon. Frostpunk 1886 will be a reimagination of the original game - remade entirely in Unreal Engine and enriched with new content.
It will combine 70% of the original experience with 30% brand-new material, offering fresh ways to shape your society for seasoned veterans, while also serving as a great entry point to the franchise for newcomers.
We’re committed to launching the game in 2027. As the date approaches, you can expect more exciting updates, a first look at gameplay, and behind-the-scenes content, so be sure to wishlist it and follow our social media channels to be the first to know about future updates!

Frostpunk is a society survival game where heat means life and every decision comes at a price. In an entirely frozen world, people develop steam-powered technology to oppose the overwhelming cold. You face the task of building the last city on Earth and securing the means necessary for your community to survive.
Optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management will consume most of the ruler’s time, at some point exploration of the outside world is necessary to understand its history and present state.
What decisions will you make to ensure the survival of your society? What will you do when pushed to the limit? And who will you become in the process?
Establish laws that regulate the existence of your growing society. Decide on their working routine, healthcare, food provision and other crucial aspects of everyday life. Maintain their hope and contentment – the moral condition of your society is as important as securing the basic means to keep them fed and safe.

If you reach a turning point, do not hesitate to determine the path of your people. Should you rule them with an iron fist... or show them a way of compassion and faith? Reach for extremes or try to find a fair balance. Whichever you choose, remember: there’s no turning back.

Some of your decisions will seem small – like deciding the fate of a troubled citizen or meeting the demands of a newborn faction – but be aware that the sum of your doings can lead to unexpected results. Your people put their faith in you, but their devotion is not limitless. Leadership can be a burden.

Survival demands progress. React to current events, but don’t forget about the long term and investing in development and technological progress. Providing a highly advanced infrastructure with self-powered automatons, airships, and other technical wonders is difficult, but achievable. It all depends on your management and leadership skills.

While New London is your main focus, there is much more to the world than what lies within the limits of your city. Expeditions, while risky, can bring you valuable intel, precious supplies and grow your society’s population. There may be people out there, and their fate lies solely in your hands.

Frostpunk Endless Mode grants you unlimited replayability for the game. Play on 8 various maps, with different terrain, weather conditions and challenges to face. We know that different people look for different experiences and that’s why there are 3 modes to play in Endless Mode. Endurance will be an ultimate test to your building, managing and survival skills in the harshest conditions. Builders, where there is no generator available from the start, which creates a different type of challenge. And last but not least, Serenity which is focused on enjoying the art of building the city itself, without unnecessary pressure.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 137.4Kreviews | 93% | — | $19.6M |
| $29.99 | 6.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
-40 derecede çalışmak istemeyen, ay üşüdüm hastane yap, acıktım isyan ediyorum diyen lavukları yönetmeye çalışıyoruz. tc şartlarından rahat ortam sunuyoruz beğenmiyorlar.
[h1]TL;DR:[/h1] [b]A great unforgiving survival city builder. It's a tough love game with relentless and depressing moral dilemmas that will push you to your absolute limits. It will remind you a lot about the grim of being a leader, where you will be defined by the consequences of your choice. You will fail a lot, but you'll get better as soon as you learn more. If you love good challenge, this is a must try. Don't get discouraged if it's too hard at first and don't hesitate to look up a guide or lower the difficulty if it feels too hard to enjoy. Still would recommend playing it with a blind eye. My only regret is not playing it sooner.[/b] [h1]Full Review:[/h1] I’ve had my eye on Frostpunk since its release, but i always hesitated. The thought of being overwhelmed by complex mechanics and a constant state of emergency terrified me. But i finally decided to bite the bullet and see if i had what it takes. It turns out, i didn't lmao. At least, not for the first few tries (by i mean few i mean a lot). I think Frostpunk perfectly captures the grim reality of leadership. You hold all the power, yet you often feel completely powerless. It’s not about choosing between right or wrong, but deciding which consequences you can live with, and how to give your people hope even when everything feels hopeless. Despite failing repeatedly, somehow it has this addictive feeling that makes you want to go back, that feel of hope you will be better next time. Once i finally beat the main scenario (New Home) it was full of mixed feelings. The relief i felt after holding my breath through the endgame was crazy. Those small moments like gaining your people's trust and appreciation makes all the hard work and overtime worth it. The first time beating this game is an experience i will never forget. [h1]What I Like:[/h1] [list] [*][b]Strategic and Resource management is important:[/b] It really forces you to think ahead. Definitely not a relaxing game, but incredibly dynamic. [*][b]The Discontent and Hope systems:[/b] It will make you genuinely weigh the consequences of every single choice, either for better or for worse. [*][b]Graphics and Atmosphere:[/b] The weather effects and overall vibe are amazing. [*][b]Fantastic Storytelling:[/b] The "A New Home" Scenario is great, it makes you emphasize with what these people are going through, great example of the power of human will and what they can do in tough situation like this. [*][b]Fun Choices and Tech Trees:[/b] Exploring different choices, laws, technologies is highly engaging and kept me experimenting. [*][b]Great Progression:[/b] Once everything clicks. the game becomes incredibly addictive and satisfying [*][b]Great Soundtrack:[/b] it fits the atmosphere and the intense of the game perfectly. [spoiler]My favorite is "The City Must Survive" which made me forget how to breathe.[/spoiler] [/list] [h1]What I Wish was Better:[/h1] [list] [*][b]Zero Hand Holding:[/b] You get tutorials but the learning curve is still deep, you will fail a lot. As someone who is beginner to this genre, it felt challenging at first. [*][b]Clunky Camera Controls:[/b] Personally, moving camera or buildings around sometimes can feel a bit awkward. [*][b]Time Consuming:[/b] Understanding the mechanics takes time and precise building placement is important. However, if you already play this kind of game i don't think it will be a problem. [*][b]A bit visual clutter(?):[/b] Once you build a lot of steam hubs, the thick smoke coming out of it makes it hard to see. Can't see a damn thing lmao [/list] Right now, i'm still considering between playing hard mode or maybe try endless mode. Regardless of the cons, the game is really great. Highly recommended for anyone who enjoys this type of game. [b][i]"The frost bit my citizens' hands, but the decisions i made left my heart even colder."[/i][/b]
Media

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Every market we collect.
Reviews, worldwide (the counter carries no country): 15.88/day in the week to Jul 21 → 28/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Turkish, Italian, Japanese, Korean*languages with full audio support
| $29.99 |
| 3.1Kratings |
| 82% |
| — |
| not modelled |
| $4.49−85% | 1.8Kratings | 90% | — | not modelled |
| $29.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
怪不得结局一直被骂呢,除了剧情杀总共就死了八个人,没有用童工,没有用新秩序还有类似器官移植,决斗法之类的决定,就连伦敦帮都是用希望值说服的,希望值和不满值也都除了剧情杀一直一个很高一个很低,结果玩个游戏都那么努力做到最好了,最后还要给我来个道德谴责,我去你的吧。 如果不看选择,那结局有什么意义?就弄个加班,结果迎来了制作组为了自嗨的道德审判,呸
No matter what you do...fail. Listen to what the game tells you to do...fail. I love a challenge not stupidity.
Рекомендуется к игре!
不少人觉得游戏里面的是[b]刁民[/b],什么byd为什么不老实干活还抗议 原来现实生活里[u]一天工作最少10小时住出租屋吃拼好饭[/u]的人也是[b]刁民[/b] 这时候就有人又要拿[i]“情况特殊”[/i]来开脱了,什么伦敦帮、能量塔的 只能说再特殊的情况处理不好的后果也和[b]你[/b]脱不了干系 [h3]“凭什么叫我为这些破事负责?”[/h3] 因为在游戏中[b]你[/b]就是这群[b]“刁民”[/b]的[b]首领[/b],[u]这是你的义务[/u] 当然你也有权利离开坐单程票离开这款游戏去做些别的事或是在[strike]数小时的憋尿地狱[/strike]后来评论区一吐不快,[u]只要你乐意[/u] [spoiler]毕竟我也是在看了你们的肺腑之言后才打算喷你们一顿的[/spoiler]
Дрочка даже на средней сложности. Вместо выживания одно нытьё. Соевые разрабы, которые в современном мире ноют от кранчей, не понимают, что на грани смерти кранчи - единственный выход. Есть идея для поляков: добавить вопрос меньшинств, сексизма и вот этого всего, добавить здания медицинские, где бы людям пол меняли и таблы делали, блокирующие гормоны, это сто процентов будет волновать людей на грани смерти, поэтому не понимаю почему этого в игре нет. Насчёт самой игры: ты можешь, конечно, поставить людей работать с 6 утра до 8 вечера (некоторые и сейчас так работают, oxyеть, да?), чтобы добыть чуть побольше ресурсов для постройки бараков, домов, пабов и тд, но люди будут ныть про кранчи. А потом они начнут ныть, что им холодно видите ли, потому что нет домов, нет угля, нет никаких ресурсов, чтобы исследовать технологии, чтобы улучшать здания и генератор. А потом, когда ты построишь больше заводов, т.к. кранчить - етё плёхо плак плак, и пошлёшь туда детей, т.к. нет "взрослых" на 2 завода, они начнут ныть, что ты используешь детей для работы. А потом еды окажется недостаточно, охотничья палатка требует 15 человек, значит ещё больше детей идут на заводы. А потом ребенок получает травму и эти додики требуют двойные пайки для своих вырожденцев, а когда не даёшь - начинают ныть. И в итоге ты тратишь на эту дрисню 4 часа, недовольство вырастает и тебя просто выгоняют, и все твои 4 часа идут наxyй. Так вот, пусть разраб сам нaxyй сходит. Если вы любитель микроконтролить каждую пачку поселенцев, каждое здание, каждый генератор и вообще eбaнyтый - тогда игра вам зайдёт. Я на это время тратить не хочу.
玩的普通难度通关的,游戏里面对于人性的考验选项很多,律法的分支选择也会有相应的结果产生。玩的时候我不禁思考如果自己真的作为一个上位的决策者,在对于经济建设和个人权力之间如何取舍,很多时候因为身处位置不同而无法看清全貌,人与人的关系也同样如此,也许换位思考会让关系更加和谐。
DO NOT BUY FOR MAC OR ANY OTHER HIGH RESOLUTION MONITORS. The game is basically unplayable because there is no option to change the font or text size. The text is way too small, and it completely ruins the experience. This is unacceptable. Do not buy this game unless they add proper text size settings.
Bueno al principio y ni horas tenia, ahora empeze a viciarme, y la verdad me encanta lo complicado que es, nunca jugue un juego de gestion de sociedad tan completo y dificil, y eso que me encanta los juegos de estrategia, su sistema de leyes es de las dinamicas que mas me gustan, asi que si te gustaria perder por el frio mortal, el quedarte sin carbon, hambruna y sobre todo si queres perder por hacerles perder la esperanza y ponerlos desconentos a tus habitantes y luego que te expulsen, entonces este es tu juego
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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