
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $19.6M — a different platform, not this one.
Enhance your Frostpunk experience - buy Season Pass now to save 30% on all DLCs and get the Frostpunk soundtrack for free. "(...) this is a game about finding reasons to survive rather than just the means to go on living." - Adam Smith, Rock, Paper, Shotgun "In a steampunk ice age, the only thing that can be crueler than the bitter cold are the decisions you have to make to keep your people alive." - Stephanie Chan, VentureBeat "(...) decisions push your morality to its limits for the sake of productivity, which could make for an captivating, draining adventure when the game releases later this year." - Suriel Vazquez, Game Informer In an ultimately frozen world, people develop steam-powered technology to oppose the overwhelming cold. The city ruler has to manage both the inhabitants and the infrastracture the citizens live in. Leader’s tactical skills face challenges, frequently questioning morality and the basic foundation of what we consider an organized society. Here optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management consume most of the ruler’s time, at some point exploration of outside world is necessary to understand its history and present state. What decisions will you make so the society can survive? What will you do when pushed to the limits? And... ...who will you become in the process? THE CITY MUST SURVIVE Frostpunk is a city-survival game where heat means life and every decision comes with a cost. MAINTAIN THE HOPE Survival is about hope and will to live. Your ability to spark and maintain these two in your people will be a determinant factor for success. MAKE THE LAW Society is a group of people abiding the same rules and sharing similar beliefs. Establishing laws and customs will be a crucial factor shaping your society. WEIGHT YOUR CHOICES Will you allow child-labour? How will you treat the sick and wounded? Frostpunk challenges a player’s tactical skills, while questioning one’s morality. EXPLORE The world covers not only bits of the past but also the potential means to secure the future of your people.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best RU #111, worst US #154 · 7 markets collected
US · last 30 days
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 26 → 0.57/day in the week after.
Of the 4 markets with a position on both sides, 4 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Enhance your Frostpunk experience - buy Season Pass now to save 30% on all DLCs and get the Frostpunk soundtrack for free.
"(...) this is a game about finding reasons to survive rather than just the means to go on living."
- Adam Smith, Rock, Paper, Shotgun"In a steampunk ice age, the only thing that can be crueler than the bitter cold are the decisions you have to make to keep your people alive."
- Stephanie Chan, VentureBeat"(...) decisions push your morality to its limits for the sake of productivity, which could make for an captivating, draining adventure when the game releases later this year."
- Suriel Vazquez, Game Informer
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $4.49−85% | 1.8Kratings | 90% | — | not modelled |
| $5.99−80% | 137.4Kreviews | 93% | — | $19.6M | |
| $29.99 | 6.6Kratings | 92% | — | not modelled | |
| $29.99 | 3.1Kratings | 82% | — | not modelled | |
| $4.49−85% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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