
Develop, expand, and advance your city in a society survival game set 30 years after an apocalyptic blizzard ravaged Earth. In Frostpunk 2, you face not only the perils of never-ending winter, but also the powerful factions that watch your every step inside the Council Hall.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.43/day in the week to Sep 14 → 9.86/day in the week after.
About
Frostpunk 2 elevates the city-survival genre to a new level. Take the role of a Steward and lead your city through a cascade of calamities taking place in a postapocalyptic, snowy setting. Build large city districts with their string of endless needs and demands. Navigate through conflicting interests of factions that populate your metropolis. As the needs of the city grow and factional power at its core rises, only you can steer the society towards an uncertain future.

The world is overtaken by an ever present winter, which makes expansion of the city the only way for the survival of mankind. In order to grow, the metropolis needs resources like coal and oil, just like its citizens require food and warmth. In Frostpunk 2, it's your job to tackle this never ending circle of supply and demand.




The number of your citizens steadily grows, making the task of governing them and satisfying their demands all the more challenging. As the Steward you will have to maneuver carefully across the interests of many groups inhabiting the city.




People of your city want to have a voice in how you run things. Each faction has its own ideology and ideas for the future, yet they also have one thing in common - insatiable thirst for power. Choose your allies in the Council Hall wisely.


Make tough life-and-death decisions as you allocate heat across your city, supported by new research topics and heat-oriented laws. Choose districts that need the most warmth with the help of the Heat Management system with a detailed temperature overlay.


The story of Frostpunk 2 introduces a multi-chapter saga set in the frozen wastes. Spanning across the life of the Steward this campaign lets you feel the burden of leadership as you take the responsibility for thousands of lives. At the same time, the sandbox mode called Utopia Builder with infinite play time leaves you room for boundless social and infrastructural experiments.


Frostpunk 2 comes with a comprehensive and versatile modding tool. FrostKit will let you create your own maps, models, and scenarios inside the game. Now, only your imagination can limit the destination your city is heading to!

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $22.49−50% | 20.9Kreviews | 74% | — | $32.4M |
| $44.99 | 2.6Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game
呃呃呃呃呃呃
So many dead so many snacks.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 9/day in the week to Jul 30 → 12.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Turkish +2 more
| $44.99 |
| 1.2Kratings |
| 82% |
| — |
| not modelled |
| $44.99 | 235ratings | 82% | — | not modelled |
| $44.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Personally speaking i think it gets way too much of a hard bad reputation because it tried to innovate and try a new approach, it really is not a bad game, and i quite enjoy it, it brings its own set of challenges and some of them require a certain formula to beat the path your looking for, not discrediting valid criticism it certainly could of been done better and there was certainly many missed opportunities, but i quite liked how they managed the colony and war with colonys in the likes of the breach of trust DLC, but sadly alot of the mechanics it offers you in it are only tied to the story especially with what the "mountain of fun" brings, but who knows, hopefully they may tune this game up later, it certainly rough around the edges and could do with more polish but there is a gem under the surface
игра гамно невозможный баланс, где протестующие захватывают жилой район и жителям становится негде жить
one request. please make the cursor bigger or have more contrast. i keep having the problem that i cant find my cursor on the screen. i love the game, its a complex city management with fractions and laws and buildings and research. much depth. it took me some time to learn this game, its complicated in the beginning and the campain is a bit slow in expaining all the stuff and i have litle patiance. i played utopia builder and restarted a few times to learn how to efficiently build my city and explore the frostlands and im loving it. maby im gonna play the story later. anyway i would reccomend this game. make the cursor more visible please
无聊,但又容易让人上瘾
Как скачал играл 5 часов безвылазно, пытался всем угодить, прожили благодаря мне почти 500 недель и в конце концов свергли к ♥♥♥♥ собачим. С этого дня будет диктатура ♥♥♥♥♥. Игру советую
One of the best citybuilders. Not only do you have to manage a city, you must also deal with political factions in the city, and take care of any colonies. Imagine a powerful storm which is called a whiteout with -180 degrees cold, food stores say 23 weeks left, fuel 20 weeks, materials 10 weeks, negative goods, multiple districts cold or chilly, generator overcharged till 97%. Try to survive! The entire game is so atmospheric. When whiteout comes, you can really feel the danger of it. The music choice for the storm, and the sound and visual effects of the storm really show this is a dangerous time. It is a magical feeling even though you and many of your people may perish. I like all of the music in this game. The sounds are well done, especially the announcer when anything major happens. The art cards along with their sounds that pop up for city events are good too, they serve to bring you inside the city and form a closer connection to your people. It's easy to lose track of time playing this. Its kind of like the Civilization games, you keep saying to yourself ok just let me do this first, then I'll exit the game. Next thing you know its 7 hours later. If there is ever a FP3, one thing I hope they change is the faction favor in late game. Once you researched mostly everything, factions start to dislike you because you haven't researched anything for them, but it's not possible since everything has been researched. Also them being mad at you over an event years and years ago that you forgot even happened. Also when you defeat a faction in civil war, you must construct for them an enclave, a special housing district, that cost 14 spaces. In my case I reduced this faction to less than 120 members, down from over 10k. I want to destroy that faction completely not build housing for them. I dont know if I can get them to completely zero and deconstruct that enclave, I stopped my playthrough there. Also need a tension rework. A facility far away from housing shouldn't be driving up tension. I zoned it far away to keep it away from people. Lastly, some buildings have negatives attached to them just for the sake of it. Such as waste incinerators adding a -1 in temperature, that's strange.
Намана, единственное неудобство это факт того что нельзя себе заранее чертеж города нарисовать на карте, чтобы уже потом город грамотно застраивать периодически приходится начинать стройку чтобы проверить все ли по клеточкам укладывается или нет и если укладывается запоминать на будущее ибо Я ХОЧУ ЛУТАТЬ МАКСИМАЛЬНО КОЛЛИЧЕСТВО БОНУСОВ НА РАЙОНЫ КОТОРЫЕ ФИЗИЧЕСКИ ВОЗМОЖНЫ, еще из неудобств это вылеты и баги с законами ,а именно вот случай принял я закон на полную власть капитана, сохранился, и если решу вернуться на этот сейв есть процентов 30 вероятность что этот закон будет принят но не будет работать
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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