
Over 1000 unique components allow you to build and command voxel vehicles from the deep ocean to outer space! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme. A genre-defying mashup of simulation, building, RTS and RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely no explanation on how to build in the game. UI is bad.
made a very poorly made missile platform and wiped out 2 factions with 25 of them 10/10
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.2M | 11.9K | 91% | $24.99 | |
| $11.2M | 12.6K | 94% | $29.99 | |
| $11.3M | 39.1K | 97% | $12.99 | |
| $11.2M | 20.3K | 76% | $24.99 | |
| $11.3M | 11.1K | 59% | $39.99 | |
| $11.2M | 11.9K | 77% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 39.2K | 92% | $7.49 | |
| — | 0 | — | — | |
| $29.2M | 25.6K | 84% | $29.99 | |
| $22.3M | 34.4K | 78% | $19.99 | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $2.6M | 7.3K | 52% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Japanese, Korean*languages with full audio support
Hours played at review time, across 880 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like boats
Im mixed on it. READ THE NEGATIVE REVIEWS FIRST, And more importantly the DEV Responses... it is an OK game, camera/build controls are interesting. the tutorial voice is OBNOXIOUS. Voice over guy could not have sounded any more uninterested. get through it and youll be fine. the inability to see rotation properly (the green box makes it hard to see what rotation a block is at) and having to hear "right click to remove the block" rotate the block" 1o times to get it right sucks. again just get through it. once youre past the tutorial its a decent game. as the dev says, the game is for a select breed of people.
Damn, they're still updating this game
Честно, я всеми силами хотел простить игре её грехи, но увы. Очень часто эту игру сравнивают с каким-нибуть Stromworks или Scrap Mechanic'ом, и я как игрок обоих игр, и в частности Stromworks просто сдался под ужаснейшим интерфейсом, серьезно, первая игра где меня победил ИНТЕРФЕЙС НА*УЙ, я с кабиной боинга справлюсь проще чем с этим интерфейсом, где на каждый передеж еще и кнопка назначена, а ведь игре еще и БОЛЕЕ 10 (12) ЛЕТ!!! я вообще в первый раз зайдя в игру думал это новая инди-поделка которую через годик-два допилят но узнав что разработка ведется с 2014 года у меня исчезли вообще все надежды, не сделать за такой срок интуитивно понятный интерфейс это сильно. Такто геймплей мне зашел, эта схема с небольшой хоечкой в компании тоже мне понравилась, но ♥♥♥♥♥ интерфейс просто жопа, очко, дерьмище, ужас, ♥♥♥♥♥♥, катастрофа. Мой первый плохой обзор игры.... возможно изменю мнение когда его МОЖЕТ БЫТЬ, ДАЙ БОГ допилят. Если стерпеть интерфейс и разобраться возможно затянет, но я не выкупил, для меня шторм в освоении был легче, пусть и 90% времени там это сборка техники. Upd: Слышал говорили про "Аэро/Гидродинамику" в игре, как по мне они напрочь тут отсутствуют, гг падая в воду косплеит титаник, а построив свой первый гидроплан ему было фиолетово и на понтоны и на сопротивление воздуха в целом, летая как говно, и даже не держась на плаву.
GOD I wish there was a "maybe but only if you're ready to do XYZ so watch youtube videos that go over the basics and see if it's really your kind of game before you buy it" option. Well, it's my kind of game, so I like it.
my brain hurts (edit: still hurts, even 84.4 hrs later)
I ended up requesting a refund because this game is far more complex and time-consuming than it needs to be, especially for someone trying to play the campaign rather than become an engineer. Many basic actions take an excessive amount of time to learn. Programming AI behavior, managing pitch and movement, and even importing premade creations are extremely difficult. As a beginner, I spent about four hours in tutorials and still did not finish all of them because of how long they were. At that point I was learning systems rather than actually playing a game. I think the game would benefit from reduced complexity or separate modes. There could be an advanced mode for players who enjoy deeply modifying vehicle mechanics and fine-tuning every parameter, and a simpler mode where you can attach AI modules to weapons and systems and immediately start playing. Right now, even the campaign feels locked behind technical knowledge. I respect that some players enjoy the depth, and I can see why it appeals to them. However, the amount of time required to understand the mechanics is far beyond what many players can reasonably commit. Personally, between work and graduate school, I would likely need 10+ hours just watching tutorials and reading guides before I could comfortably play. This is clearly a very detailed simulation, but it does not feel accessible enough to function as a game for my lifestyle. For players who want a complex engineering sandbox, it may be great. For anyone expecting a playable campaign experience without a major time investment, be prepared.
You thought building boats was easy. You were wrong. Use an arsenal of technology larger than your brain can comprehend to arm and outfit vessels for war in a nightmarish realm of land sea and sky where there is only war. Allegedly. Dredge the seas dry and scrap your enemies to fuel your machines of war and obliterate your most mighty opponents with as little sophistication as a giant cannon or as much sohpstication as an orbital laser. I'd say the sky was the limit but it actually isn't.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.