
From Glory To Goo is a Sci-Fi survival RTS set on an alien world. Serve as humanity's bulwark by establishing a colony and supporting your colonists still in orbit. But beware, for The Goo, a relentless and shape-shifting force approaches from all sides, even above and below.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Expand your colony in a hostile alien environment and ensure you can supply enough shelter, water and power to your colonists.

As your spacecraft is pulled in by the planet more Goo will be drawn to your colony. Hold back the waves and make the most of the time when things are quiet.
Recruit and build a variety of units, some unlockable through research or uniquely available to certain captains.
Expansion is the key to survival. Claim valuable resources, discover wreckage from previous doomed expeditions as well as native aliens to ally or destroy and other secrets to aid you in your fight.
More Features
Choose from 3 asymmetric factions in survival and operations mode.
Experience new strategic choices every time you play, with procedurally generated maps across different biomes.
Repairing and upgrading your colony ship is the key to survival. Send resources back into space to allow for new modules to be built like manufacturing zones, laboratories and an array of weaponry.
Choose from a variety of unique captains that gain experience and level up as the game progresses. Find and unlock new weapons, skills and passive abilities that will assist you in driving back The Goo.
Unlock more ships, captains and biomes when you complete objectives whether you win or lose.
Multiple factions with units and buildings you can use, ally or destroy depending on your captain and biome.





Engagement
Reviews
Themes across 161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
自定义人族复制人,天赋选复制舰长、最高级减炮塔消耗、完成科技加经验(配),开局速攀四层科技锻炉,roll出激光枪,四五个超级舰长横扫陆地,100回合科技登顶出陆地舰炮。怎么会有人说人族弱的
Ein Spiel nach dem Motto "They are Billions". Etwas einfacher, aber genau so gut! Die Survival missionen sind abwechslungsreich und die neue Kampagne spielt sich ganz gut, auch wenn man diese zuerst spielen sollte, da ich nun mit 70h Erfahrung nochmal alle Tutorials machen muss. Für Achievementhunter gut geeignet. Nichts verpassbar oder verbuggt, aber man muss schon einen langen Atem mitbringen, da jede Runde mehrere Stunden dauern kann und jede Map ein Achievement mitbringt.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $819.9K | 1.8K | 69% | $29.99 | |
| $819.9K | 4.2K | 97% | $9.99 | |
| $822.6K | 2.1K | 76% | $14.99 | |
| $822.9K | 1K | 76% | $14.99 | |
| $818K | 4K | 85% | $19.99 | |
| $823.8K | 1.1K | 85% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 4.3K | 89% | $29.99 | |
| $529.8K | 504 | 72% | $24.99 | |
| $75.4K | 216 | 78% | $9.99 | |
| $11.1M | 12.7K | 86% | $29.99 | |
| $724.6K | 1.3K | 90% | $14.99 | |
| $579.9K | 624 | 73% | $29.99 |
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 161 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Holy cow there is so much content and replayability in this game! So many unit types and gameplay modifiers unlock once you play a round or two of survival. I was a big fan of "They Are Billions" and this improves on the concept in most ways other than the polish and finishing touches that come with a full release out of Early Access. With so many systems and concepts in place there is some clunky-ness with the UI and menus - (It can be daunting looking at all the options and modes available before starting a game!) and there's a bit of a learning curve as to how things like the Ship and Captain system works. But once you figure it out it's very rewarding. As it stands there's hundreds of hours worth of fun and strategy in the game's current state and I only see it getting better. Firm recommendation!
We did not cross the stars to kneel before the unknown. We came bearing the fire of Earth, carrying the hopes of billions, and where the Goo seeks to erase us, humanity shall build, endure, and rise—for as long as one human heart beats, our civilization shall never surrender.
A nice little RTS, resource management game. You build stuff, get more stuff, build more stuff then don't die from enemy waves. What's really nice here is that you have orbital support from your chosen spaceship, it can house and amplify the colony's effort in building and security.
First RTS style game. Took me about 4 hours to get used to, but it seems fair and is a challenge in all the right ways. I would suggest looking up the "optimal" spacing for the first set of buildings, but other than that just explore and have fun! 9/10!
Fantastic focus-pit. Some bugs (mostly UI-related), but largely ignorable. You're pretty much guaranteed to settle in for a game, glance at the clock, and suddenly wonder why it's 3AM. 9/10 for now, likely 10/10 on release. Graphics: Just what they need to be; nothing special, but nice nonetheless. Music: Great Overall gameplay: near perfection Campaign: Unrated as I've yet to touch it (leaving it for when it's finished) Balance: So-so in some places (OP player), but I've also only done up to medium difficulty so far, usually set to long (320 cycles/game), so I expect I'll likely eat my words eventually. The playable factions' playstyles are also nicely differentiated (e.g. human water vs RFI heat), and there are plans for a couple more to come. Complaints: - Seems like Discord's the official way to report bugs, and I won't touch Discord. - UI can be a little buggy at times, with game windows going out of OS window bounds. - Would be nice to have an option to only use escape to clear current selection / build menu level. I have strong muscle memory for doing that (+escape bound to caps-lock), so it'd be nice to have an option that makes the pause menu only come up if you have no current selections/etc (or even require clicking a button). - RFI unit upgrades can be a little annoying to find/check since you need to look individually. - Figuring out what's taking which resources is a pain. Would be nice to have factorio-esque screens summarizing everything.
This is such an amazing game and the scope has expanded in a really cool way with the progression/campaign stuff. I'm a StarCraft 2/BW veteran, I love RTS and this game scratches that itch but does so much more as well. Don't hesitate to try out the game, seriously. It's so freaking amazing and the dev is ALWAYS responding to feedback, fixing stuff, adding stuff. Top notch stuff.
나는 원한다 더 많은 챕터와 종족을. 더 많은 유닛을. 짱쎈 유닛을 얻기 위한 피눈물 나는 더 많은 노가다를 원한다. 깊은 스토리는 개나 줘버렷.
Да не, пару часов поиграл.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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