
You are a traffic engineer. Draw freeway interchanges. Optimize for efficency and avoid traffic jams!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Freeways is a game where you draw freeway interchanges. You are the traffic engineer.
Draw roads like you're drawing a picture.
Design for efficiency or draw the spaghetti junction of your dreams.
Simulate traffic flow through your interchange. Most importantly, avoid traffic jams.
Connect a whole world together in a network of interchanges. Features 160 levels.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 2.2Kreviews | 90% | — | $314.4K |
| $3.99 | 1.1Kratings | 84% | — | $218.7K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра очень крутая и залипательная, мне очень понравилась. Но хотелось бы, чтобы в игру добавили возможность удалять куски дороги, не только последние. Возможно стоило бы добавить также прямые дороги
If you ever played SimCity or other city management games that let you place roads and thought to yourself "I wish there was a game that let me draw roads between points", this is it. You draw roads, try to avoid designs that lock up traffic, and generally spend time watching cars and vehicles go by. Great if you like to draw and figure out intersections. Not so great if you don't like roads or figuring out puzzles.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $314.3K | 940 | 81% | $29.99 | |
| $314.6K | 1.3K | 54% | $9.99 | |
| $314.7K | 1.9K | 45% | $6.99 | |
| $314.7K | 1.7K | 82% | $7.99 | |
| $314K | 465 | 88% | $17.99 | |
| $314K | 455 | 87% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6K | 28 | 68% | $5.99 | |
| $613 | 6 | 33% | $2.99 | |
| — | 0 | — | — | |
| $8.8M | 24.4K | 96% | $9.99 | |
| $5.6M | 16.8K | 96% | $9.99 | |
| $100.9K | 288 | 78% | $9.99 |
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very fun game no bugs and makes you use your brain.
It's pretty fun.
This is a fantastic game with some illogical shortcomings that I would not expect of any finished game regardless of the price. If the below points, which imo are the issues, are intentional, then I cannot recommend this game. It just doesn't make sense to me. 1) There is no delete function. The only way to remove roadway is to use the undo button, and of course, that only removes roadway in the reverse order it was placed. You are also limited on the number of undo's available, but there's no visible counter, so Idk how one is supposed to know how many are available, other than counting, I guess. FYI, devs, Undo != Delete. 2) Since there is an "undo" button, one would think there is the typical "redo" counterpart, but there is not. Accidentally click "Undo" one too many times? Sucks to be you, hope you remember what you undid. Why is there no redo if there is an undo? 3) There is no function to lay unconnected, non-ground level roadway. The game forces you to start laying at ground level. And you can't just temporarily link up to another roadway to build at height 2 or 3, because there is no way to remove the linked roadway that was needed to create the raised section, because...well, see point #1. 4) Players are limited on how much concreate is available to lay roadways, which is sensible for a game like this which relies somewhat on strategy, I have no issues with this. However, good luck knowing how much is available, because there is nothing displaying the remaining available concrete. If you are going to limit the amount of usable material, frigging tell players how much is available to them. FFS... I get that some of the point of this is to strategize well and lay thoughtful, semi-efficient roadways. But quite frankly, very few of these levels will end up being actually efficient and not just result in "make it work" spaghetti. It hate marking this as not recommended, because the times I don't encounter these issues on a level, the game is super fun! I just can't recommend it right now though because so many times while playing this, I've gotten 95% complete and run out of concrete, or discovered an inefficient section laid at the very beginning of the level which of course cannot be deleted nor can it be undone at that point. Ultimately, I end up just closing the game because when I've spent 30+ minutes trying to design something within the parameters of the game, but information of those parameters is missing or unknown to me, I don't really want to start the level over; I'd rather just not play. So that's what happens. I close it and play something else... Devs, please, why on earth did I need to make these points? How can I strategise if I don't know how much material is available? How can I strategise if I can't test placement without connecting to something? I don't really want to continue playing this game if these four things aren't going to be addressed. I have no idea if this is still being supported, but if it is, please heavily consider these points. Again, when I've spent so much time on a level only to run out of material, of whose volume I have zero data, or find an inefficient section that requires I just clear the map and start over when it could easily be deleted if that function existed, this game becomes something so much worse than a game. It becomes a task, it becomes a chore. And the experience is ruined. As of 26/7/2026, this is a 4/10 recommended from me.
yol yapıyon tatmin edici
Fun game but it's very annoying sometimes, you could consider it to be a pain in the: [b] A [/b] mazing, [b] r [/b] eally [b] s [/b] imple, [b] e [/b] asy.
Pretty much what it says on the can. You build interchanges. Wonderful simplicity but decently challenging. The game has become much more enjoyable with the addition of an undo button and a second map. Some might say it lacks replay value, but I have consistently found that I'm able to score even higher on levels I thought I'd already solved perfectly.
game crashes if you put to many roads
plink plonk spaghetti roundabout building simulator make dopamine go vroom
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