
What went wrong on Fragrance Point? Explore, hang out, and poke around where you're not supposed to.
Modeled estimate, not a reported figure. How we estimate →
About

We are speechless. After a hundred years of silence, research station Fragrance Point starts sending signals to earth. What does it mean? We are sending our most advanced security robot. Armed with lipstick, snazzy boots and a big heart, we are sure it will do the right thing. What will it find?

Fragrance Point is a digital paradise where you can do everything you want: Dress up, dance with aliens, and knock big things over. Make new friends, embarrass yourself in front of everyone, and you might just find a way into the station's core.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun exploration. I like when games throw me into their world and let me figure it out on my own. I also love the characters, they have great personalities. Great visuals too.
Good ending Fragrance Point is effortlessly stylish and interesting. Every level is a party, and all your little tools go off in rhythm. Beautiful rolling, curving, pulsating, glowing, reflective geometry.
deeply characterful chat-and-explore adventure on a colourful, syncopated space station. feels super refreshing to see such alien aliens
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Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm saying yes because I don't want to punish someone who is clearly extremely creative and interesting, but between you and me, no, I cannot recommend this game at all... which is a real shame because I want to. This game is so interesting and cool, the music is crazy and wild, the art direction is obviously why you are here and you're right to be drawn to it... Unfortunately, for some unknown reason, the dev decided to make a platformer with a terrible jump. This is, by far, the worst jump in recent memory for me from any game from any level of developer. Firstly, the jump button doesn't make you jump. Immediate sin. You need to hold it down to charge the jump, then jump. If it was like shallow (but useful!) jump with a press, bigger and only sometimes necessary jump from holding the button down, sure. I could see that. But this just does NOTHING unless you hold it down, and secondly, you really have to hold it down. I'll probably exaggerate if I try to specifically say how many seconds you have to hold the button, but I can say this for sure: it's longer than any game I'm familiar with, longer than feels necessary. I can't tell you how many times I pressed, held and released the button only to not jump, get frustrated, and then hold it down for just longer than feels necessary/natural, then longer still to make sure it would work, THEN jump. The problem here is that there's very little "game" here, the "game" is basically exploring a trippy world, running around, and jumping. After my first hour I only just got my second "power" or tool after stumbling into the only directed quest I'd seen so far after exploring many rooms, and the wheel had many more open slots, so potentially it gets more complex later but unfortunately I'll never know. My desire to explore the game world was utterly destroyed by dealing with this jump for an hour. It doesn't feel particularly great to run either, not bad, just not great (although there are some speedy slidey sections that are fun), so if half of what I'm doing to explore feels awful, and the rest feels ok, I can't justify exploring. Basically, if your game only really has three "verbs", them being "run", "jump", and "use power/item", you can't have 33% or more of your game be awful right from the start with no reason for the player to believe it will ever get better. It doesn't help that the game gives you literally no direction at all, so you're stumbling around wondering what to do and while, for a while, the sheer insanity of it all does carry the experience (again, I really want to love this game, especially for the art direction and music which is so original and interesting)... ultimately it's a game, not a cartoon, I have to play it and playing it needs to feel good... or at least neutral enough for me to focus on the exploration and art. When simply trying to clear a ledge or exit a bowl/pool shape in the ground is maddening, and when climbing absolutely is part of exploring, and you can't walk over there and simply jump, it's just not worth it. For my 1.3hrs played, easily 20min or more was spent trying to just get up one level of geometry and either not jumping when I wanted to, or finally jumping and he's not high enough in the air to clear the ledge, or finally getting where I wanted to go and not even enjoying the success of that because simply jumping shouldn't be a process to succeed at. Sorry for the negativity if the dev reads this but I'm baffled, and annoyed. No play testers, or they were all too close friends to mention how bad it felt, or...? I bought this game to play with my friend cus I loved the aesthetic and we both like trippy stuff (as you can tell from my account picture) and we both just hated it. Not the game itself, but the experience of playing the game. We both agreed that we really wanted to see the rest of the game but just couldn't motivate ourselves to explore when the movement was so lacklustre. So, if anyone sees this on sale, grab it. Support the art. Hopefully the next game feels better to play. I'll probably just skip through some YouTube videos of this to see areas I missed and never come back. TL;DR: Incredible vibes, worst jump of all-time, hard to enjoy the vibes when the movement is so frustrating.
I can't stop thinking about this game. Maybe one of the greatest pieces of media I have ever witnessed/experienced. It has some of the most bizarre/alien/foreign/otherworldly structures, gizmos, colors, textures, and creatures that a human could possibly come up with. I can't even comprehend how it's possible to create something like this. But I know it's surely impossible to have done it sober. I thought it was just a collectathon/walking sim (and I would have been perfectly happy with that because the world is so interesting), but apparently it's also a metroidvania and a puzzle game. Perhaps the best metroidvania I have ever played. It even has character customization (which you have to unlock with your abilities). It does have maybe one or two unintuitive puzzles (that had me stumped for a while), so it’s not perfect, but I still think it’s a masterpiece, and the price is way too low at just $8. Also, I didn’t even notice until after 2 hours of playing, but, just like basically everything else in the game, the rate at which you shoot projectiles is also synced to the music.
You'll instantly see whether or not you might enjoy this weird little thing.
⚡极⚡致⚡动⚡感⚡
Such a dope game. Some of the coolest character designs u will ever see. Type of game where you actively decide against using a guide even when youre stuck cus the aha!! moment in solving a puzzle/objective is sooo satisfying since you do need to think outside the box a little at times.
This game is incredibly fun to look at but the lack of polish in gameplay and the way the soundtrack sounds makes it super exhausting to play.
A funky game where you do funky things to funky music. It's funky. The controls might make things a little difficult, though... Yeah, a popular criticism/turn-off with this game seems to be the clunky movement, and I can't disagree. HOWEVER. If you're willing to stomach it; maybe even get used to it? I think this is a FANTASTIC game with a lot of charm. The [i]music[/i] is definitely the highlight for me, with some visuals and animations syncing up to it and giving the sense that it's all diagetic. It's also [b]D Y N A M I C[/b] and will swap in new layers depending on your progress! It's cool!!!!!! [b][u]I WILL give the fair warnings, though:[/u][/b] [list] [*] I'm currently on my third playthrough to try and 100% the game? I've gotten used to the controls at this point. I think it's fun to speed around and go NYOOOOM!!! ... That is DEFINITELY not how it starts out. The controls were a genuine turn-off for me during my [i]first[/i] run. But I trudged through it. Up to [i]you[/i] whether that's worth the effort for [i]you[/i]. [*]This game is vague as ♥♥♥♥. I was able to figure out most things [i]eventually[/i] just by, y'know, walking around, but there's a specific interaction at the end of the game that I had to look up because I COULD NOT glean what to do. For anyone curious on what it was: [spoiler]It's that ♥♥♥♥♥♥' robot that screams HELLOOOOO and has, like, bladed legs and spins around at you. I STILL don't know what you're supposed to do to make it dizzy, even after beating it twice.[/spoiler] [*]If you're looking to get all the achievements, just have this tip in mind that you REALLY wanna exhaust your options in every location before progressing anything. It's not very clear when some things become inaccessible, and it can be very easy to look something over. [/list] Everything said, this game is pretty short once you get a handle on how things go. If you get the Bad Ending on your first go (Very Likely), future runs should go [i]muuuuch[/i] faster.
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Players by region
Where this game's players are, estimated from review languages.
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