
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра прикольная но не больше. В соло в нее играть не реально и скучно, но проблема не в этом. Основной минус этой игры заключается в том что разработчики прислушиваются только к одной фракции (к колонистам). Это обусловлено постоянным нерфом техники варденов и аппом колонистской техники. Вардены из раза в раз как то умудряются трайхардить но все равно бестолку. Вся активность комьюнити колонистов заключается в бесконечный офлайн лунар блопах ( чисто толпой собираются и закидывают позиции гранатами). Короче если играть в эту игру то только за колянов, а лучше вообще не играть если не хочешь постоянно испытывать на себе игру в одни ворота от разрабов
Bit of a shame as while there's really fun moments, the lack of moderation or community standards is a real negative. There's blatant cheating present which sucks given some parts of the game involve a time investment. You'll frequently encounter poor player behaviour (homophobia etc.) which is difficult for the regular person to report as you can't report enemy players.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.7M | 49.5K | 72% | $49.99 | |
| $38.6M | 108.3K | 92% | $19.99 | |
| $38.8M | 76K | 97% | $24.99 | |
| $38.5M | 43.3K | 79% | $39.99 | |
| $38.9M | 79.8K | 82% | $39.99 | |
| $38.5M | 24.8K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.5K | 98 | 60% | $14.99 | |
| $3.1K | 11 | 100% | $10.99 | |
| $130.1M | 243.5K | 81% | $39.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $20.1M | 26.6K | 90% | $19.99 | |
| $5.6M | 16.8K | 88% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of the most interesting Indie MMOs I've ever played, seen, or even heard of. It has hundreds to thousands of hours of replayability, (mostly) fun and active gameplay, a deep and complex logistics loop, and one of the best communities I've experienced in gaming, period. However as of late, the development team has gone astray. Their "vision" for how they expect the game to be played is in stark contrast with how the game is *actually* played, and so the last few major content updates have destabilized the game further and further. The majority of balance patches have been esoteric and arbitrary, and only very recently have the devs even been communicating with their playerbase. I still think it's a good game, and I hope that by leaving a positive review of it, I can influence more people to play this gem. I know it's not in the best spot right now, but I'm truly hopeful and optimistic that it will bounce back from the brink and grow to be even better than it was before!
If you want a game that is not fun, disrespectful of your time, and otherwise a burden to play, you sure have found it. Whereas every other game tries to improve the player experience, this game actively sabotages you. I will not be playing this game again, as I have much better things to do with my time. Maybe I will play another game - with better community support, and an active love for the playerbase. Goodbye and Good riddance
Очень интересная задумка игры с особенной механикой не похожей на любые другие ММО, даже если быть точнее с кучей разнообразных мелких механик которые переплетаются друг с другом. В момент написания этого поста я провел в этой игре добрые 4000 часов и накопилось много игрового опыта, друзей, знакомых из других стран, забавных историй, славных побед и досадных поражений. И это был один из лучших моих игровых опытов за всю мою жизнь и я бы с радостью продолжил его но случилось одно огромное НО. Разработчики игры в место того чтобы следовать своим планам и развивать игру по своему пути, начали слушать отзывы одной стороны конфликта. Подчеркиваю слово ОДНОЙ фракции а не обеих. Тем самым специально или случайно устроил просто адскую разницу в балансе между силой и пригодностью снаряжения двух фракций. И после этого, выбор фракции зависит не от приверженности к какой либо стороне, а к уровню сложности который вы хотите испытать. Если хотите зайти и иметь преимущество играя левой ногой то выбираете одну фракцию, если хотите превозмогать, страдать и сидеть в игре 24/7 и то не факт что сможете защитить свою, то выбираете вторую фракцию. С 117 и по 139 войны разработчики активно баффали одну фракцию и дебафали, либо ничего не меняли у другой фракции. Сейчас ситуация такая что вторая фракция полностью отказалась играть в игру и теперь соревновательного духа и смысла как такового в игре больше нет. А значит и смысла играть больше нет. Я очень надеюсь что разработчики одумаются и начнут исправлять ситуацию. А пока что поиграйте во что-то другое.
this is a joint account with me and my bf, I mostly just run the train back and forth, was harassed by people who called me a bot then suspended my account, other regiment remembers also got hurt trying to help me. Asking dev's to fix this. we already submitted our appeals.
DOG ♥♥♥♥ GAME WITH DUMBEST DEVTEAM I'VE EVER SEEN I'LL RECOMEND THIS GAME TO PPL IN 15 FOXHOLE-MINUTES (NEVER) SINCE THE DEVMAN IS DOING DRUGS TO MAKE THE MOST IDIOTIC DECISIONS WISHING TO KILL HIS OWN GAME ONCE AND FOR ALL
Do something about the cheating, duping and hacking. Where are the developers and moderators?
Если вы думаете, что после потраченного вечернего времени ваши ресурсы и логистические машины останутся в безопасности даже от своей фракции - эта игра не для вас. Если вы думаете, что сделав сегодня танк, загрузив его снарядами, закрыв его, и зайдя завтра он останется вашим - эта игра не для вас. Если вы думаете, что построив свой небольшой заводик, и защитив его от "гниения" большим количеством вложенных Garrison Supplies, у вас их не украдут и ваша база не сгниет - эта игра не для вас. Если вы явный мазохист - эта игра точно для вас. Игра приобретает смысл только в большом клане. К сожалению, деньги уже не вернуть.
Devs dont care ggs
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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