
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
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Every market we collect.
About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfortunately I cannot recommend the game for now. I really love this game and wish it would be easy to balance but being assymetric makes it a nightmare. The game had a few quirks that needed fixing before the airborne update but they were slowly being fixed. After the airborne update, wardens got a torpedo bomber which they didn't really need having a strong navy already. Colonials got a dive bomber boosting their capacity both at sea and on the ground making taking for wardens difficult but manageable. The next two patch following a review bombing by the colonials, and threats to live, forced the Devs to boost the colonials who didn't need it. Their tanks got buffed without increasing in cost and they received a new plane when wardens got bigger doors. If you want to have fun play colonial. The Devs are doing everything to please that faction when they didn't need to. The colonials won pretty easily the last two wars. Adding anti-air, reworking the tech tree and the merger of the two servers would have been enough to bring some balance back. Unfortunately, the Devs had to "fix" the tanks who didn't need fixing. The warden anti-tank push gun has lower accurate range than colonial tanks whereas the colonial anti-tank push gun has more accurate range than most warden tanks. Hopefully the Devs revert some of the changes and actually fix the real issues.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Покупка этой игры будет ошибкой
Refunded
Fix the tanks.
veterans just mad the game changing this game peak
Ущербная система стрельбы. СОХРАНЯЮСЬ НА БАЗЕ, КОТОРУЮ ШТУРМУЕТ ПРОТИВНИК, Я ОДИН ОБОРОНУ ТАМ ДЕРЖУ, ОНО МЕНЯ ТУДА ВСЕРІВНО НЕ ПУСКАЕТ ПОСЛЕ СМЕРТИ, ПОТОМУ ЧТО ♥♥♥ ЕГО ЗНАЕТ ПОЧЕМУ. СОЛДАТСКОЕ СНАРЯЖЕНИЕ НА БАЗЕ ЕСТЬ. мАШИНУ МОЖНО УНИЧТОЖИТЬ ИЗ ОЧЕРЕДИ С АВТОРМАТА, МОЖНО УГАНЯТЬ ВРАЖЕСКИЕ ТРАНСПОРТНІЕ СРЕДСТВА, НО НЕЛЬЗЯ СТРОИТЕЛЬНУЮ ТЕХНИКУ, ЧТО ЗА БРЕД? Изменено: Симулятор очереди
the game is good it needs work but over all pretty fun OR it would be , i have no idea why but it seems like voice does not work 80% for players from the MENA Africa and most parts of Asia (unsure about Japan/SK) and while that is an issue it is not the main one, if by any chance you have a spotty wifi/internet connection the game disconnects you which means you will lose on any stuff such as weapons and gear you have and if you think about flying a plane or driving a tank on such a a case you will be a hindrance on the whole faction and the plane/tank you that took you hours/days to grind for is now a large paper weight and since you cant oprate them alone you will make the rest of the team mad at you if you play as infantry it is less of an issue since you lose just what you have on you the game supposedly has a system in place dupped "sleeping soldiers" where you keep the stuff you have or your spot in the vehicles, but form experience I must tell you it DOES NOT WORK if you are lucky it might work, most of the time it wont the speed of the internet is irrelevant as it seems the game disconnects you if you have packet loss (possibly to avoid cheating) honstly I do like the game but with all the issues I had with it I cant recommend it to anyone I know and it makes me angry I cant experience all the cool stuff the game has to offer which is what makes it worse than just NOT playing the game
End the colonial breeding program their pop is back
This game has many issues with cheats, mostly by a few Russian and Chinese clans. The devs know about the cheats, the cheaters are reported, they even stream the game with their cheats, and yet the devs fail to moderate the game properly.
"Thank you, Klim Sanych." "We tried." "Honestly, I regret the time I wasted." "Yes." "Five-times-digested ♥♥♥♥." "Yes."
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.7M | 49.5K | 72% | $49.99 | |
| $38.8M | 76K | 97% | $24.99 | |
| $38.6M | 89.4K | 95% | $16.99 | |
| $38.9M | 79.8K | 82% | $39.99 | |
| $38.6M | 108.3K | 92% | $19.99 | |
| $38.5M | 43.3K | 79% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.5K | 98 | 60% | $14.99 | |
| $3.7K | 13 | 100% | $10.99 | |
| $130.1M | 243.6K | 81% | $39.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $20.1M | 29.6K | 90% | $19.99 | |
| $5.6M | 16.8K | 88% | $14.99 |