
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Massive cheater problem right now. A regiment which had their ship killed by another regi which was using cheats, showed proof to the devs of said cheats, and they responded by not refunding any of the lost resources. So they clearly don't care about cheaters ruining the game.
It isn't designed for the casual player. The game is built for hardcore gamers. You can't really step away for more than two or three hours once you start getting deeply into it. Not because the game is captivating. It *is* captivating the first time around. The three months of the COVID pandemic were a great time to play it—and then say, "No thanks."
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lack of moderation is gonna kill this game faster then anything with cheaters basically getting a green light to do whatever from the devs.
нереботающий кусок говна
Bought this game roughly a month ago and already have ~200 hours in it, which should say enough. Player base is amazing and very helpful in general ! This game is doing something unique, that I haven't seen in other games yet. In this game you need to invest time, to build something up, to then - hopefully - see the fruits of it in battle. No matter how small or big your investment is, every little bit helps. ( which in general is the reason why I love this game ). You only have 20-30 minutes? Fine, you can do X, Y or Z . Got some more time? Fine, do A, B and C instead. Team work is encouraged and easy to participate in. Here comes the not so good part. Mainly played in war 137 ( current war of writing ) . I've had an amazing time during the early and middle stages of the war. You win some, you lose some, but it was fun and you felt everyone was working hard. The tipping point was the moment when blatant cheating came to light. What this means in practice: A team of players spend loads of time building various things, but it gets fully undone by bad faith actors. They loose all their hard work within seconds. The developers have even said: tough luck ( even if the developers reaction is false / partly true ; there has nothing else been said by them to address this issue, which is a bad thing in general ! ). The experience, in the past few days, has been that this seems to have triggered regiments( groups of coordinated people ) to simply stop playing the game. Meaning there is no or very few resistance when the other team starts to push. There are still area's where loads of fighting is happening - which can still be a lot of joy - and I'm not downplaying those fights ! GG to everyone involved ! . That being said, it's clear the previously heavily fortified areas are falling over, because of very limited resistance / decay ( people actively ignoring these structures and not maintaining them ). Why would anyone spend so much time in any game ( no matter how good ) when you can loose it all within a blink, thanks to confirmed bad actors / cheaters... ( Not because they just have better gaming chairs / skill issue ... ) This is why I - currently - would NOT recommend this game to anyone. Cheating is a problem in more games, but the lack by this particular developer to even address it, is very concerning. It feels like they do not take your time - in game - serious at all. I will consider removing / updating this post if the developer team does address it and rolls out changes to combat this.
I've put up with this game for a long time, but I can't take it anymore - Colonist tanks are just too weak. I was fighting in a Bardiche tank against two Outlaws and one Lordscar. I destroyed the Lordscar in three shots, but then the Outlaws jumped me and I only managed to kill one of them. Why is it so unfair?!
Wtf are you doing devs
Keeping a bad review until hackers and balance issues are dealt with.
A fun game with many faccetes. this one has something for everyone that likes the genre, Dont let the mixed reviews discourage yourself from trying it if it looks intresting to you. since it is a small community PVP game, there are unfortuantly poeple using "review bombing" as a method trying to hurt the developers and force em to do what they whant or think is right. so take the reviews with a grain of salt. anyone who has more then 1k hours in a agme and tells you it is ♥♥♥♥ has some weird motives ;)
Hacking rampant, and this is a game which is always multiplayer on one giant server so there's no "ignoring" it or "playing elsewhere" Asymmetry is neat at a glance, but the devs have implemented it VERY poorly not fun to play. I don't recommend
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.7M | 49.5K | 72% | $49.99 | |
| $38.6M | 108.3K | 92% | $19.99 | |
| $38.8M | 76K | 97% | $24.99 | |
| $38.5M | 43.3K | 79% | $39.99 | |
| $38.9M | 79.8K | 82% | $39.99 | |
| $38.5M | 24.8K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.5K | 98 | 60% | $14.99 | |
| $3.1K | 11 | 100% | $10.99 | |
| $130.1M | 243.6K | 81% | $39.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $20.1M | 26.6K | 90% | $19.99 | |
| $5.6M | 16.8K | 88% | $14.99 |