
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Foxhole is a massively multiplayer game where thousands of players shape the outcome of a persistent online war that lasts for weeks. Players ARE the content in this sandbox war game. Every individual soldier is a player that contributes to the war effort through logistics, base building, reconnaissance, combat, and more.
Massively Multiplayer Warfare - Thousands of players connect to the same world and fight in a persistent war that lasts for weeks. Immerse yourself in a sandbox that includes hundreds of hand crafted towns, villages, and other areas of interest.
Logistics - Comprehensive logistics game where every bullet, weapon, vehicle, and drop of fuel is produced and supplied by real players. Win battles by cutting off supply lines or sabotaging infrastructure behind enemy lines.
Trench Networks - Fortify your front line with trench lines and bunker networks. Build underground bases with ammunition storage, engine rooms, intelligence centers, and artillery emplacements.
Weather System - A fully dynamic weather system that simulates snow and rain storms. Weather can have a profound impact on the battlefield, freezing over rivers, disabling equipment, and limiting artillery effectiveness.
No Man’s Land - Unleash devastating artillery bombardments that can permanently level towns and transform landscapes into a desolate no man's land.
Tank Combat - Dozens of tank classes and variants supporting tank crews with gunner, commander, and engineer roles. Tanks can be tracked, have their fuel tanks ruptured, or be disabled and feature an armor system with penetration and deflection mechanics.
Naval Warfare - Construct impressive fleets of Battleships, Destroyers, and Submarines. Launch massive beach invasions to claim territory on distant shores.
Train System - Players can design and build large scale railway systems, enabling supplies, vehicles, and other equipment to be hauled over long distances across the persistent world.
Facilities - Construct and manage industrial bases that can be developed into mass production centers or shipping ports servicing hundreds of logistics players every day.
Air Warfare - Build and operate squadrons of recon planes, fighters, bombers, and other specialized aircraft.
Paratrooping - Paradrop behind hostile lines to cripple key infrastructure and disrupt enemy logistics.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1355 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Разработчики играют за колонистов = бафают колонистов и режут варденов. Респект, ребята, делаете игру все лучше и лучше с каждый апдейтом (для колонистов)!
Hello, SIR regiment has been a Foxhole Supporting Regiment for the last 10 years. We have continued to play despite poor updates, slow QoL changes, Ever shrinking developer footprint, and weak anti-cheat systems. We have played this game teaching new players, working on helping other regiments grow. We have since tried to utilize naval equipment specifically a Destroyer. This equipment was stolen by an already mass reported group of cheaters. These players stole something that took 7 days for 13 people to make as a consistent effort. The equipment was stolen because an arbitrary squad lock timer that was not reset. The same mechanic used for truck, simple tanks, and scout planes. So 5-7 days of labor stolen because a 2 day squad lock with no warning notification system, no owner alert system, and no recourse stolen. The players who stole it were met by players from our Regiment who reported and recorded them as they charged our ship into enemy lines to instantly die. All of which was reported. In short the devs cant read "grey" dont respect your time, and wont support their community but rely on regiments like SIR to teach the new players. After 10 years 7 of which have been pure dev neglect we are forced to collectively downvote a game that when it works and everyone plays appropriately could easily be game of the year. The Devs dont respect your effort and dont respect the community enough to have active reasoning moderation.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.7M | 49.5K | 72% | $49.99 | |
| $38.6M | 108.3K | 92% | $19.99 | |
| $38.8M | 76K | 97% | $24.99 | |
| $38.5M | 43.3K | 79% | $39.99 | |
| $38.9M | 79.8K | 82% | $39.99 | |
| $38.5M | 24.8K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.5K | 98 | 60% | $14.99 | |
| $3.1K | 11 | 100% | $10.99 | |
| $130.1M | 243.5K | 81% | $39.99 | |
| $11.7M | 25.4K | 74% | $19.99 | |
| $20.1M | 26.6K | 90% | $19.99 | |
| $5.6M | 16.8K | 88% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Portuguese - Portugal*, Russian*, Simplified Chinese**languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DOG ♥♥♥♥ GAME WITH DUMBEST DEVTEAM I'VE EVER SEEN I'LL RECOMEND THIS GAME TO PPL IN 15 FOXHOLE-MINUTES (NEVER) SINCE THE DEVMAN IS DOING DRUGS TO MAKE THE MOST IDIOTIC DECISIONS WISHING TO KILL HIS OWN GAME ONCE AND FOR ALL
Too many hackers
this is a joint account with me and my bf, I mostly just run the train back and forth, was harassed by people who called me a bot then suspended my account, other regiment remembers also got hurt trying to help me. Asking dev's to fix this. we already submitted our appeals.
Почините подключение к серверам
Do something about the cheating, duping and hacking. Where are the developers and moderators?
had my account suspended for literally logging in during a break war for 5 minutes to help report (it/she) bitsy and am-katzest (it/she) who were harassing a female member of our regiment.
No point in playing, updates are released with half the content that favors one side or the other because the developers care more about the algorithm and steam rankings so they push half baked updates semi frequently to remain at the top which only leads to player in-balance because players wish to play the side with the freshest content and you have short wars and unchecked balance. Great concept and MAJOR update wars are fun and new players coming in will love the game for their first two wars but after that the blinders come off and they too see the jarring issues. Both factions of players are the biggest cry babies there is no "Dev bias". The developers just don't listen enough to their players.
honest review. gameplay is sublime, well made and balanced, the problem is the community, joined colonials for a couple weeks, got kicked out of building spots on the farthest back hex there was 4 times over, after having built first time was asked what the %*&^ i thought i was doing there, told the guy im new, im learning the game is that okay, no, so i moved away, got boxed in at my second spot and told explicitly NOT to expand at all, third spot was robbed blind daily until i moved inland away from roads and away from people. finally left alone long enough to build a locomotive, decided i would specialize in running locomotive loads of gear ot the frontlines, thought that would be so helpful to the war effort at large but once again was told i should ask permission to build a train and use it on tracks i built myself,,,, so toxic,,,, the game is run by people who basically want you to hammer a field for a few hours before giving you a couple kits to go die on a frontline with no expereince, ill try again next war and ill vigilante it see how that goes. also.. ingame chat is basically a social network and a slagging match, if you want to communicate without pure roleplay your expected to join a discord full of experienced veterans who will basically tell you what to do, where to go, when to play, etc etc,, its definitely not for everyone
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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