
Four Last Things is a very silly pythonesque adventure made from Renaissance-era paintings and public domain recordings of classical music. It is about sin, and the Four Last Things – Death, Judgement, Heaven and Hell – and strives to be intelligent and ridiculous in equal measures.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 28 → 1/day in the week after.
About
In the beginning God created the heavens and the earth. God saw all that he had made, and it was good. Then the Lord God formed man from the dust of the ground and breathed into his nostrils the gift of life, and the man became living.
'Ooops,' said God, seeing he had created a fool. But before he was able to remedy his error, man spoke;
'No backsies!' he chirped, and scuttled off into the forest.

Four Last Things is a point-and-click adventure game made from Renaissance-era paintings and public domain recordings of classical music. It is about sin, and the Four Last Things – Death, Judgement, Heaven and Hell – and strives to be intelligent and ridiculous in equal measures.
It's kind of like if Monkey Island had been made in 16th century Flanders, by a time-travelling Monty Python fanboy...

Pointing and Clicking – A traditional point and click interface, with a 'verb coin' interaction menu and a simple inventory from which you can drag and drop your preciously hoarded items.
Renaissance Artwork – Paintings by Hieronymus Bosch, Pieter Bruegel, Jan van Eych and many many more are brought together into one consistent world, in a way that is also as sympathetic as possible to the original works.
Classical Music – a soundtrack selected to fit with the style of the artwork. Music from classical composers such as Bach, Erik Satie, and Claudio Monteverdi will accompany you on your journey.
Sinful Behaviour – Although ungodly, sinning has become the new norm in your life. Travel the streets looking for devilish opportunities in the hopes of confessing each and every sin for salvation.
Nonsense – A style of humour reminiscent of the surreal, anarchic comedy of Monty Python. Lofty subject matter is treated with refreshing flippancy and gags about butts are taken VERY seriously. But rest assured, while some of the jokes may be ridiculous, the puzzles make perfect sense! (or at least adhere to a consistent internal logic)
Moments of Surprising Profundity – Actually, no... Don't read too much into it.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.6Kreviews | 96% | — | $260.7K |
| $2.49−75% | 22ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun,get it.
✦✧ Death, Judgment, Heaven, and Hell ✦✧ Even tho i hate religions some of these things hit harder than you would think. Experienced a nice story, feels like stuff i would do if i ever lived during these times. The best things about this game? THE PAITINGS & MUSIC! Might also knock someone off the cliff again. (So long sucker!!)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Traditional Chinese
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 88 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Великолепно
Fun and witty short adventure that's worth your time. Even though compared to The Procession to Calvary it's a little bit weaker in puzzles and shorter, but still fun
Really good, though quite short
对不起 我有罪
Hilarious, best of the trilogy. Everyone play it now
brilliant game
[h3] クラシック・絵画に詳しくなくても面白い [/h3] シュールな世界観で進むポイントアンドクリックゲーム。 クラシックも絵画も政治も時代も何も知らないけど楽しかった。 謎解きはちょっと悩まされた。 他作品も面白そうなので、セールでバンドル購入するのをおすすめします。
Four Last Things is a difficult game to review. There are things about it I absolutely love, but it also has a really weird vibe I can't quite explain. The good: - The visual identity is outstanding and truly unique. The idea to use renaissance paintings for the visuals is a really clever one. There is one room that's a gallery of the paintings that the game's visuals are pulled from, and I spent a lot of time just perusing the art. - The music is all being played by in-game characters, which is oddly immersive. - The game is not too long and not too difficult. At no point did I need to resort to using a guide or seeking out solutions to problems. I will admit, though, that I did get a few hints from the names of the achievements! The bad: - Four Last Things could definitely benefit from voice acting. While the writing is decent, voices would help deliver comedic impact. - I know I already praised the visual style and music, and I truly do appreciate what this game accomplished, but at the same time there is something weirdly off-putting about the game's presentation. I really can't put my finger on it. Maybe it's the anachronistic nature of having characters and environments painted by different artists existing in the same world. Maybe it's watching figures that were only ever intended to be static moving their limbs around. Maybe it's the decidedly not-video game music I'm hearing the entire time. There's just something about this game that feels... weird. Maybe it's just me. I don't know. Still, I love seeing people do interesting things with the medium of video games and this definitely qualifies.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $186.2K | 1.6K | 97% | $9.99 | |
| — | 22 | 84% | $2.49 | |
| $4.1M | 13.8K | 95% | $14.99 | |
| $22.5K | 181 | 93% | $6.99 | |
| — | 23 | 76% | $1.99 | |
| $4.6M | 20.8K | 97% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $260.8K | 337 | 50% | $19.99 | |
| $260.9K | 511 | 50% | $19.99 | |
| $261.1K | 794 | 98% | $19.99 | |
| $261.2K | 481 | 72% | $7.99 | |
| $260.2K | 264 | 70% | $19.99 | |
| $260.2K | 2.2K | 95% | $7.99 |