
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $186.2K — a different platform, not this one.
A time to love, and a time to hate; a time for war, and a time for [just one more murder…] -Ecclesiastes 3:8 Story Huzzah! The holy war is over! Your oppressors have been vanquished, the churches of the Old God lay in ruin and thousands of innocent people have been murdered! But it's not all good news; the tyrant Heavenly Peter has escaped your clutches, and you have been tasked with the mission of finding him... Your journey will take you through a richly detailed landscape built from hundreds of different Renaissance paintings. You will steal a ship, feed a donkey, compete in a talent contest, assist an inept street magician, sing, dance, play the (magic?) flute, poke a man's face, hunt for treasure and have a chat with Our Lord God Almighty... But will you find Heavenly Peter? And if you do, how will you take your revenge!? Features Pointing and Clicking – A traditional point and click interface, with a 'verb coin' interaction menu and a simple inventory from which you can drag and drop your preciously hoarded items. Renaissance Artwork – Paintings by Rembrandt, Botticelli, Michelangelo and many more are brought together into one consistent world, in a way that is also as sympathetic as possible to the original works. Classical Music – a soundtrack selected to fit with the style of the artwork. Music from classical composers such as Vivaldi, Bach and George Frideric Handel will accompany you on your journey. Standalone Story – The Procession to Calvary is set in the same world as Four Last Things, but its story can be played independently. Optional Murder – You will be equipped with a sword. This will become useful in a number of different situations, but you will be strongly discouraged from using it on people. Ignoring this advice – and murdering anyone who stands in your way – will serve as a useful method of skipping any puzzles you don't like. But be warned; your actions might come back to haunt you... Nonsense – A style of humour reminiscent of the surreal, anarchic comedy of Monty Python. Lofty subject matter is treated with refreshing flippancy. Gags about butts are taken very seriously. But rest assured, while some of the jokes may be ridiculous, the puzzles make perfect sense! (or at least adhere to a consistent internal logic) Moments of Surprising Profundity – Actually, no... Don't read too much into it. Special thanks to SUPERHOT PRESENTS, whose support made this project possible.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best KR #240, worst DE #281 · 7 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A time to love, and a time to hate; a time for war, and a time for [just one more murder…] -Ecclesiastes 3:8
Huzzah! The holy war is over! Your oppressors have been vanquished, the churches of the Old God lay in ruin and thousands of innocent people have been murdered! But it's not all good news; the tyrant Heavenly Peter has escaped your clutches, and you have been tasked with the mission of finding him...
Your journey will take you through a richly detailed landscape built from hundreds of different Renaissance paintings. You will steal a ship, feed a donkey, compete in a talent contest, assist an inept street magician, sing, dance, play the (magic?) flute, poke a man's face, hunt for treasure and have a chat with Our Lord God Almighty... But will you find Heavenly Peter? And if you do, how will you take your revenge!?
Pointing and Clicking – A traditional point and click interface, with a 'verb coin' interaction menu and a simple inventory from which you can drag and drop your preciously hoarded items.
Renaissance Artwork – Paintings by Rembrandt, Botticelli, Michelangelo and many more are brought together into one consistent world, in a way that is also as sympathetic as possible to the original works.
Classical Music – a soundtrack selected to fit with the style of the artwork. Music from classical composers such as Vivaldi, Bach and George Frideric Handel will accompany you on your journey.
Standalone Story – The Procession to Calvary is set in the same world as Four Last Things, but its story can be played independently.
Optional Murder – You will be equipped with a sword. This will become useful in a number of different situations, but you will be strongly discouraged from using it on people. Ignoring this advice – and murdering anyone who stands in your way – will serve as a useful method of skipping any puzzles you don't like. But be warned; your actions might come back to haunt you...
Nonsense – A style of humour reminiscent of the surreal, anarchic comedy of Monty Python. Lofty subject matter is treated with refreshing flippancy. Gags about butts are taken very seriously. But rest assured, while some of the jokes may be ridiculous, the puzzles make perfect sense! (or at least adhere to a consistent internal logic)
Moments of Surprising Profundity – Actually, no... Don't read too much into it.
Special thanks to SUPERHOT PRESENTS, whose support made this project possible.
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $1.99−80% | 23ratings | 76% | — | not modelled |
| $9.99 | 1.6Kreviews | 97% | — | $186.2K | |
| $14.99 | 319ratings | 94% | — | not modelled | |
| $9.99 | — | — | — | not modelled | |
| $4.49−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 22 | 84% | $2.49 | |
| $186.2K | 1.6K | 97% | $9.99 | |
| — | 10 | 72% | $2.45 | |
| — | 14 | 82% | $8.45 | |
| — | 29 | 90% | $1.99 | |
| — | 67 | 78% | $4.79 |