
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Aug 27 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 24.3Kreviews | 87% | — | $34.2M |
| $34.99 | 308ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super
.
Jogo excelente da pra passar horas jogando, sem cansar.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 23K | 47% | $69.99 | |
| $34.2M | 88.7K | 97% | $19.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 70.3K | 65% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $9.3M | 31.4K | 94% | $9.99 | |
| $28.9M | 43.3K | 90% | $19.99 | |
| $5.7M | 9.7K | 90% | $19.99 | |
| $3.9M | 7.7K | 95% | $24.99 | |
| $566.2K | 461 | 59% | $20.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.5/day in the week to Jul 21 → 4.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Swedish +5 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🏰 Foundation — это спокойный средневековый градострой, где ты строишь город без сетки, поэтому всё выглядит более живым: дороги сами протаптываются, домики встают не идеально по линейке, а как будто люди реально решили “ну вот тут мне норм, тут и живу”. 🌿 Самое приятное тут — город растёт органично. Ты ставишь рабочие места, добычу ресурсов, склады, рынки, церкви, потом смотришь, как жители начинают бегать по своим делам. Иногда кажется, что ты не мэр, а слегка уставшая фея логистики: “так, тебе хлеб, тебе камень, тебе работу, а ты почему опять идёшь через лес?” 🛠️ Очень нравится, что можно собирать здания модульно. Хочешь красивую церковь, монастырь или замок — докидываешь части, башенки, пристройки, и получается не просто одинаковая коробка, а что-то своё. Это прям кайф для тех, кто любит строить красиво, а потом пять минут смотреть на город с видом “да, я архитектор, где мой плащ”. 📦 По менеджменту игра не душит, но заняться есть чем: ресурсы, профессии, торговля, расширение территории, потребности жителей. Она больше про уютное развитие, чем про стресс и катастрофы каждые две минуты. Такой градострой, где можно зависнуть вечером и внезапно обнаружить, что ты уже час решаешь судьбу лесопилки. ✨ Foundation хорошо зайдёт, если хочется красивый, неспешный city builder без жёсткой сетки и с приятным средневековым вайбом. Не для тех, кто хочет постоянный экшен, а для тех, кому нравится смотреть, как маленькая деревня постепенно превращается в живой город. Оценка: 8/10 🏰 потому что дороги, которые появляются сами, это почти магия, особенно когда жители всё равно выбирают самый странный маршрут.
OHEY OHEY BRAVES FANTÔMES ! 📯 Proclamation du Haut Conseil Pathfinding : Article 1 : Tout citoyen qui ne circule pas par le couloir officiel aura la tête tranchée. Article 2 : Tout citoyen qui persiste sera éviscéré. Article 3 : Tout citoyen qui ose défier le couloir officiel sera écartelé. Article 4 : Les chemins bloqués sont sacrés et ne sauraient être remis en question. Article 5 : Les mines vides sont déclarées prospères par décret. Article 6 : Tout citoyen qui bloque une mine sera pendu par les pieds au grenier. Article 7 : Tout citoyen qui tente de recalculer sera banni à perpétuité.
Gostei de tudo, mas poderia adicionar a possibilidade de construir as rotas e as casas manualmente.
Nice game
Un gameplay pénible. Le jeu devient peut-être intéressant après de longues heures de prise en main, mais l'interface n'est pas encore au point. En débutant le jeu, on ne s'amuse pas. Déplacer un bâtiment demande un apprentissage infernal. S'il faut dix ou vingt heures d'apprentissage pour commencer à s'amuser, ce jeu n'est finalement pas pour moi. Et j'ajoute que je n'ai plus les yeux d'un ado, donc ces affichages minimalistes sont également pénibles.
virou meu jogo favorito
Absolutely and utterly delightful! The no-collision building system places this game in a league of its own and allows for flexibility and creativity that, after 50 hours, I'm still only beginning to unlock. The systems are just complex enough to satisfy a hardcore city builder enthusiast, but simple enough to appeal to more casual fans of the genre. I do wish there was more end-game content, but that may come in the form of sheer size, seeing as the playable map areas are actually quite huge and I haven't even gotten close to filling out 50% of any map I've played. I'm thrilled that this game is getting two DLCs this year and I sincerely hope there's more to come. Because I believe Foundation has earned its place as a fantastic entry in this genre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.