
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Aug 27 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 23Kreviews | 87% | — | $34.3M |
| $34.99 | 308ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy bueno
So good
awesome game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.2M | 88.7K | 97% | $19.99 | |
| $34.4M | 70.3K | 65% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $9.3M | 31.4K | 94% | $9.99 | |
| $28.9M | 43.3K | 90% | $19.99 | |
| $5.7M | 9.7K | 90% | $19.99 | |
| $3.9M | 7.7K | 95% | $24.99 | |
| $566.2K | 461 | 59% | $20.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.5/day in the week to Jul 21 → 4.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Swedish +5 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.
好玩
Chill Chill
Foundation jsem hrál ještě v dobách před plným vydáním (verzí 1.0) a musím říct, že hra zraje jako víno. Pokud hledáte uklidňující budovatelskou strategii, kde město roste pod rukama tak nějak samo a přirozeně, jste na správné adrese. Grafika je skvělá a vaše městečko, vesnice nebo hrad vypadají na pohled úžasně a přirozeně. Hra má díky komunitě i češtinu. Cesty se netvoří klikáním, ale tím, jak po nich vesničané reálně chodí. Výsledkem je dokonale přirozený vzhled krajiny. Občas to sice vyžaduje trochu micromanagementu a plánování (když si usmyslíte, že tudy prostě chodit nemají), ale dá se to zvládnout a ten efekt za to stojí. Hlavní stavby (jako jsou městské budovy, kostely nebo hrady) nestavíte jako jednu hotovou budovu, ale skládáte je z jednotlivých modulů. Každá vaše stavba tak může být naprostý unikát, který si vypipláte přesně podle sebe. Hra vám dá na výběr ze tří směrů (Pracující/Lid, Království a Církev). I když si na začátku vyberete jednu, postupem času v pozdní fázi hry stejně zkombinujete a využijete všechny tři, což dává budování skvělou hloubku. Nečekejte ovládání armády na bitevním poli. Vojáky pouze cvičíte a posíláte na mise mimo mapu. Z misí pak můžete získat unikátní věci a suroviny, které jinak nejde sehnat. Hra má ještě nějaké bugy, ale nejsou nijak veliké. Vývojáři hru sledují a postupně vylepšují. V brzké době by mělo vyjít nové DLC, na které se opravdu těším. Pokud máte rádi budovatelské hry, kde nespěcháte, ale užíváte si kreativní růst svého vlastního unikátního království můžu jen Foundation doporučit. Stále mě baví.
Great game!
Best city builder ive played in a long time. It scratches so many itches. These days everyone is trying to cram stories into city builders and we just dont need that. Highly recommend
SAFSDF
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.