
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Aug 27 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 24.3Kreviews | 87% | — | $34.3M |
| $34.99 | 308ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I picked this up in early access but didn't really touch it until a month or so before the full release. When I started I didn't know why I hadn't tried it yet. I love city builders and especially medieval ones. The pre release was excellent, and the full release didn't disapoint with a beautiful new art style and new systems. Is it perfect? No of course not. They're putting out updates, they're working on DLCs for down the line (which I'm curious to see) and in general I'd say it's 100% worth a shot if you like City Builders, especially cozier ones.
The first thing that has absolutely turned me away from wanting to play despite how pretty this game can be.. the Territories... Why is HALF the map completely unusable and its the ONE SIDE THAT LOOKS PRETTY?? "Oh you wanted this Cliff side town surrounded by rocky cliffs that are surrounded by pretty ocean views?? No you get to be in the COMPLETE OPPOSITE corner of the map and its gonna be TINYYY. Have fun though! <3" like i haven't even started playing i've tried making 4 new seeds HOPING i could get a pretty plot but no.. the only pretty sides are completely unusable for NO REASON?.. i almost want to refund this game and i just got it.... [h3] UPDATE: [/h3] I do like the game and the way it focuses on aesthetics while keeping some realism so I will be changing my Initial rating. After playing for a few hours i've noticed once you settle you start expanding your village pretty early on, so the first plot you buy is starting village status and you work your way up. I was kind of expecting this ofc (it is a city builder) i didnt realize however it would add MORE plots after starting. SO that initial plot you get isnt the entire map, there will be more which i mean makes sense but i just wish there weren't such awful starting points after you can customize a seed to your liking, so if you have a vision for the location of your village you might have to work your way there..
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.5/day in the week to Jul 21 → 4.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Swedish +5 more
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Absolutely love the game however I just with it was deeper. I know it's a city builder but damnit this game is set up so well for some sort of combat. It would add so much more replayability. Actually use your city walls and towers for defense. Control the armies you send out to attack a neighboring city. Yes, I know that's not what the game is but it's set up so well for it. It would be so incredible if there were other regions to trade or go to war with. You can already upgrade the soldiers' weapons, experience, etc.
17 hours in and this is everything I ever wanted from a city builder/management game. Gridless building, monuments with so many different ways to build/decorate them, great graphics...I could go on. There are a few issues that I hope get ironed out. The paved road system, patrolling, and fortifications are wonky, and the way the residences degrade if any of them isn't at 100% all the time is annoying. Logistics over long distances is impossible. If you have your bakery and warehouse on one side of your city, expect the other side of the city to starve because the warehouse on that side can't go that far to pick it up. Mods do fix some of these issues, but they're a pain to use with a game that still has regular updates. Overall, its a solid 9/10 and I expect to be playing this for a good long time. NOW DO ROME :)
Zajebista
VERY GOOD
Great game if you enjoy designing complex castles that aren't defendable from attacks.
Tout bonnement génial
Intuitive and fun city builder.
love it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $9.3M | 31.4K | 94% | $9.99 | |
| $28.9M | 43.3K | 90% | $19.99 | |
| $5.7M | 9.7K | 90% | $19.99 | |
| $3.9M | 7.7K | 95% | $24.99 | |
| $566.2K | 461 | 59% | $20.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.3M | 25.4K | 87% | $49.99 | |
| $34.4M | 70.2K | 65% | $29.99 | |
| $34.2M | 23K | 47% | $69.99 | |
| $34.4M | 41.6K | 88% | $29.99 |