
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Aug 27 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 24.2Kreviews | 87% | — | $34.3M |
| $34.99 | 308ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 978 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My favvvv citybuilder game!! It's the best! I've spent so many hours playing it and watching my villagers build my village. I do wish there were more decoration options. There are also some small bugs but it is a new game, so I'm sure with time, it will get fixed.
Theoretically a laid back medieval empire builder that plays well initially. But as you progress deeper into it, the poor design and bugs turn it into a painful episode of looking up videos and reddit posts trying to understand the non-sensical mechanics. I would say this game is at least 6 months away from being able to do an actual successful play-through.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.5/day in the week to Jul 21 → 4.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Swedish +5 more
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy buen juego de construcción, ameno y fácil de jugar. Quizás se me hace un poco pesado esperar a que lleguen nuevos habitantes. Me gustaría mas que pudieran tener hijos, dando paso a la construcción de un sistema educativo para los estamentos altos o que pudieran derivar en el clero o apredices en los oficios y el envejecimiento de la población y poder hacer efectivas esas lápidas que solo son decorativas para tener cementerios funcionales.
Complex strategy to keep you occupied, free build city builder, excellent graphics, on-going development. Resource logistics could do with some improvement but otherwise an excellent game that keeps you coming back for more.
Good game for the most part. The issue that makes me say no is the building concept. Once you get a lot of people in your town they start leaving because of no housing even though I've set aside a HUGE spot that has been beautified with all the stuff needed for housing. Why don't they make houses instead of complaining and leaving? It should allow you to put down house BP's or at least make it to where they will build houses like they're supposed to.
Wer darauf steht, gemütlich, mit dem richtigen Tiefgang und Abwechslung, zu siedeln ist bei FOUNDATION genau richtig aufgehoben. Im Gegensatz zu klassischen Aufbauspielen, muss man nicht selbst jedes einzelne Wohngebäude oder die Wege der Bewohner platzieren sondern markiert einfach eine Bauzone und lässt die putzigen kleinen Bewohner selbst ihren Platz für ihr neues Zuhause wählen. Die Wege entstehen ganz automatisch und werden breiter je mehr sie benutzt werden. Mit dieser originellen Spielmechanik entstehen ganz natürlich, wunderschön anzusehende Dörfer und Städte. Wuselfaktor 10 von 10. Alle anderen Aspekte die man von einem Aufbauspiel gewohnt ist, sind natürlich ebenfalls vorhanden. Umfangreiche Militärschlachten muss man jedoch nicht erwarten, dies stört jedoch überhaupt nicht. Die Entwickler sind nämlich nicht nur bzgl. dem Bau von Wohnhäusern neue Wege gegangen und so bietet dieses Spiel eine angenehme und spannende Abwechslung zu den alt bekannten Aufbaumustern. Ich habe bereits viele Stunden mit der EarlyAccess-Version verbracht und kann sagen, dass die finale Version sehr gut umgesetzt wurde und mich dieses Spiel immer wieder in seinen Bann zieht. Von mir eine klares Must-Have für jeden Aufbauenthusiasten !!!
Made the effort to post some bugs in the Bug forum. Included, screenshot, savefiles and steps to reproduce. One of which, has already been around for over a year and has been reported several times by other people too (keyboard stopping to work after closing the trading window). None of those have been fixed yet. In fact, at least one of the reports I made, hasnt even been looked at (I posted it over half a year ago). Funfact: Devs confirmed for all but two profiencies the level of someone doesnt affect anything. Yet in recent patch notes they "fixed" the level not increasing, for exactly such a proficiency where it doesnt do anything. Other bugs include: Bailif (thats your settlements leader) bonus values not upgrading, despite being displayed as upgraded. [i]Isnt it nice if you spend gold to increase trade income from 10% to 50%? Too bad, the displayed value is not actually being applied.[/i] Soldiers in need of training, instead often stand around idling. (their whole squad wont deploy as long as any soldier misses their training).
几年前就入坑,隔一年玩一个档。 越改越麻烦了,限制越来越多。 这巡逻小人的运作逻辑烂透了,居住区边角没有土路围绕的屋子,哪怕把巡逻范围围着画一大圈,巡逻队也只会路过一下就走开,在巡逻条早满的地方反复来回。 房子既然改成带篱笆可以随便穿的,为啥还会被一条土路拦着,明显足够的空地修不了 伐木小人砍完边界附近的木头,立刻会对着树桩上报一个道路受阻警告。 像巡逻哨\政务官这种前期重要的玩意,给你限制25荣光才解锁。幸好空间压缩术一直没修 点开政务官\军事界面后键盘老是失灵,得再开关一次 浆果丛也改的麻烦得很,采完了才开始读条刷新是啥意思 军事小人的培养速度和收入也慢了好多,而且为啥有一队5人的限制了 最致命的还是巡逻队,小人寻路逻辑问题从刚发售到现在一直这样,被巡逻队这个要持续寻路的彻底凸显到受不了的程度了 全成就过两次,每次大更完成就就全没了,ε=(´ο`*)))唉
And of course this turns into a DLC farmer, instead of just adding content for future popularity. Ignore this !!
Actually it is a nice game. The music is amazing and it makes fun to play it as long as your villages are small. However the game is very buggy and as soon as your village is big enough, the bugs are blocking further expansion. One example is the logistic system. If you have multiple producers and multiple warehouses for corresponding ressources, there is a bug that producer storage is full and warehouses are not collecting from the prucuders but the transporters are just idle. This is a bug, which is quite often reported over the last years and has not been addressed so far. This Game is one of the cases, where a really nice and cozy Game with good atmosphere is just spoiled by low quality programming.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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| $566.6K | 461 | 59% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 70.2K | 65% | $29.99 | |
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| $34.3M | 30.2K | 93% | $48.99 | |
| $34.2M | 27.3K | 91% | $39.99 | |
| $34.4M | 84.3K | 90% | $24.99 | |
| $34.4M | 41.6K | 88% | $29.99 |