
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Aug 27 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 24.3Kreviews | 87% | — | $34.3M |
| $34.99 | 308ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've had fun during the early access, but since the full version there's a graphical bug that won't go away. Fun is gone.
This is one of the most relaxing games I've come across. The soundtrack is peaceful, the graphics are beautiful, and being able to watch everything grow in organically is serene. 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.5/day in the week to Jul 21 → 4.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Swedish +5 more
Hours played at review time, across 991 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super jeu de gestion, la mécanique de création de zone est super bien penser et ajoute quelque chose de nouveau comparer aux autres city builders, seul petit bémol c'est les nombreux bug concernant certains objectifs de mission qui ne ce valide pas
excellent city builder :)
15 out of 10! The Ultimate Antidote to City-Building Grid Spam. In a genre often dominated by rigid grid systems and hyper-optimized block layouts, Foundation stands out as a breath of fresh, medieval air. It is a city builder that trades strict geometric confinement for beautiful, organic growth. After spending over 250 hours in game, the core loop remains so much fun. The only desire is to immediately start yet another settlement. At first glance, Foundation captivates with its gorgeous graphic aesthetics and a remarkably chill, atmospheric soundtrack that sets a perfectly relaxed tone. However, beneath its charming, stylized exterior lies an economy of incredible depth. The game is deceptively simple to pick up, yet mastering its resource management and trade systems provides a deeply satisfying mechanical challenge. Tinkering with production chains and managing the intricacies of the global trading system feels rewarding without ever becoming tedious. The defining triumph of Foundation is its gridless architecture. There is no rigid grid-spam crap here. Instead, housing and pathways develop dynamically based on your villagers' actual movements and needs. The game makes it incredibly easy to design a settlement that looks profoundly beautiful while simultaneously running like a finely-tuned economic machine. This organic beauty is elevated by superb map generation. The varied terrain of each map gives every city a distinct architectural personality, allowing you to adapt your layouts to hills, rivers, and cliffsides in a way that feels natural. More impressively, the simulation runs flawlessly. Across hundreds of hours of gameplay, the performance remains pristine, entirely free of the immersion-breaking bugs or sudden crashes that plague so many modern simulation titles. Further enriching the gameplay is the estate system. Splitting your focus between the Church, the Kingdom, and the People provides distinct mechanical pathways that keep the late-game engaging. Each estate feels uniquely interesting, offering varied progression trees that change how you approach your town's ultimate identity. Foundation is a masterpiece! By marrying profound economic depth with an organic, visually stunning building system, it offers a rare, peaceful addictive quality. For anyone tired of rigid urban planning and looking for a deep, flawlessly optimized, and endlessly replayable simulation, Foundation is an absolute must-play.
Not the most directly challenging game in the world, but wow it's difficult to get everything working just right...and very satisfyingly so. Wish there were a few more mods available that got to the core of some of the game features (e.g., map and resource deposit alterations), but that's not the fault of the game, and frankly it's probably best that I'm having enough fun with the vanilla version not to need them.
游戏是好游戏,就是不知道为什么玩着挺累
รู้สึกคุ้มค่ากับเงินที่เสียไปมาก
Takes some getting used to, but onces getting the hang of it, it is really good.
Love this game. As far as city builders go, this is one of the best in my opinion. The vibe is cozy, and relaxing. Create and design your city as you want. Balance your cities resources and income as you expand into new territory. With more content on the way, I cant wait to see how this game grows.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $9M | 30.3K | 94% | $9.99 | |
| $28.9M | 43.3K | 90% | $19.99 | |
| $5.7M | 9.7K | 90% | $19.99 | |
| $3.8M | 7.7K | 95% | $24.99 | |
| $566.6K | 461 | 59% | $20.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.3M | 70.2K | 65% | $29.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.2M | 27.4K | 91% | $39.99 | |
| $34.4M | 41.5K | 88% | $29.99 | |
| $34.2M | 79.8K | 97% | $19.99 | |
| $34.2M | 317.1K | 89% | $7.79 |