
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Aug 27 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 24.2Kreviews | 87% | — | $34.3M |
| $34.99 | 308ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 978 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Foundation[/h1] 🎮 [b][u]Gameplay[/u][/b] In diesem Aufbauspiel beginnt ihr recht typisch mit einigen Bewohnern und Rohstoffen. Mit diesen startet ihr die grundlegenden Produktionen wie Nahrung, Holz und Stein. Wohnhäuser müsst ihr hier nicht selber bauen, sondern legt einfach einen Bereich fest. In diesem zimmern sich eure Einwohner dann selbst etwas, wodurch die Städte nicht so künstlich aussehen und auch die Wege/Straßen sich natürlicher bilden. Könnt ihr so die grundlegensten Bedürfnisse stillen dauert es nicht lange bis neue Menschen in eure Siedlung ziehen wollen. Nachwuchs gibt es nicht! So wachst ihr durch Zuwanderung langsam aber beständig. Dadurch könnt ihr auch komplexere Güter wie Brot oder Kerzen herstellen und eure Dorfbewohner auch in höhere Klassen aufsteigen lassen. Dies bringt euch mehr Geld, aber ihr müsst auch weitere Bedürfnisse erfüllen. Neben euren Stadtbewohnern könnt ihr auch Klöster und Burgen errichten und die Einwohner als Novizen oder Rekruten in diese entsenden. Dies gibt euch Zugriff auf andere Güter des Spieles (z.B. Wein durch das Kloster) oder neue Spielmechanicken (Missionen für Soldaten). Klug platziert ergänzen sich die 3 bereiche Stadt, Kloster und Burg und bereichern gemeinsam eure wachsende Siedlung. https://steamcommunity.com/sharedfiles/filedetails/?id=3791983072 Für diese benötigt ihr natürlich auch Raum, denn das kleine Startgebiet reicht nicht lange. Mit eurem erhandelten oder durch Steuern eingetriebenem Geld, könnt ihr neue Landstriche auf der Karte erwerben und unterhalten. Wer sich mit dem Genre auskennt sollte hierbei keinerlei Schwierigkeiten haben und auch für Neulinge ist die Hürde nicht übermäßig groß. Das Spiel legt viel Wert auf einen eher entspannten Aufbau. Es gibt keine Survival Elemente und auch eine richtige Abwärtsspirale gibt es nicht. Es wandern zwar Bewohner aus, wenn ihr ihre Bedürfnisse längere Zeit nicht erfüllt und auch das Geld kann euch ausgehen. Ihr könnt Gebiete aber auch wieder verkaufen um Geld zu sparen und sinkt eure Bevölkerungszahl erst einmal weit genug, schafft man es in der Regel wieder problemlos die Wünsche der noch vorhandenen Einwohner zu erfüllen. Verhungern kann in diesem Spiel nämlich keiner, schon alleine, weil die Einwohner im Normalfall nicht sterben. 🎥 [b][u]Grafik[/u][/b] & 🎶 [b][u]Sound[/u][/b] Farbenfroh und niedlich. Man kann jedem seiner Dorfbewohner bei der Arbeit zusehen und gerade in größeren Gemeinden gibt es ein ziemliches Gewusel. Die Wohngebäude haben mehrere Designs und durch die unterschiedlichen Größen sehen die Städte viel natürlicher aus als bei anderen Genrevertretern. Andere Gebäude sehen leider immer identisch aus. Dass andere Bauwerke wie Tavernen oder Burgen aber dank des Editors seeehr individuell gestaltet werden können und dies sehr detailverliebt, gleicht dies wieder aus. Die generierten Maps kann man auch nach seinen Wünschen noch bearbeiten, sodass es auch bei diesen eine große Vielfalt gibt. Die Musik ist sehr entspannt und die wenigen Soundeffekte sind passend. Auch nach mehr als 150 Stunden habe ich den Sound noch sehr genossen. ❤︎ [b][u]Fazit [/u][/b] Der lange Early Access hat sich sichtlich gelohnt. Foundation ist in meinen Augen ein grandioses Spiel geworden, mit dem man dutzende Stunden verbringen kann. Hinzu kommt, dass immer noch an den Inhalten gefeilt wird und auch neue Dinge hinzu kommen. Wenn man als Genrefan etwas entspanntes sucht sollte man sich dieses Spiel unbedingt einmal ansehen. Neulinge könnten zudem gut in das Genre hinein finden, da es keinen Survival Aspekt gibt und es schwer ist, wirkliche Probleme zu bekommen. [quote]Wenn euch die Review gefallen hat dann folgt doch unserem [url=http://store.steampowered.com/curator/8049466/] Reviewprogramm[/url] Lasst doch einen Daumen nach oben da, wenn euch die Review geholfen hat und wenn nicht dann schreibt mir gerne, was ich verbessern kann.[/quote]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.5/day in the week to Jul 21 → 4.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Swedish +5 more
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Truly a fun game. The way cities can be organically built without grids really is a milestone for PC gaming. This is one of the only games where it is implemented properly and looks good doing it. It has also come so far from the old style and mechanics. Honestly I would highly recommend this for anyone who loves games like banished, manor lords, and cities skylines.
Two words: Logistical Nightmare. I seriously don't understand how people play this to the endgame, much less make beautiful cities that sprawl across the map. I keep restarting because I run into a point where my people are screaming, furious that they can't access things like refined food or basic goods, meanwhile I have markets posted on every corner practically bursting with the very things my commoners need (yes I made sure the markets were close to the houses of the people who needed resources, yes those markets were stocked, yes I made sure that they were offering multiple of each resource type). Or I'll have stockpile workers sitting on their hands, refusing to grab resources from the full logging camps and iron mines nearby for god knows whatever reason (yes I set the storage to accept those resources, yes there was literally nothing in the storage so there was plenty of space). What got me to finally make this review is I tried restarting one more time and my builders were sitting around with the status "Waiting for Work" while I had a large plot of land designated for housing a stone's throw away from them (yes I had plenty of wood to make houses, yes the plot was one contiguous mass so there was certainly enough space), meanwhile there wasn't a single house built and everyone was angry because they were homeless. I just keep bashing my head into the wall because every issue slowly grows in a way that you can never fix, no matter how much you over-produce, no matter how much you try to build a network of storage across your entire city, filling it with ugly plots of dirt filled with piles of resources. And every step of the way the game looks you in the eye and says "This is your fault" as people continue to get fed up and leave. Look at how many hours I've played this game. I know how all of the systems are supposed to work, they just don't. I've seriously lost track of how many times I keep coming back to it and started over from the beginning because I keep thinking "Oh but the art style is so cute and I'm craving a cozy city management game right now." I'm done. I'm removing this game from my library so I don't make the same mistake of giving it another shot. Do not purchase this game.
No enemies, no raids, no natural disasters, no hunger, fires, epidemies, you name it. Thus no challenge, no replayability.
Неплохо в целом, плохо в деталях. Игра довольно медитативная и залипательная по началу, фишка с модульным строительством "монументов" прикольная, хотя и не всегда получается красиво соединить элементы, которые хотел бы соединить. Будто не хватает переходных изменений модулей для такого. Однако, чем дальше развиваешь город, тем больше вылезает QoL проблем. С одной стороны игра тебе предлагает одной кнопкой назначить работников на предприятие, с другой -- он приползет с другого конца города, проебет часть рабочего времени и эффективность снизится. А удобно распределять по расстоянию нельзя, только ручками разбирая каждое строение. Затем, ты начинаешь думать, как организовать логистику удачнее? А в целом никак. Нормального контроля за этим нет, нельзя сделать, условно, место большой добычи чего-то и отправлять партии куда-то. Ты везде будешь делать что-то типо мини-поселков, на каждое занятие. Работники, еда для них, церковь, рабочие места, надеяться, что перетаскивать продукт готовый смогут куда надо. А еще патрули. Одно из условий улучшения домов - патрули регулярные. И вот построил ты условные казармы на 20 стражников, дал им зону для патрулирования и.... Они всем отрядом 20 человек ходят по каким-то непонятным маршрутам, обойти его не могут за смену, просаживается безопасность районов. При этом если построить 5 казарм по 4 человека и нарисовать зоны каждому, то все становится лучше. И вот таких мелочей набирается столько, что дальше не хочется развивать город, потому что просто впадлу воевать с тем как добиться того, что ты хочешь (еще про рынки хотел написать, но уже впадлу). По итогу, я бы не рекомендовал игру. Это все исправимо, но игра вышла в релиз из раннего доступа и это все на месте, что вызывает вопросы. Может потом, когда-нибудь, будет лучше.
There is a lot about this game that's great. Lots of nice little touches and a really nice aesthetic. The reason I don't think it's very good is that there isn't much to do in the game. Once you get your town functioning there's no challenge or purpose other than to decorate your town. I've restarted a few playthroughs now but it's just boring. A lovely but boring game. I wish I'd realised before I paid for it because now it's just going to sit in my library, unlikely to ever be played again.
Unfortunately, I just don't find this fun. Trade feels imbalanced, and while the idea of villagers building within a designated area is cool at first, it just becomes a nightmare where seemingly no one has access to what they need. Can't make a section industrial and another section residential because if the houses are too far from the industrial parts, they'll complain that there's not enough housing. I'd rather travel time be a factor than having people without homes because they won't build something too far from their workplace.
Definitely my favourite city builder game. I also really like frostpunk and surviving mars. 1) The game is beautiful! There is a bazillion possibilities how to customize, beautify your city. And thats not just for fun, beautification is part of reaching certain game goals. 2) The game is quite komplex but starting in a very easy and selfexplaining way. 3) There is not so much pressure like in frostpunk. You simply enjoy building and see your city grow. 4) Music, Ambient aso is fantastic! 5) And all the small Animations! The sheeps, the horses, I love it! This game is very relaxing, beautiful and challangeing at the same time. Once started, I cant stop playing it.. This is my second review ever, but i think its worth it! So if you like Frostpunkt and surviving Mars i think you might love this one!
Cosy game, spent 9 hours starting up my town and watching it flourish! Look forward to seeing what else they add in. A shame they're releasing DLC instead of just free updates. The price is a little steep for what the game is, and in my opinion doesn't justify more money on DLC. It would be cool if they added stuff like first person mode so you can wander around your town, ports and ships, wagons etc.
I like this game but I'm posting a negative review because I've already encountered a few bugs and game design issues that are ruining it for me. 1. In one case the Tax office wasn't being detected as connected to the main building. Eventually had to destroy and rebuild the whole thing for it to work. 2. Another case that I'm having right now is with a Tavern not getting any visitors. Edit: turns out I had to assign a service to the "service counter". Should have some warning since it's easy to miss. 3. Houses in patrols areas. Many keep going in and out of "downgrading" state between the time the patrol reaches them. Although the area assigned is "Adequately sized". This is big since you keep having these icons pop up randomly as if there's something wrong. Edit: If you assign more patrol people this doesn't happen, but the UI isn't helpful. 4. Generally, houses upgrading/downgrading sometimes happens automatically for different reasons. Sometimes it's fine, sometimes it's just a waste of your resources. Sometimes a whole area might start upgrading, which takes away plenty of resources. It took me a while to realize where are my tools were going. 5. Generally, it's hard to balance your production as there always seems to be one part of the chain being under or over produced. You try to balance it, but the imbalance moves elsewhere. 6. Linked to previous issues, but many times you get useless notifications. Like not enough housing, or a missing resource, when its just a small temporary thing, or due to houses changing. Again, I'm enjoying the game but these things are ruining it. This needs a patch instead of some DLC. I would give this 3/5, or neutral +.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $34.4M | 41.6K | 88% | $29.99 |
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