
Foundation is a grid-less, laidback medieval city-building game with a focus on organic development, monument construction and resource management.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Aug 27 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 24.3Kreviews | 87% | — | $34.2M |
| $34.99 | 308ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great and relaxing game! Nothing else to say <3
Шукав щось схоже на banished, але ця гра перевершила всі мої сподівання
City-builder intéressant et assez poussé dans le détail. Graphiquement réussi. Beaucoup de possibilité de jeu et de personnalisation. La caméra permet d'avoir une vue zénithale ou immersive. On mesure l'effort du développement de l'équipe derrière tout ça ! La musique et le bruit des ateliers ajoutent une belle ambiance ! En revanche, quelques mécaniques de jeu sont assez obscures comme par exemples l'évolution des habitations lors de la promotion de villageois serf en roturier. Il faut vérifier l'habitation de chaque villageois avant de promouvoir. Sinon, il n'est pas content et il se barre du village. Des fois, un pot de fleurs devant sa porte ou une route pavée en sortant chez lui le calme... A 500+ villageois, ca devient fastidieux... Pour le monastère ou le couvent (ou les deux en même temps !), le jeu nous propose de faire un complexe assez complet avec un beau rendu ! Les occupations religieuses et les différents lieux de travail sont respectés (manuscrit, miel, herbes, vins, baies, etc.) Par contre, on ne gère pas l'attribution des taches ! Si bien qu'on peut se retrouver avec une novice qui bosse toute seule dans son potager alors qu'il reste des postes vacants. J'avais un complexe de 34 nonnes. En comptant les postes attribués, j'obtenais que 22 travailleuses. Les autres, à part bouffer les "repas monastiques" on ne les voyait pas. Du coup le retour, sur investissement est chaotique, les moines errants de passage qui logent à l'hospice gueulent parce qu'il n'y a plus rien à claper... bref. Petite anarchie vers un grand schisme ? Le plus embêtant, et j'espère que ca va être régler dans la prochaine MAJ livrée, c'est le gros problème concernant l'utilisation du GPU. Il faut baisser les paramètres graphiques au minimum pour avoir de la fluidité (à 20 fps !!!)J'ai créé une ville de 560 personnes. Un cauchemar pour l'ordinateur ! On doit se priver des animations des fontaines, des arbres qui bougent, etc. Un très bon jeu en devenir. A suivre.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.5/day in the week to Jul 21 → 4.2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Swedish +5 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like this game a lot, and so I want to recommend it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 23K | 47% | $69.99 | |
| $34.2M | 79.9K | 97% | $19.99 | |
| $34.3M | 27.4K | 91% | $39.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.3M | 30.1K | 87% | $49.99 | |
| $34.4M | 70.3K | 65% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $9M | 30.3K | 94% | $9.99 | |
| $28.9M | 43.3K | 90% | $19.99 | |
| $5.7M | 9.7K | 90% | $19.99 | |
| $3.9M | 7.7K | 95% | $24.99 | |
| $565.4K | 409 | 59% | $20.99 |