
Stack game-breaking synergies until your party can slay gods. Command a party of heroes, forge powerful synergies, and level them up across runs in this turn-based tactics roguelite. Battle the gods solo or in co-op, where defeat is just another beginning.
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About

Build powerful party synergies and fight through unforgiving battles as you explore and save a realm torn apart by divine war. When one run ends in death, resurrection begins the next.
Embrace scaling difficulties that add new layers of challenges, from random modifiers added to enemies to map-wide trials that affect the entire encounter. Each run and encounter will be fresh as you try out different party builds.

Victory depends on how you combine your heroes: chain their powers and create devastating synergies. With 150+ Items to build around and 200+ Abilities, each with its own upgrade path, the build options are limitless. Theorycraft your way to broken, game-breaking combos.

Lead your champions alone or rally up to three friends in fast-paced co-op play. With simultaneous turns for all players, battles remain fast and tactical, as you fight for the realm’s survival together.

Earn Ultimate Charge from every move, whether attacking, casting spells, or defending. Each hero wields a unique Ultimate Ability to turn the tide—breaking enemy ranks, empowering allies, or unleashing overwhelming force.

Upgrades don’t just raise stats; they evolve abilities, unlock new mechanics, and deepen hero playstyles. Assemble your party from 6 unique heroes, each with their own 3 distinct subclasses to that alter their playstyle.
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Reviews
Themes across 196 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game, its is pretty difficult upfront. dont expect to win your first couple of runs just get your perma upgrade currency and you'll notice progress on each try. Only thing I think the game is missing is a map drawing tool, when playing multiplayer you kinda just designate your friend to select a path and you follow that way. other than that get the game
If you like BG3 combat, this game is that plus Slay the Spire. It does this well, especially at its current price point. I'm leaving a like because I see what they're going for here and I think if this team gets enough $$$, Forsworn 2 is going to be bonkers good. They have a formula that's amazing, they just need funding for better assets and writing (though it's certainly not ugly or poorly written by any means, those are the areas where improvement is possible. The core concept is an A+ from me.)
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Languages: English*, French*, German*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, Swedish*, Traditional Chinese**languages with full audio support
Hours played at review time, across 196 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extensively played the DEMO and loved it, now a few hours into a new run and picking right up where I left off, grinding my way through tough gameplay on higher difficulties. Very satisfying game when you get a good build going, especially on Forsaken III difficulty. I would recommend to anyone who enjoys Baldurs gate style combat or enjoys the difficulty of grinding through roguelikes. I look forward to trying some multiplayer now with the full game release.
Great game, it has a briliant base to build off, but there is only 3 "maps" atm. I'm following this one closely and the Solo Dev seems super passionate - there is for sure alot of fun to be had in this game, and even more with 2 friends. Would love to see more player and even two player, but the dev have already said he is working on it after some bug fixes - Hope to see at least 4 player! =D 8.5/10
초반에 그래픽 땜에 눈이 썩을것 같아 환불 욕구가 치솟아 오르지만 이 구간만 넘기면서 게임에 적응해가면 어느덧 신나게 플레이 하고 있는 당신을 볼 수 있을것...
I love roguelikes, I love tactical turn based RPGs. This game is an amazing example of doing both well. Progress between runs feels rewarding. Combat feels like a puzzle to solve every turn. The builds have the potential to get totally out of control broken if you get lucky (like StS ish games, you get a choice of three abilities or powerups for completing combat, leveling up, or random map events). I've had one run in 20 hours that flopped and felt bad, every other one I got some combination of items and abilities that propelled me to victory. There is currently only one boss encounter per act, so its the same three boss fights in every run. A great addition would be to add more bosses and make them random but revealed at the start of the run so you can adapt your builds accordingly (just like other roguelike games do). Definitely worth a try if you like tactical turn based RPGs and/or roguelikes.
그래픽이 좀 아쉽지만 정말재밌음 슬더스의 RPG 버전?
Very fun game. Perfect for anyone who has 600 hours in BG3 and wants a fresh take on that combat style. Multiplayer worked flawlessly for my husband and I as well.
Absolutely fire. Demo gives you a very good idea of what the game will be. 6 heros, lots of items. enemy final bosses are a bit limited but plenty of mini bosses, elites, and normal enemies to almost make up for it. Only thing I could see making it better is maybe a small dlc adding another playable character and different bosses. Also has an endless mode.
It's fun, but: - It desperately needs an attack of opportunity feature to stop enemies from going right through the tanks to hit the Wizard. Or, at the very least, some form of AI that makes melee enemies target the closest threatening target in range. - There are pointless roadblocks. For instance, I'd like to see the ability to use two characters instead of three. - Please try to avoid the 'stock AI' look. I've seen so many games with similar UI designs, fonts, and character visuals. The elements that are yours seem to be good, so lean into that!
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