
Wild Growth is a short, actionpacked incremental healer game set in a grim norse world.
Modeled estimate, not a reported figure. How we estimate →
About
Playing as the healer, you have the all-important role of keeping your friends alive. Click with your mouse to cast healing spells. Don’t let your warband die!
Recruit new members to your warband. Try out different formations on the battlefield. Unlock allies such as fiery mages and tanky tanks.
You can't win them all. Even if the battle is lost, the war has just begun! Patch yourself up at home base.
The upgrade tree is full of surprises, explore and see what’s hiding behind the branches. Spend your well earned currency and upgrade your powers. Repeat!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid game, I love healing in MMO's so I was looking for another game like this. Actually bought it because it was mentioned in the end credits of master healer kale and the useless party. Took about 3 hours to beat. The last boss is pretty annoying as it's hard as hell to tell what is going on but pretty easy once you start paying attention to who's getting aggro. Tried the new game plus mode and feel like I got my fill after 5 levels. If you REALLY like the game then you'll enjoy new game plus, as they make the spells more powerful.
Thanks to honorable mention in the credits of "Master Healer Kale with useless party" I found this game and had the pleasure of playing two really nice and entertaining healing games. Great campaign and a nice three staged (bronze, silver, gold) challenge mode with different mechanics after playing through the campaign. Great game.
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Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quick and fun healer gameplay! For me, very reminiscent of WoW raid frames healing, if some of the raid frames could move and were much prettier. Prestige mode isn't for me, but I can see the appeal in optimizing your warband builds. Shoutout to Master Healer Kale dev for referencing this game in credits so I could find it.
很好玩的治療師+增量遊戲。 大概打3小時就能通關普通模式,通關即全成就。 我的治療流派主要是1技+2技,全體持續治療+狀態換治療可以應付絕大多數情況。 [hr][/hr]除了普通模式以外,還有限制升級資源的段位模式,目前看起來有銅銀金段位。 我在段位模式裡用最順手的治療是左鍵的單體治療,耗藍少、奶量高,還能瞬發。 前期先用坦克+戰士+狂戰士過渡,中後期改成坦克+雙火+雙雷一路輾過去。 [hr][/hr]剛剛終於把金牌通關了,最後一關的生存壓力巨大,建議1坦+2冰+1雷+1火,技能是瞬發治療+單體減傷+復活。
fajne inkremental przyjemne dla oka animacje bardzo spoko pomys na gameplay polecam
"Simple" but very great game
If you enjoy playing Healer in MMOs: Buy this.
A fantastic little incremental strategy game that reminds me a lot of what I love about old school RTS games. Fairly short, but every minute is extremely polished and constantly rewarding.
I'm a healer from WoW. I liked the playthrough the normal mode, where you unlock the abilities as you go. The prestige modes have extra upgrades that enable a completely broken build where you don't have to pay attention to mana and you just full heal your units easily. I won't spoil the build, but it really took me out of it. I think you have to nerf that build, and buff the other abilities massively. I also think that the barbarian needs to have more defensiveness, I understand that it's a trade-off for being a better "melee" unit than the normal ones, but you don't have the healing or damage reduction tools to keep those units alive. The magic units are just straight-up better than the melee units because they're still tanky but do much much more consistent damage. So some sort of fundamental change to buff the melee units I think is warranted. The damage intake is very spiky, especially from the boss enemies due to the fact that the majority of the damage comes from them bumping into your units. This relatively nerfs the HOT (healing over time) abilities and makes the instant heal and DR (damage reduction) abilities better. I think if some the enemies did smaller ranged attacks or if more enemies did the pulsing damage thing that some of the enemies do. TLDR: Anyway, good healing game, mostly in the "normal" mode. The abilities need to be heavily balanced for the prestige modes, though.
SUPER FUN, just wish there was more!
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