
You are the lifeline supporting an expedition into the unknown. Keep both yourself and your squad alive by interpreting instrument readings, explore the facilities, and uncover something ancient and eager to be born.
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About

Attention Operator,
You have been selected to oversee a critical mission. Our team of elite soldiers is set to descend into a newly discovered abyss, believed to lead to uncharted territories beneath the earth. Your role is to monitor the soldiers' progress, ensuring their safety and collecting data.


As they venture deeper, remain vigilant and provide guidance based on their transmissions. You will have access to a status monitor, a radar, a radio to scan various frequencies, and other equipment to assist in your mission.
Be aware that communication may become sporadic as they descend. Strange anomalies have already been detected, and the nature of the abyss remains unknown.


Prepare for the unexpected and maintain operational readiness at all times. Prepare to face the unimaginable.
End of message.

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Reviews
Themes across 331 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this following the demo, but most of what I enjoyed fell away as I realized just how tightly I was being railroaded. It's a walking simulator, and the majority of the time is looking around for the object that arbitrarily progresses the plot. The atmosphere is on point, and there was an initial dread that was very promising in the demo phase. But it just got boring once I realized I was just walking around guessing which objects to click on. I'd remove "immersive sim" from the tags. I might also just be getting a little sick of these kinds of indie horror games where you just walk around slowly clicking stuff and moving towards the next jumpscare. So don't take this too personally, devs.
This is how you do lovecraftian/eldrich horror! The way you are the 'operator' that hears descriptions of the things the team is seeing is so chillingly well done. Don't worry though, plenty of absolutely terrifying things happen to you in the control and adjacent rooms. I can't count how many times I had to work up the courage to turn around or walk through a doorway. It was sooooo well done with only one-ish jump scare. Everything else was audio and lighting and just wonderful. HOrrifying 10/10
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Languages: English*, Spanish - Spain, French, German, Simplified Chinese, Spanish - Latin America, Japanese, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 331 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I thought I had found a hidden gem, but no. I played it on release day without knowing, which explains why so few reviews! Can't call it a hidden gem if it just came out. "Horror" and "walking simulator" are probably the most useful points of reference, though there is less walking than usual. And neither fully describes the experience, so trying to do so would do the game's uniqueness a disservice. Short, incredibly well polished, unsettling and unnerving from start to finish. I highly recommend it.
Solide, man sollte nach den fantastischen Reviews und generell sehr sehr positiven Meinungen nur vielleicht nicht ZU viel erwarten, denn das Konzept klingt viel besser als es leider letztendlich umgesetzt wurde. Ein Operator Horrorgame mit Fokus auf Interaktionen mit Teammitgliedern die uns den Horror nur beschreiben, den sie sehen? Mein Kopf fing direkt an zu rattern und sich auszumalen wie genial das endlich mal werden könnte, so ein Konzept wünsche ich mir wirklich seit Jahren - eine Mischung aus stark geschriebenen Beschreibungen von Dingen die nicht visuell darstellbar wären, fantastischen Dialogen mit spannenden Teammitgliedern und vielleicht ab und zu ein paar Bildern die uns vom Team geschickt werden um uns eine grobe Idee zu geben was sie da durchleben? Jaaa.. ne, leider nicht so wirklich. Ja, wir reden mit den Teammitgliedern und müssen ab und zu ein paar Entscheidungen treffen, aber so wirklich richtig fokussiert ist das Game darauf nicht und ist letztendlich eher ein Standardhorrorgame mit einem netten Gimmick, was leider auch nicht so gut umgesetzt ist. Das Writing in den Dialogen ist einfach nicht stark genug, das Pacing zu sprunghaft und der "normale" Horrorpart relativ Standard, inklusive unnötiger Scares und... zumindest 2 recht schwachen Endings. Leider hat das Game auch echt eine Arschkarte gezogen direkt nach MOLE rausgekommen zu sein, was einige Ideen einfach viel stärker umgesetzt hat - dafür kann das Game natürlich nichts, aber ist leider einfach Pech und lässt sich auch nicht ganz ignorieren. Dadurch dass das Game leider zu unfokussiert ist und versucht 2 Games in einem zu sein, leiden leider wirklich alle Parts darunter - das Standard-Horrorgame ist zwar durchgehend okay, aber einfach nicht stark genug um die Last zu tragen dem besseren und innovativen Part des Games im Weg zu stehen. Es gibt ein sehr nettes größeres Puzzle, was in dem Part des Games das Highlight ist, aber sonst ist alles eher so joaaa, ganz nett. Und der coole Operator-part? Fängt echt cool an, aber recht schnell wird leider irgendwie klar dass es einfach nicht die Tiefe und Writingsskills besitzt um das wirklich auf dem Level machen zu können welches es gebraucht hätte um richtig zu überzeugen. Fast nie kann man Teammitglieder nochmal anfunken und nach deren Meinung fragen, oft wiederholen sich die gleichen Lines, nie kann man die Vorgesetzten anrufen, der Protagonist hat immer seeeehr lineare Dialogpfade, bis auf 2-3 wichtige Storysegmente bei denen man die Enden auswählt. Das haut leider echt ziemlich auf die Immersion und man merkt dass hier einfach die Tiefe fehlt, wahrscheinlich dadurch dass ein gesamtes Standardhorrorgame neben diesem Part existieren muss. Ich hätte soooo viel lieber einen reinen Fokus auf die Dialoge und Überwachung des Teams gehabt, verstehe hier leider wirklich nicht warum die Aufmerksamkeit der Entwicklung gespalten wurde um dann am Ende 2 solide Parts zu haben, statt einem wirklich innovativen High-Class Konzept.. was ja auch extra in der Beschreibung auf Steam hervorgehoben wird. Sehr oft denkt man sich: "Ah cool, interessant, dann frag ich mal XY was er davon hält" - und nada, absolut keine Möglichkeit. Dann frag ich mal meine Vorgesetzten? Ne, auch nicht. Das Writing ist hier leider auch einfach nicht stark genug und teilweise kommen Lines die wie Highlights wirken.. und gehen dann einfach wieder ohne irgendeine Relevanz für die Story zu haben. Charakter XY schneidet sich ein Körperteil ab, oder redet davon wie etwas extreme Schmerzen auslöst, damit wir dann "Roger" sagen und nie wieder darüber gesprochen wird. Bisschen doof ist auch das Management der Endings, es gibt 4 Enden und alle verlangen quasi komplette Neustarts des Spiels und die Wiederholungen der Parts sind.. relativ trocken und zäh. Anscheinend kann man wohl für jeweils 2 Enden taktische Saves anlegen, aber dafür muss man wirklich Guides folgen. Generell.. wirklich ein solides Game, und ich mag die Motivation der rusted gods auch echt gerne, besonders wie es im Baptistery Ending rübergebracht wird: Purer Hass, Schikane und Missgunst, keine Rationalität die unterscheidet zwischen Feind und Leuten die im Weg sind. .. Aber irgendwie wirkt es alles halt auch leider "nur" solide, kein Part ist nach den ersten 30 Minuten sonderlich stark oder beeindruckend, es ist einfach die ganze Zeit ziemlich nett, aber nie herausragend. Ich hab nur 2/4 Enden gemacht, aber ich glaube leider nicht dass die restlichen beiden Enden die gesamten Probleme der ersten 3 Stunden fixen würden. So ist es einfach.. eine sehr solide und nette 6,5/10 - Kann man definitiv spielen, ohne Vorwissen und Erwartung vielleicht sogar im 7-7,5er Bereich. Komplette Analyse und Review hier: https://www.youtube.com/watch?v=sd4wtYwNNhc&lc=UgzzF1HzlPStebgpdZl4AaABAg
I'm not recommending this game because I did not enjoy my experience but I will say that it at least has effort put behind it that makes it not your run of the mill asset flip jump scare horror slop. You MAY enjoy this game and it's only like 8 dollars or so. I have 2 main problems with the game: 1: It's walking sim horror. What that means is that you seemingly can't die until the end of the game. What that entails is that you don't care about all the spooky things you get shown because they're not really a threat. There's a section where you're forced to get grabbed by a spooky lady that very, very slowly walks to you with no escape that made me check out of the game. I got put onto the bad end path (which I will talk about in point 2) and basically just tried my best to get my team and myself killed and I couldn't die. I understand that the dev was trying to build atmosphere over cheap jumpscares (though the game has a few of those (and they're fine)), but looming threats mean nothing without actual danger. I can just run at the scares because they're not a threat, why should I be scared? 2: It's very easy to be put on the bad end route. How it happened for me is there's a section where you need to check the medical monitoring machine and a message will pop up telling you to not move. I was in the middle of moving when I pressed the button that brings this message up which meant I immediately failed the event, which locked me out of the med machine and then locked me into the bad ending because without this machine one of your crew will die and you need all 4 alive later. You might look at my playtime and go "1 minute below the refund window, why not just do another run?" It's boring. You stand around waiting for stuff to happen. Knowing there's no danger you're just playing waiting room simulator 2026 until stuff happens. All this being said, I do think the dev put a lot of effort into the game and although I think on a fundamental level it's flawed, it might just be flawed in a way that bothers me but may not bother you. It's cheap, atmospheric and it may well be up your alley even if it's not up mine. Heed point 2 and you might have a good time.
There's plenty to like about [i]Below, Rusted Gods[/i], and honestly if you're looking for a 2 hour one-off grab-bag of spookiness for $8, then this does fit the bill; However, personally I cannot recommend this game because of my own missed expectations. The game seems to have a fractured identity. It [b]starts with a strong impression[/b]: you arrive at a desk with a terminal that prints out the spoken words of a team of 4 who are already descending down into a very deep tunnel, the entrance of which is right before you. You are supervising them through direct communication via the terminal, monitoring their vitals using a medical device, watching for movement on their radar, peeking at a video feed they set up, and using a radio to listen to sounds from their surroundings. The gameplay loop being established here is very clear: you must field data requests from the team and potentially warn them of anything you see on the various readouts. [b]However, all this set up is immediately thrown out the window.[/b] You use the medical machine twice when asked, you optionally look at the radar once when hinted to do so, you use the radio once when asked, and you [i]never[/i] have to look at the video feed. So if the game is not a tense time-gated narrative about you being the lifeline supporting an expedition into the unknown, what is it? [b]It becomes a haunted house.[/b] With a handful of collectibles and a handful of rooms with a handful of scares and a B-plot. It's disappointing because I really wanted to get invested in this story about 4 men seemingly forced by some government to sacrifice themselves to learn about some deep entity, but you barely do anything to assist them and most of the time all you will say to them is "Understood," "Acknowledged", and "..." -- you don't even bother to tell them about what's happening around you or what you're learning about in the B-plot. The writing is so thin; I wanted so much more. Unfortunately the haunted house sequences are also disjointed. Maria is joined by so many things: [spoiler]a statue of a woman[/spoiler], [spoiler]a blanket ghost[/spoiler], [spoiler]a small alien[/spoiler], [spoiler]a goat[/spoiler], [spoiler]a tall shadow man[/spoiler], [spoiler]a guy that cut his eye out and hand off[/spoiler], [spoiler]a large eye[/spoiler], [spoiler]a large mouth[/spoiler], [spoiler]fleshy tentacle buds[/spoiler], [spoiler]a large alien[/spoiler], and [spoiler]a sliding alien statue[/spoiler], but [b]a lot of these things and their scenes just seem to be here to be spooky[/b]. The connective tissue between what you're being told about and what you're now seeing is so sparse and stretched so thin that it feels like most of these things are here for a good screenshot, or to be in the sizzle reel, or just to fill a "something spooky should be here" void in a scene. So, the game isn't [i]really[/i] about the story of the men going into the unknown, and it's also not [i]really[/i] about Maria's tribulations in this place either, which kind of just leaves us with that it's about your story: "[b]doing a set of time-gated sequenced events for an ending[/b]" because the endings are really the only pay off you get. And unfortunately the "time-gated" bit there really makes getting the other endings a [i]chore[/i]. To wrap this up: [olist] [*][spoiler]the large Eye[/spoiler] in the tunnel was really cool. [*]I missed the "Don't Move" on the medical machine in my first playthrough because I didn't bother to stare at the machine and instead backed up to read the blue paper next to it and [i]failed[/i] that playthrough because of that which was oh so annoying [*]fast text is not enough, a "skip to next event" should have been added for new games [*]I was so happy to see the red dot moving away from the team on the radar, and that only happens in that one singular sequence. [*]I checked the video feed so many times, but was so disappointed I couldn't even tell the men about the [spoiler]large alien[/spoiler] in the doorway or the [spoiler]bleeding statue[/spoiler], and they don't even take the camera with them??? [*]why is the radio only used to hear a dripping sound and then later only for the B-plot collectibles?? the men talk about hearing whispering and yet that's not on the radio?! [*]early on they establish that you can talk to the men at any time as long as they are "active" -- i'm pretty sure that's only used once to ask about the fog and for the rest of the game they just say meaningless things [*]the trailers show things that seemingly are not in the game, and that irks me a bit [*]the game was made by 2 people but the credits have no acknowledgements about the assets they used at all, which seems like really bad practice [/olist]
Загадка дыры! Отличный атмосферный ужастик в духе произведений Лавкрафта. Нам предстоит взять на себя роль оператора миссии. Основной задачей является сбор данных с оборудования: жизненные показатели отряда, радар, звуковые сигналы, терминал миссии и связи. Помимо этого ещё выполняем активности внутри помещения, а это пара загадок и поиск предметов (статуэтки, аудио и видеокассеты). Параллельно сталкиваемся с разного рода паранормальщиной и редкими скримерами (не страшными). Про оборудование особо рассказать нечего, оно здесь чисто для продвижения сюжета. Т.е. это не игра про какой-нибудь влияющий на сюжет хардкорный менеджмент или сбор данных, неверное истолкование которых могли бы привести к гейм оверу. В основном у игрока запрашивают эти данные сами участники экспедиции по сценарию. Есть система выбора диалогов, что как я заметил влияет только на концовку. Снова могу долго распыляться, зачем делать четыре концовки? Что у человека писавшего сценарий не было единого видения сюжета или он не был уверен какой финал лучше вписать. Сделайте одну цельную историю без переигрывания, повторюсь, что выбор на геймплей, да и на сюжет в целом не влияет. Игра сильно затягивает и погружает в атмосферу неизвестности, это хороший проект который продают практически даром, рекомендую ознакомиться.
オペレーターとなり、危険に満ちた地下に4人を送り出すゲーム 未クリア クリア後更新するかも 基本はコマンドセンターにてテキストを読んで選択すると話が展開していくといく Odilon RedonとZdzisław Beksińskiに強く影響されたであろう世界観 P,T.とかSilent hill4の家パートが好きだった人は好きかも? 凄い物が出てきたな…これ1000円で遊べて本当にいいんだな? 一見するとちょっと凝ってるけど結局中身はテキストアドベンチャーか…価格もこんなもんだしな…となるが、そこから徐々にじわじわとホラー展開が始まり、それに加えて自分の判断によりチームが瓦解していく 説明したじゃんか!なんで見てないの?と責め立てられるそれはまるで労働の恐怖 雑な説明だけでいきなり責任を負わされ、失敗したらボロカス言われるという現代社会の根源的な恐怖 これは自分の仕事が知らない・見てない・聞いてないが許されない仕事だからシンクロして怖いと思うだけかもしれないが、この空気感は良く出来てるわ本当に良く出来てる…休日に心臓キュってなった 知らねぇよ!マニュアルってのは分かるようにかけボケが!!!…えっ…これそういう意味…?...ちゃんと書いてるわ…をみんなも仕事終わりに味わおう!! 最初はいはいって聞き流してた指令センターに通信来てる!って走り寄ったりしちゃうのも凄く良い もちろん最初はテキストだけだったホラー展開が徐々にこっち側に来るから楽しんで しかもそこの出来がものすごく良くて、VRホラー以外でびびるなんて生涯ねぇだろうなと思ってたのにタイミングの妙でうおっ!!ってなったりした 冷静に思い返せばしょうもない仕掛けだけどよく計算してタイミングを計ってる プレイ中に手に入るVHSの内容やテープの内容も絶妙に不快 それでいて何故か目や耳を奪われる内容で良く練ってある なんとなくリングの呪いのビデオを彷彿とさせるのが良い 本当に素晴らしい 個人的には久々のヒット お勧め
Esse é um jogo um pouco diferente do convencional, e sinceramente eu gosto bastante. Você é o operador do radio/painéis e os outros 4 integrantes que estão de fato em missão, eles falam com você e nisso você usa os painéis para checar informações e tomar algumas decisões, porém enquanto isso vai acontecendo, algumas coisas estranhas começam a acontecer em paralelo no lugar que você está, e ai as coisas vão ficando mais tensas. Ele me lembra killer frequency, mas ainda acho o killer frequency melhor, mas isso não faz desse um jogo ruim, e sim 2 jogos nessa temática bons (aceito recomendações de outros tbm!) O jogo ele é simples, anda, investiga, responde oque foi dito, seja certo ou errado, você vai ter que lidar com as consequências disso depois, uma historia misteriosa, e 4 finais que são bem diferentes de fato, mas sei lá, acho que todos parecem '' ruim '' pra mim, e isso não tem nada haver com a qualidade deles. No mais, recomendo, é uma experiencia bem bacana e imersível, você realmente fica tenso lendo e imaginando oque os seus companheiros estão vivendo ali, vale a pena.
It's perfect, what an amazing game. The story is crazy, the atmosphere is unmatched, and you have a bunch of different endings depending on what choices you make. If you like story driven games, don't miss this gem, buy and support it!
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