
Forspoken follows the journey of Frey, a young New Yorker transported to the beautiful and cruel land of Athia. In search of a way home, Frey must use her newfound magical abilities to traverse sprawling landscapes and battle monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−70% | 8.6Kreviews | 63% | — | $3.5M |
| $69.99 | 19.7Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just new to the game but it seems like a lot of fun!.
extrêmement déçu du gameplay , map décevante , pnj mal fait et mal écrit et aussi la ville est vide ... Malgré que le trailer du jeu donnait envie .. bref .
prostě mě to baví.co k tomu jinak říct.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.89/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $20.99−70% |
| — |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
垃圾
Besser S erwartet
Pues a mi me ha parecido un muy buen juego una vez terminado, no se el por que de tanto hate, me ha gustado mucho en general. Muy entretenido.
前期有点枯燥 后面打怪很有意思 只是流程太短了
明明有滿優秀的打鬥動作、特效,但是整個主線劇情差強人意,支線存在感幾乎是0,也不知道有甚麼理由要蒐集素材;怪物的部份,菁英怪也是沒有任何特色,只記得一堆線條包起來 ? 遊戲整體而言就是很怪,很多面向都沒有做到位,然後又賣很貴,也難怪評分會這樣。大概只有一開始拿到第二種魔法時,砍怪覺得滿爽得,但之後,總時數來到30小時之後,就想直接去破主線,懶得刷地圖上的素材,或者升級其他魔法了。破關後,有一種解脫感,媽的我的錢錢怎麼變成這款樣子阿 ? QAQ
Best magic combat i ever play.
É um jogo muito bonito de fato, mas nada te prepara pra quantidade enorme de leitura e lore e livros e colecionaveis e cutscenes e histórias que tem entre um capitulo e outro, tem que gostar demais. Fora que as habilidades são de progressão lenta e de variedade limitada, além de ter seu impacto muito limitado com todos os monstros apresentando resistencia logo no começo. Talvez eu nao tenha entendido, mas se for o caso a culpa é do jogo anyways
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 5.1K | 93% | $18.74 | |
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| $3.5M | 10.5K | 93% | $14.99 | |
| $3.5M | 4.2K | 85% | $24.99 | |
| $3.5M | 4.9K | 88% | $22.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 20.8K | 59% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $344.4M | 373.8K | 90% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $30.9M | 97.3K | 93% | $19.99 |