
Forspoken follows the journey of Frey, a young New Yorker transported to the beautiful and cruel land of Athia. In search of a way home, Frey must use her newfound magical abilities to traverse sprawling landscapes and battle monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−70% | 8.6Kreviews | 63% | — | $3.5M |
| $69.99 | 19.7Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bon je publie rarement des avis... mais a la vrai pour ce jeu je pouvais pas rien dire. Il s'est pris une ♥♥♥♥♥♥♥♥♥ a la sortie que je voulais pas croire mais j'aurais dû. Déja les points positif : je trouve ça assez joli, le combat est plutôt satisfaisant, c'est cool les nouveau types de magie a débloquer, le parkour c'est assez ok en terme de déplacement. CEPENDANT, même si le systeme de fight est pas mal CA SERT A RIEN SI TU PEUX PAS VOIR LES ENNEMIS QUI NE SE DETACHENT PAS (DU TOUT) DU DECORS ET DE L'UI. Le réglage de surbrillance activable est juste trop moche (les ennemis deviennent blanc point C'EST TOUT) donc il faut choisir entre voir des masses blanche degeu trainasser sur ton écran, ou ne pas voir tes enemis. L'histoire est osef tier mais les DIALOGUES SONT NUL ET TRES CRINGE attention si vous y etes sensible (moi ça m'a déja eu plusiurs fois en seulement 6h de jeu) et le point le plus important IMO : 6h de jeu et déja 7 crash pour un PC (certes portable) qui a moins de 2 ans et qui a déja eu une upgrade. Bref n'y allez pas les rares moment satisfaisant ne valent pas le coût
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.89/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $20.99−70% |
| — |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game for people who like casting spells, four sets of spells to be accurate which are obtained by travelling to different areas of Athia. Large area to explore, fast travel is available later on, there is a fast ravel mode called parkour which speeds progress and useful for dodging attacks although some creatures seem able to sue that as well.
A1 Game Must Play
its just lovely
i like it
战斗和跑酷确实帅,最终BOSS那几段战斗爽得不行,但有些过场的地方一眼就觉得是赶工出来的,人物表情没做好,对话一半很莫名其妙就给你一个黑幕转场就过去了,优化也是一坨,目前库里玩的优化最垃的一个,给差评是因为它不值400多,打折力度够的话还是很值得一玩的
Die ulti Zauber sind das Beste. Das Spiel läuft super und die Kleine kann rennen wie Speedy Gonzales. Anfangs fand ich blöd das man hier und da nicht weiter kam, man rannte um einen Berg herum und dann führte doch kein Weg hoch. Dieses Problem hat sich mit dem Voran kommen im Haupt Quest entschärft. Die Grafik ist ganz gut.
not bad
一开始被网上各种评论影响,说这个游戏不好,这也不好,那也不好,玩完以后,剧情首尾呼应,有反转,正如申公豹 所说 :人心中的成见是一座大山。炫酷的魔法,非常棒的剧情。
初めてまだ、序盤何ですが、自分には合ってました、魔法系でオープンワールド自在自由に飛び回れ魔法がいろいろあり楽しめています。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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|---|---|---|---|---|
| $3.5M | 5.1K | 93% | $18.74 | |
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