
Forspoken follows the journey of Frey, a young New Yorker transported to the beautiful and cruel land of Athia. In search of a way home, Frey must use her newfound magical abilities to traverse sprawling landscapes and battle monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−70% | 8.6Kreviews | 63% | — | $3.5M |
| $69.99 | 19.7Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
minus the heavy lag every so often i think its a good game still needs to fix the lag
great game
Frey is not insufferable, she been through hard times and communicates and express herself plenty. Don't look into the story too much, its a game. Her personality is amazing, realistic? She hella funny. Her and Cuff have a real enough relation and arguing and expressing each other. You don't need to understand her, to acknowledge her to enjoy the game story. The story is fine. Who cares if she chose the cat over the million dollar, again its a game. And not everyone wants to ishikai to another world and be some hero. People nervous system is fight or flight differently and its best to acknowledge how people feel and not be an ♥♥♥♥♥♥♥. Personally the combat is cool, even tho I'm not so creative with it. I love games with fun smooth transversal. However I can see the game can be repetitive, and I'm not one to even bother collecting and close to even 100% complete games. I speedrun the game cause I was already strong enough and with "Auto-Evasion" Lol but I loved it and it was stress free. Some people love the game I'm sure, but I don't think it deserves the hate it got. And I'm sure there's plenty of better games to spend your money/time on. Get it on sale and try it out. Parkour from point A to B is fun and cool enough if you start to lose interest and wanna enjoy the story. I'll give it a 7/10. I'm not a gamer either. I beat the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.89/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $20.99−70% |
| — |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
optimisation catastrophique. mais les mission sont tres bien.
great combat and history
No termino de entender porque tanta gente odió tanto este juego. El combate es bueno, el parkour es fluido y entretenido, gráficamente/artísticamente cumple. Lo más flojo de todo seguramente sean las primeras dos horas del juego. La historia no está mal, los diálogos por momentos si que son un poco estúpidos y a mi parecer Frey como personaje en determinado momento de la historia resulta demasiado antipática. Capaz que no recomiendo el juego a precio completo pero en descuento del 50% o más sí vale la pena.
"Huge Forspoken Fan Excited to Play It For The First Time." As someone who joked about being Forspoken's biggest fan for the longest time without having played it, having finally played it showed that it's not that bad of a game. The writing leaves a little bit to be desired, yet does have a pull to some audiences (admittedly me). The dialogue, specifically from Frey, drags the story down a bit, but is still digestible. The setting is interesting, yet the world players explore isn't interesting. From times it looks drab, and other times it looks moderately interesting (specifically Tanta Olas' domain). The best part of the game though was the combat and traversal. Utilizing Magic Parkour and the magic of all the Tantas' altogether showcases some interesting gameplay that can allow a player to showcase some finesse. Truly the best part of the game and I applaud the developers of the sadly defunct studio. Despite all the hate towards the game at the start (which much was unwarranted), there was something there and can appreciate there being something new, especially in the gameplay. (Should specify I got this game as a gift from a friend. What a lovely gift thank you pookie <3)
The gameplay and battles are all very fluid and nicely done. They have included a lot of different types of magical spells . With all these types of spells you have multiple ways to defeat enemies. I had some gripes with the story. The main character isn't very likeable. I also wanna say that at times the game feels very unpolished. Overall, I'd still recommend this game.
If you want fun superpowers, fun traversal, and play-how-you-want settings to make the game easier or harder for yourself, this game is for you. The story is enough to make my blood pressure raise with how stubborn and childish the main character you play as is. Otherwise, I give it a solid 8/10. Please if you make a part two, do not make a sassy teenager. Or just keep the main protagonist silent.
I was initially negative on the game for the below reasons. The controls are janky. I'm still trying to figure out what exactly makes them feel unpleasant, but coming to the forefront of my mind first is the camera positioning and the punctuated equilibrium movement. The camera is too close. The game needs a FOV setting at least, and a way to back the camera out. As it is the game feels claustrophobic. Everything is always happening on top of you all at the same time. The boost movement is too erratic. It feels like playing Sonic but with strobe lights. It makes fine positioning unfun as Frey dances all around the point you want her to go to until you decide you could have should have just slow walked to begin with, at which point the game feels sluggish. As a final thing attacks don't feel impactful. Everything is a bullet sponge and it weakens the power fantasy. My weapon choices at the start are essentially a shotgun, a different shotgun, and an smg - and none of them feel good. Compared to Immortals of Aveum which did the "guns but executed as spells" which did this really well, Forspoken really misses the mark. AFTER 7 hours: The combat is starting to click. Important things to understand is that even though it gives you a reticle like a FPS it's more like a tab-targeting experience. Again, this is finnicky and I regularly have it change targets while adjusting the camera, or I am unable to acquire a target lock if any other key/button is pressed at the same time. The spells do start to fit together nicely, but until you've been able to unlock a lot of them that's not apparent. If you're wanting to enjoy the game my best recommendation is just skip every side mission and just focus main story and collect as much mana or whatever it is you need to unlock spells first. Movement is still janky.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 20.8K | 59% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $344.7M | 373.7K | 90% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $30.9M | 97.3K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 5.1K | 93% | $18.74 | |
| $3.5M | 4.9K | 88% | $22.00 | |
| $3.5M | 5.2K | 68% | $39.99 | |
| $3.5M | 4.2K | 85% | $17.49 | |
| $3.5M | 10.5K | 93% | $14.99 | |
| $3.5M | 15.2K | 98% | $9.99 |