
Forspoken follows the journey of Frey, a young New Yorker transported to the beautiful and cruel land of Athia. In search of a way home, Frey must use her newfound magical abilities to traverse sprawling landscapes and battle monstrous creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99−70% | 8.6Kreviews | 63% | — | $3.5M |
| $69.99 | 19.7Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dude I wanted to wait off on the review till I had more time but I think I need to share my thoughts now. If you're like me, you probably heard nothing but bad things about this came since it came out. If you haven't already learned to not give a dam about other people' opinions, I shall remind you again to form your own opinion on a game before totally dismissing it. This game has by far the best opening to a game I've played, probably ever. I have been loving the experience thus far and don't see me thinking otherwise anytime soon. I graphics are stunning, I'm playing on high settings just so I can keep a steady fps but I don't think I've played a better looking/immersive game. Not to say i've played many modern high graphic games but even cyberpunk didn't make me think "wow". The combat is still developing so I can't say it's great but it's not bad so far. And the best thing so far has to be a main character. She feels like a real person. I've heard bad things about her and so far she has been nothing but great. she's realistic and funny. So too is cuff. I like how they speak to each other. I'm not saying this is a must have game but dang with only almost 2 hours in, I nearly already made my $21 on this game back in enjoyment.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 5.1K | 94% | $18.74 | |
| $3.5M | 4.9K | 88% | $22.00 | |
| $3.5M | 4.2K | 85% | $17.49 | |
| $3.5M | 8.4K | 90% | $19.99 | |
| $3.5M | 4.1K | 94% | $19.99 | |
| $3.5M | 3.8K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 13.4K | 58% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $344.7M | 373.7K | 90% | $59.99 | |
| $41M | 134.4K | 82% | $19.99 | |
| $20.3M | 63.8K | 92% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.89/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Arabic, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
| $20.99−70% |
| — |
| 83% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
most annoying female protagonist ever. story is flat. the Veeeembraaaaance are British snob.
I told myself I'd play at least 10 hours. I played ten hours, it's fine. Just feels like it lacks any particular hook.
色々書いていたけど、一定期間が経ったらまたプレイしたくなるような作品でした。 楽しくプレイ出来たし、久しぶりに最後までクリアした作品でした。 DLC版はこれからのプレイになりますが、本編では元凶が判明されていなかった気がするので、 続編か別世界の時系列で元凶が判明するような作品が出てきたらいいなと思います。 この作品の好きな所 ・程良いスピードでだだっぴろいマップを魔法で駆け回るの好き ・リアルタイムで個人のプレイスキルによる自由に回避しつつ魔法を繰り出せる ・主人公と腕輪の声優が好き ・主人公の成長を感じられるラストシーン ・主人公と母親との関係、出会った後の親子との絆による活躍 ・ラスボスを倒した後、主人公を60レべまで育てても、まだ各大陸で強い敵と戦える ・ラスボスを倒しても、全ての魔法を習得できないのでやり込み要素が多少ある この作品の改善していれば、尚良しな所 ネタバレあります。 ・もう少し伏線を張っていたら良かったかな ・もう少しストーリーに深みがあれば良かったかな ・見ため的に毒作れなさそうな敵が毒を使ってきていて、戦いづらかった ⇒こうなると近接魔法は使えなくって、強制的に遠距離魔法で敵の隙を付きながら近接魔法を使っていました。 ・中ボスと僕以外に魔法を使う敵との魔法の攻防で跳ね返したり、魔法無効化を体験出来たら良かった ・腕輪から先生目線で何かの魔法を教わったり、命を救われたり、絆を表現するような描写があったら良かった。 本作品だと下記①~⑧の流れ ①主人公の生活状況と将来の夢を描いている。 ⇒どこで赤ちゃんとして見つかったのか、屋内か屋外か。 主人公の装飾品、力には伏線があるんじゃない?って想像しながらはじまりのマップ探索するので、 主人公の環境、性格、伏線がぎっしり詰まった始まり方だったら、翌日に仮病有休していたと思います。 ②アパートの一室に腕輪があって、異世界転移してしまう ⇒腕輪を触って、気が付いたら転移していたので、 数秒間のCGで腕輪が腕に絡まって、ポータルがひらいて触ったら吸い込まれて転移の演出があった方が良かった。 FF9は物語に関する出来事には綺麗なCGを挟んでいたことで、その世界に引きずり込まれて、 最初の中ボスまではノーストップでガッツリプレイしていたので、 フォースポークンにもちょっとしたCGを挟んで、その世界を演出していたら良かったのかもしれな ③いきなり魔法が使える ④中ボス1を倒す ⑤中ボス2を倒す ⑥中ボス2撃破後、外出したら中ボス3自ら戦いを挑まれる、 中ボス3の城に潜入したら既に倒されていて、いきなりラスボス登場 ⑦母と対面して内なる力を引き出す ⑧ラスボスを撃破してエンディング ⇒ストーリーの流れが飛躍し過ぎていた気がするので、 新しい魔法を取得→各中ボスの僕を撃破→各中ボスの能力で城に潜入不可→解決策を見つける→潜入可能→ 魔法を扱う難しさをCGで描写→CGで中ボスを撃破→次の行動が見つからない→世界を知る→行動するきっかけが出る みたいな感じで主人公で魔法使い初心者と中ボスとのレベルの違いをもう少し丁寧に表現しながら、 主人公が成長していくにつれて、徐々に互角のように描写させていたら良かった気がする。 イメージ的にはディシディア ファイナルファンタジーみたいに各主人公と因縁のあるボスと戦う前に CGでの技のぶつかり合いを見せてから、さぁプレイヤーである君はこんなやばい敵を倒せるのかってなっていたら、 もっとワクワクしながら楽しくプレイ出来たと思う。 初プレイで中ボスのタンタ・サイラと主人公が戦う時に、 魔法で岩を投げつけて相手に避けられた流れから入ったシーンは他の中ボスよりも印象強かったです。 そのシーンを見てから自主的にそこら中のモンスターをひたすら倒してレベル14→43まで育てて中ボス2を撃破、 既に倒されていた中ボス3を見た後にラスボスが出たり、 一気に世界観を知った時はストーリー性の雑さを感じて少し萎えちゃったので、 もう少しストーリーに深みがあったら、良かったかな
Acquistato a Luglio 2023, ci sto giocando seriamente in questo periodo dato che leggevo di ottimizzazione grafica fatta coi piedi. Graficamente parlando con una 3080 Ti e un 5900x, in 2K le performance sono altalenanti e rimango perplesso che con gli stessi settings si passi da 120 fps (o di più, considerando che è cappato) a 40 fps. Quindi se faccio fatica ora a gioco "fatto e finito", mi chiedo come fosse al Day One. Il combat system è molto interessante, ma coi tasti di default (tastiera e mouse - non immagino col joypad) diventa veramente macchinoso con l'avanzare della storia. La storia è bella e ti prende, tutto quello che volete, però, prendo le parole di un'altra recensione, è un gioco che ha probabilmente raccolto meno di quanto merita per un semplice motivo: da fuori sembra che Square Enix non avesse così a cuore Forspoken. È come se avessero fatto il compitino (magari anche di fretta), fatto qualche patch e poi lasciato stare. Bastava qualcosina in più, in termini di ottimizzazione/fix che poteva essere tranquillamente un gioco da 8/9. Per questo è una recensione più negativa che positiva (purtroppo). Il gioco lo finirò, probabilmente ci farò anche tutti gli achievements. Ma per quanto detto sopra... Che peccato.
The game is super fun, having a blast playing! The world is fun to explore, magic abilities are fun to play with, bosses are great and game looks gorgeous. It's way over-hated, majority just coping and are a passenger on the hate-train, don't listen to any of them. Zero issues playing myself, runs great on my 32" 4K OLED monitor and hardware, all max settings DLSS quality.
The dialogue can't get worse than this. Keep on bragging about the environment and wanting more flare to the fighting system, This is what you get! bad dialogue and the whole entire story line is just me being a selfish prick. From start to finish the main character is like I want to go back , FXXX this place, I don't give a Fxxx about this place, That's your problem not mine. Then all of a sudden mom appears and oh I want to save people. WHAT THE HELL???????????? People kept saying the ending saving the place is the great ending hell nah it aint.... SHE WANTED TO GO BACK SO BADLY going back to her original place is the correct answer. from start to finish is just the mc nagging about how she was badly treated,for absolute no reason and no story progression indicating that why she has to go back... just because of a cat is just a dumb excuse. If the writers wanted us to resonate with the character then at least try to give us a better back story. the trust issue between the mc and the supporting character is just so annoying..... it's not banter it's nonsense. For those who spent the original price for this game, I feel sad... got this on a 70% discount and finished the main story and dlc... during the 2nd hour mark I just wanted to finish this game so that I can uninstall it and never open it again...
game still buggy
Makuła to stary komuch
I say this from the bottom of my heart ❤️: in terms of gameplay, this game makes Infamous Second Son feel like a baby 👶. Forspoken has so many spells and variations that Infamous simply doesn't have. And don't get me wrong — I love Infamous Second Son — but if you ask me which one I love more for gameplay, it's definitely Forspoken 🎮. The gameplay is very satisfying 💥. Unlike other games like Hogwarts Legacy, where you often have to pause and equip abilities from the main menu 📜, Forspoken lets you stay immersed in the action ⚡. You can seamlessly switch between tons of spells and their variations on the fly ✨. Plus, you can enchant your magic by completing challenges 🧙♂️. There's also super parkour ⚡, gear customization 🛡️, and more. Now, about the story and graphics: the story is okay 📖, and the graphics are also okay 🎨 — but I do recommend installing this game on a fast disk (like an SSD) for much faster loading times ⚙️. Overall, if you love deep, fast, and satisfying combat with a huge variety of magic, Forspoken is absolutely worth playing 🌟. Also, the game doesn't deserve all the hate it's gotten 😔, and it's sad there will not be a Forspoken 2.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.