
Adventure awaits in this narrative driven fantasy action-RPG. The war-torn city of Vahrin stands before you on the brink of collapse and in desperate need of aid. As a mercenary in search of your next…opportunity, will you answer Vahrin’s Call?
Modeled estimate, not a reported figure. How we estimate →
About

Utilise weapons, armour, abilities, alchemy ingredients, traps and anything else you can lay your hands on within an entirely classless character progression system.
Whether you want to be a nimble-footed archer flinging fireballs between arrows or face your foes, toe to toe as an axe-wielding whirlwind of death; the choice is yours.


The Vale of Vahrin is beset by threats from both within and without, the perfect place for a mercenary in search of their next contract.
Rival mercenaries, bandits, monstrous beasts and even hideous creatures infest the Vale of Vahrin, ready and waiting for their bounties to be claimed.
Master intense real-time action combat and adapt to every challenge, ensuring that no enemy, no matter how powerful, can stand in your way.

Aid the survivors in their personal tales of grief, love and even humour, as they fight back against the overwhelming odds facing Vahrin.
Traverse a world steeped in beauty and mystery, from overgrown city streets to magical caverns and murky bogs, each hand-crafted to test your resolve.
Scour every corner; leaving no stone unturned in your quest to discover hidden treasures, unravel lost mysteries, and claim the spoils of Vahrin for your own.


The city of Vahrin found itself overwhelmed by a swarm of the grotesque, insect-like creatures known as khraiax.
In response, many of the Free Cities, united under the banner of the Combined Order, sent their armies to confront this terrible threat.
But victory was not to be theirs, for while the khraiax stood little chance against the might of the combined forces, a far greater danger rose from beneath the city’s streets.
Vahrin’s king lies dead, along with thousands of soldiers who marched to the city’s aid. Now only its most stalwart defenders remain, desperately fighting to reclaim their beloved home.


Vahrin’s Call stands as its own complete tale, yet it forms just one part of a sweeping epic narrative that spans nations and continents.
What begins as smaller, isolated struggles becomes part of a greater saga, where every character’s trial, every kingdom’s war, and every act of courage or betrayal weaves the tapestry of the unfolding story throughout the world.


• An entirely original, handcrafted high fantasy universe (No generative AI).
• Rid the Vale of Vahrin of the many vicious threats that plague it.
• Seek out the many puzzles, challenges and secrets hidden throughout the world.
• Customise your armour, weapons, spells, potions, traps and everything else at your disposal to develop your ideal playstyle.
• Large array of character creation options.
• Full voice acting (English) (No generative AI).
• Full controller support.
• Ultrawide monitor support
• DLSS 3.1.11 and FSR 2.2 support
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 268 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Man, I’m glad they optimized the game immediately. I’ve replayed it and it runs really well now on my Steam Deck. I haven’t played much but heard good reviews about this game so I’m gonna rate this blindly and just enjoy it
Довольно интересная игра, напомнила мне старую добрую Fable. Приятный отклик персонажа, отличная озвучка, много брони и оружия и есть комбинации приемов. Магия чутка подкачала, но в сущности свою функцию она выполняет. Сражения в меру сложные, прокачка весьма направленная, не получится все и сразу изучить, будет не так эффективно. В остальном хорошая рпг для расслабляющего прохождения на вечерок или пару.
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Languages: English*, Finnish*languages with full audio support
Hours played at review time, across 268 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game refunded god knows how this got on to steam in the first place, the graphics, the jank, the input lag, even the menus are clearly unfinished! This is one of the first games I have played on steam and thought this game can't even claim to be a beta build it's more like pre-alpha at best! Yes it was a small team but looks at other indie games stardue for instance a single person made that! Perhaps in time it will become something down the line but in it's state I doubt it
14 hours and so far it is a fantastic game, thinking cap on for some quests, overall great!
Old school arpg and i'm really enjoying it. No quest markers wich means you really got to go find what to do or where to go. In others words use your brain instead of just following a marker or path that is laid out for you on map. I also enjoy the classless combat system where you just be whastever you want to be on the same character... go bow one day and spelcaster the other. After seeing some positive reactions here and on YT from some of my fave rpg content creators i immediately bought the game and have certainly not regretted it for one bit after almost 17h of playing! Doing all sidequests and trying to find all hidden stuff aswell i just find it going back to my childhood playing games like the very first Legend of Zelda where you had a map and that's it. Go out explore and try to figure out the hints on where to go. 50+ yo gamer who found some nostalgia while playing this great game.
Game has jank for sure. However, I am really enjoying my time playing. The loot is fun enough and the combat, While not amazing, is good enough and gets better as you level up. I don't know...it just scratches an itch for me and despite its flaws, I am having a good time questing and being a loot goblin. It is not a game that will be for everyone, but it works for me.
First i just wanna say thank you to the team for making an awesome game i have been having a blast with it and i love the way the game looks. its a little blurry not sure how to fix but all in all the game is great. the game has a great feel to it and i really hope you guys get some love so we can keep making the game that much better. also if you could let us track more than one quest at a time that would be awesome.
目前没官中,有大神做了汉化补丁已经完美可以用了。36个小时全成就,这个游戏内容时长,定价有点偏贵了,不开游戏指引就是中规中矩的西方老RPG,可选择开关任务指引,难度很低,可以直接开最高难度。地图是分割需要加载的,柔和了魔兽副本装备、解密跳跳乐、激战的地图收集要素,魂游的篝火刷怪存档、老滚5的各打各的打击手感。再加上一个不咸不淡的主线剧情。我入这个游戏是因为喜欢游戏的高饱和画风,有点像outward。总体上还凑合吧,不是特别喜欢可以等打折,优点就是难度低、手残党可以入、画质还挺舒服 缺点就是优化不好、内容不多、打击感不行
Игра, где все сделано для галочки. Боевка? Тыкаешь врагов пока не умрут (рядовые бомжи станлочатся с каждой атаки). Иногда бывают враги пожирнее, там надо нажать блок или уклонение, потом дальше так же тыкать. Лут? Ну кругом куча лутабельных объектов, только в них один ширпотреб на ингридиенты/продажу. Броня/оружие уровня топор 51 атаки вместо меча 50 атаки. Или всякие амулетики +10% к урону/резисту. При этом тут экономики как таковой нету, торгаши продают только то что ты уже нашел, поэтому пылесосить каждый угол чтобы что-то купить смысла нету. Эксплоринг? В обзорах нахваливают. И правда, локации большие, много всяких неочевидных закутков с лутом. А там контейнеры с мусором. Или топор 51 атаки вместо 50 атаки у твоего нынешнего меча. Прокачка? Ну у каждого вида оружия/магии есть что-то вроде прямой ветки прокачки где будут простые бонусы уровня +10 хп / +10% к урону такой то магией. Сюжет? Линейный принеси-подай (играешь за наёмника, которого наняли истребить бандитов), какого-то отыгрыша или вариантов диалога нету. Графон? Выглядит хуже чем на скринах в магазине. И тут какое-то непонятно как накрученное освещение при котором в темноте хоть глаз выколи а на свету слишком большая яркость. Ещё тут при прыгающем на полметра персонаже в некоторых местах решили прикрутить платформинг. Учитывая что герой прыгать толком не может, платформинг зиждется на помазанных мелом уступах, за которые герой хватается по триггеру. Только триггер может и не сработать (а случается это нередко) и есть шанс полететь на респавн. А при смерти или смене локации тут еще и все враги ресаются))00 Единственные плюсы тут есть в виде неплохой алхимии и самого дизайна, который напоминает Амалюр.
[h2]The game is fun, but maybe wait for a discount.[/h2] I must also point out that the developer team is rather small, so maybe the game will become more polished and issues will be addressed, but it is pretty fine as it is. Let's list pros and cons to allow the reader to make a decision, first the [b]cons[/b]: [list] [*] Enemies are rather dumb, they will not notice kills, they will not hide or move, they will not even attempt to find you until you stumble upon them. In the late game there will be enemies that pose some more challenge, so it looks like a design choice maybe? I've played on medium difficulty though. [*] In the end game difficulty spikes, locations grow very large and convoluted, enemy count also rises a lot. You may become overwhelmed, especially since enemies will re-spawn on re-load, and in some locations even if you run too far away. [*] In some places my video card sounded really loud, I assume the game may not be very well optimised, but it looked like it should run fine for the most part. [*] Picking up items requires targeting a rather small area, you may pick without doing that by holding the interaction button, but I kept forgetting about it and it requires some waiting, so not ideal. [*]Item economy is a bit weird, you need to dismantle some items [b]once[/b] to discover the parts, but then it makes no sense to break down the rest of items as you would get more parts by selling the item and buying the materials from a merchant that will stock everything you have discovered. [/list] And the [b]pros[/b]: [list] [*]The game is pretty, at least for the most part, I didn't like the saturation overdrive in the beginning, but either I got used to it, or it got balanced somewhere mid game. [*]Progression system feels nice and satisfactory, albeit it feels like you reach max level too fast and then it immediately gets hard to balance skill points. [*]There are some puzzles that felt nice, even if those were not rocket science. [*]A setting to enable quest markers on the map is a great thing, I've played most of the game with those disabled and only enabled those in the epilogue to keep track of some quests where I felt like I already have been everywhere (of course I've missed a door) [*]You don't need to bother with inventory management, only with what you wear. [*]Searching for genomey is fun, if frustrating a bit sometimes. [/list] I've heard people comparing it to Fable, but it reminded me more of Elden Ring just with difficulty toned way down and colours toned way up. The story is not exactly very interesting, but it's fine, and the best part is exploring the place and enjoying the scenery, in my opinion. You can definitely finish the game way faster than me if you're not planning to hunt down every item and finish every quest (this I haven't completed yet), I would estimate main story to be 4–8 hours. Right now less than 5% of players have achievement for completing the main quest, by the way, I hope this will change in the future.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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