
Embark on a journey into the darkest nightmares to restore your sanity. Blast your way through hordes of possessed enemies, unlock an arsenal of deadly weapons and unearthly abilities, and get ready to face even more Lovecraftian madness in this action-packed FPS sequel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 12 → 2.33/day in the week after.
About

Journey once again into a malevolent world inspired by H.P Lovecraft’s myths where madness awaits on every corner. Embark on a path to salvation as you continue the story of the Priest character from the first installment. How long can you balance on the edge of sanity? Will your sins be forgiven, or your soul consumed by madness?

Distinctive dark comic-like visuals
Dark hand-drawn graphic design where every frame looks like a page from a comic book is one of the pillars of Forgive Me Father, and the sequel brings a fresh perspective to its unique style with improved sprites, models and atmospheric lighting effects. Prepare to feast your eyes on juicy blood effects and animated gibs flying everywhere!
Dive into the madness
Defeat Lovecraftian nightmares with a wide range of weapons. Fight hosts of diverse, formidable enemies and beware: each and every one of them evolves into different, ever more evil and twisted forms of themselves - this journey does not get any easier!
Gear up and fight
Define your own playstyle and assemble the deadliest arsenal with plenty of weapons to choose from, each with even more powerful variations designed to cause absolute mayhem and bring utter destruction upon your foes. Take your pick from devastating shotguns, lethally accurate rifles, explosive launchers, and unleash their full potential.
Gain mad skills
Overwhelming madness is your best friend and worst enemy at the same time. Let it flow through you, unleash absolute mayhem on your foes and gain extraordinary powers as a reward. Embrace the insanity, use it to fuel your bizarre new abilities, and teach the horrors assaulting your senses to fear YOU!
Otherworldly soundtrack
Experience the surprisingly fitting combination of strong electric guitar riffs and energetic drums underscoring the dark Lovecraftian atmosphere. Slay hordes of deranged cultists and confront unimaginable ancient evil while listening to the original soundtrack that will make you headbang for hours on end.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 1.5Kreviews | 82% | — | $325.4K |
| $14.99−50% | 313ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 139 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Эта игра плоха во всём. Начиная с левел дизайна, заканчивая хроническими аренами. Секреты здесь особое искусство ! Пример: нужно сломать 28 часов на уровне. Но в уровне нет бэктрекинга. За тобой просто закрывается дверь и если ты что-то не подобрал или пропустил - проходи по новой или плоди 256 сохранений. Предметы по уровню так же разбросаны бездумно (аптечки, патроны, броня). Например ты бегаешь с пулемётом не потому что тебе хочется или это нужно, а лишь потому что ты встретил 6 раз по дороге коробку с этими патронами и 0 раз с патронами от пистолета. Почему ?Потому. Короче: КГ/АМ, не советую к покупке даже со скидкой - не нужно на это тратить время.
Great boomer shooter with a lot of different weapons to dispatch all those pesky lovecraftian monstrosities. Yeah, it is on a shorter side, but the difficulty slowly rises which will keep you on your toes all the time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Spanish - Spain, Russian, Simplified Chinese, Italian, Japanese, Korean, Portuguese - Brazil, Turkish*languages with full audio support
| $29.99 |
| 119ratings |
| 88% |
| — |
| not modelled |
| $9.99−60% | 45ratings | 84% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $24.99 | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 139 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is good and fun. I won't talk about that too much, it's a fun and satisfying, by-the-books boomer shooter. As for critiques: Very rarely would I critique a game for being too long, but this game is too long. It stops throwing anything new or interesting at you about 60% of the way through or so. After that, the levels begin to blur together and the new enemies that get introduced don't really do anything new that would change your playstyle. I wish the game was half as long with more interesting and varied levels instead of numerous ones. I'd have preferred less, but more interesting enemies. But this game was more focused on being a hoard shooter. The game has a ton of passive/active abilities, but you can only ever equip 2 passives and 1 active. Therefore, you'll figure out what the 2 best passives are and never change those. Then you might experiment with the actives, but there are 2 that are objectively the best ones. I just kind of wish there were far less of those as well, but each was more thought out. Or perhaps the better ones should've given you negative penalties. Anything to make choices less obvious. But that's about the only negatives i have to say tbh. The game is generally fun and I had a good time. Worth the full price, but I'd still say to get it on sale.
E
вместо шутера получаешь бесконечный поиск ключей и не очевидных путей чтобы пройти в следующую локацию и сверхагрессивный хитбокс асист изза которого убивать врагов становится менее интересно с первых секунд
A solid sequel that both streamlined and added some more complexity to the series. It picks right back up with the priest who is battling to keep his sanity as the Cthulhu monster is still attempting to corrupt him in order to use him as a vessel to bring about unimaginable horrors to the work so you must confront your sins of old and make choices on how to absolve yourself of them should you choose. I think the game did what it meant to and while i think its stumbles in some of its execution and adding layers where there didnt need to be any i still thought it was a solid game but not one i will think about much moving forward Full Review Here: https://youtu.be/jB-K7YmQdt8?si=utwDFPx2nQuGZ2r6
Experiencia genial, me gusta mil veces mas que el primero, es como un doom con tematica lovecraft muy divertido con mecanicas mas actuales como recargar que anonque parezca una tonteria se notaba mucho en el 1 el ir disparando todo el rato, nose muy arcaico, esta segunda entrega es genial, y la historia esta bastante guay, total por el precio si no sabes que jugar compralo que un finde o un par de dias mas te echas de dsifrute
reminiscent of old Doom games. :V i liked the art style and the game play on expert felt both; annoying staying alive and rewarding landing all dem headshots. Now, i aim for the head instinctively so their were maybe only 4 point in the entire playthrough that took me a couple tries. Cover helps, but if I'm honest i was mostly just running around, jumping around, head shotting with any and all weapons you can with and using my explosives on the big bois or just groups. Not sure why, but it worked. Fair note in the beginning level i died a lot, again i stupidly said ima do expert, and then after like the 10th death it clicked :V first off, don't just try the hardest difficulty unless you want a true challenge of, can i dodge enough bullets and kill fast enough that im not in too much danger. You lose health fast on the hardest difficulty that you can play your first run through. I mostly just kept moving, took small breaks behind cover when i could or just kept strafing and jumping. Anyways. -Combat: simple, reminiscent of Doom so i had fun. -Health and Ammo pickups. V: idk it always felt like i had enough and as end game came near i slowly, often, got more and more ammo to burn through. Its like early game incentivizes you to save ammo and use melee when the enemies are not the moderate/heavy damage ranged Enemies and late game V: idk i just kept getting excessive ammo, burn through almost all of it, and then explore a bit and progress the level and by next big fight im either decent on ammo or full. I liked the build up from, be careful and use ammo sparingly, to, still be careful, but feel free to use a little of everything. -Story and art overall was a nice trip. The small snippets of lore/story and the edgy monologuing def kept me immersed. The enemies were interesting to look at or gross :D i loved/hated it. What the ending little cutscene suggested was interesting and ♥♥♥♥♥♥ up. Maybe I'm reading too much into it, but it got me thinking...im probably wrong with my theory, but its interesting. weapons: Just try all that you can and of course look for them secret areas. :V their almost always small, but when ya find em ya get some goodies and sometimes a upgrade thingy. So try all the weapons as you progress. You will end up with some you will keep using, like i loved 2 varient of the shotgun as my go tos, but everything else i kept rotating until the last 2 levels. i enjoyed trying out and seeing the animation for all the weapons i unlocked except say 4 guns i never got the upgrade token things for. But what i did unlock was nice ^-^) deadly and weird. small note: idk if its just me, but i may have had less trouble then others as i got to late game purely cause i finally tried out life steal and it felt almost required at times as every now and then I'll get chunked for staying to still or not strafing enough, sometimes for not clearing out enough of the enemies fast enough. I got better at it, but I'm glad around the last 4-5 levels i switched one of my ♥♥♥♥ around abilities for the life steal.....and added the ability to also mean mug and kill enemies. All that being said. It is doable without life steal :V but goodness it comes in clutch for some heals if you don't use it, have something like Mist (hard to aim at you ability) on. anyways for someone who never got to try the first game of this and only tried this one. 8/10. I enjoyed myself greatly for about 14 hours. (i explored every level trying to find dem secrets.)
I believe that FORGIVE ME FATHER 2 eclipses the original game. The first game was an alright boomer shooter with a great art style, and that hasn't changed with the sequel. This time around, I found the level design to be a pretty substantial improvement and made for a more enjoyable experience. FORGIVE ME FATHER 2 also features hub area that you return to between levels to swap out the weapons in your arsenal, modify your LOVECRAFTIAN POWERS, or replay levels. I like the addition of a hub world and the weapon system was a cool twist. The COMIC BOOK ART STYLE continues to shine in this game and I it looks even more polished in this sequel. Really, I think most aspects of the original game have been improved upon in this sequel! I recommend FORGIVE ME FATHER 2!
If you were to put a gun to my head and ask me if I enjoyed it i'd say yes reluctantly but there are SO MANY places this could improve. Most aggravatingly several levels are easy to get lost in like the basement and egypt (without a map) turning 10 minutes into half an hour, there is far too much of a reliance on "monster closets" to spawn enemies, you will CONSTANTLY run out of ammo because you could hold less than 3 reloads worth at a time even with maxed out carrying capacity, and health is far too sparsely laid about. Worse yet because you're frantically running around there is absolutely NO CHANCE to admire the absolutely beautiful monster design. And the fact that the entire game ends on a "IT WAS ALL IN LE HEAD OOOOOO" with almost zilch explanation just makes it feel like this goes out on a wet fart
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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