
A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 9 → 3.71/day in the week after.
About
You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours.
Your scientific know-how will allow you to build and operate different machines. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival.
Explore and extract resources from the ruins that were built up high to escape the dust. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Explore and discover the remains of our civilization. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Discover secrets of our past.
Navigate a ruined Earth where danger lurks both above and below the toxic dust. High above the surface, protect yourself and your airship from deadly lightning storms, hostile drones, and other threats. Venture beneath the dust to explore a strange and hostile world, transformed beyond recognition in humanity’s absence. Face deadly, evolved flora and fauna as you uncover the mysteries of the surface and search for the cure that could save humanity.
Forever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. This event caused the surface of the planet to be covered in a colossal layer of toxic dust. You’re returning to our planet hundreds of years later - will you recognize our world?
We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. We are a group of friends and colleagues who worked together on quite a few projects and titles such as the Dying Light series, Divinity Original Sin series, The Medium, Outriders and many others

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9Kreviews | 78% | — | $9.9M |
| $34.99 | 3.3Kratings | 86% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
脑子是个好东西,希望每次搞水管规划时的我都有。手残也能靠脑子过关,稳扎稳打才是王道。
Not a bad game overall, just a little unwhelming for me; the concept is great but gameplay is not compelling. I'm coming-up on the 40hr mark and truthfully, I'm not particularly motivated to continue playing at this stage. It didn't take long for the soupy landscape or the claustrophobic vertical restrictions in conjunction with the same-old, same-old resource grinding to get the better of me. Whilst there are survival, crafting and base building elements in the game, they are minimalistic. It didn't take long for me to feel that this was a strictly linear game involving mostly fetch missions with a lot of backtracking. Bear in mind that this review may well be premature based on my in-game progress; I do see potential for new areas of gameplay upcoming (freezer for fresh food storage, crossbow for breaking through the energy grid boundary, viral enhancement modules for the character), but I just can't be bothered with the effort. I feel like the game has lost any lustre it may have had to begin with and I'm not having enough fun exploring or developing to carry on right now - who knows, maybe I'll pick it up again some day...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 30 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese, Korean
| $31.49−10% |
| 70ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好游戏,唯一的缺点是我没有能一起联机的朋友。
Buen survival, algo corto en la historia y el recorrido que tiene pero la historia está bien y las mecánicas del estilo raft están muy bien, la construcción del dirigible es muy modular y divertida, le han puesto mucho cariño a lo largo del tiempo y parece que siguen cuidándolo después de salir de early access.
the
If you played Raft previously, you can mostly equate the gameplay between the two. Instead of going through the ocean looking for islands, you're going through the air looking for abandoned POIs. Theres a fair bit of exploration to do in terms of scanning new machines, getting resources and plants, etc. Base buildings pretty decent but you don't want to make your airship too big or you'll have problems navigating around tighter locations.
Story is a massive downer but gameplay & design are pretty good, polish is mostly there. One or two sidequests seem to be poorly cued, and the lategame economy is a bit odd - maybe I found an odd approach, or they're expecting >> 30 hours of play time, but right at the end I got balked twice because I was missing some resource that I'd acquired a few of in the story but had never really figured out how to get more of. I nearly rage-quit the one time I tried to seriously completely redesign my airship - not just because construction controls are hard, but it's possible to get yourself about an hour into moving everything around and then discover your plan doesn't work for non-obvious reasons.
Good game I've had a lot of fun with it and it plays well as a co-op. *LET ME BE CLEAR* I REALLY like this game and i wish it were longer, hopefully they will do some DLC because i would pay for that immediately.
I love what you've done with the place with the new updates lol Seriously, I was already excited about this game when I first heard about it because I love airships and the sky. Don't know why, but I just do. And this game let's you build your own and explore from the skies. I got it basically as soon as I could after it came out and I couldn't stop playing. Were some bugs, performance wasn't amazing, but with the latest updates performance has definitely improved. So much so that I can now max out my graphics without issues. I also don't know exactly what's planned for the new content supposedly coming summer this year (2026), but I'm SO excited. I already played through this game like 3 times total, and I wanted to wait until Echoes part 3 was out but I couldn't help myself. But I didn't make it far because I really want to wait. The changes I've seen already from my 15 minutes into a new word made me basically re-live my first experience with the game when exploring the structures. So I'm SUPER excited for when Ehoes part 3 comes out and play through hte game yet another time. I just can't get enough. I love this game Thank you devs! I'm still salty I missed the plushie though Q_Q But maybe another day...
Very good game that has come a long way from its early days. It has a good atmosphere, allowing exploration and building at your own pace, interspaced with hectic forays into the underground.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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