
A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 9 → 3.71/day in the week after.
About
You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours.
Your scientific know-how will allow you to build and operate different machines. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival.
Explore and extract resources from the ruins that were built up high to escape the dust. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Explore and discover the remains of our civilization. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Discover secrets of our past.
Navigate a ruined Earth where danger lurks both above and below the toxic dust. High above the surface, protect yourself and your airship from deadly lightning storms, hostile drones, and other threats. Venture beneath the dust to explore a strange and hostile world, transformed beyond recognition in humanity’s absence. Face deadly, evolved flora and fauna as you uncover the mysteries of the surface and search for the cure that could save humanity.
Forever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. This event caused the surface of the planet to be covered in a colossal layer of toxic dust. You’re returning to our planet hundreds of years later - will you recognize our world?
We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. We are a group of friends and colleagues who worked together on quite a few projects and titles such as the Dying Light series, Divinity Original Sin series, The Medium, Outriders and many others

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.1Kreviews | 78% | — | $9.9M |
| $34.99 | 3.3Kratings | 86% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一点都不好玩,玩了几个小时,连种植和养殖都开启不了,科技树也没有清晰的说明,解锁东西无比麻烦。玩了一会儿还犯恶心。
Good not great 3.5/5 Graphics and audio are good, combat and traversal aren't. Despite the cutscenes I didn't feel all that connected to the story, a lot of things aren't explained or are explained poorly. A search function for the database would help.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9M | 2.3K | 57% | $54.99 | |
| $9.9M | 119.1K | 96% | $4.99 | |
| $9.9M | 20.6K | 90% | $17.49 | |
| $9.8M | 9.3K | 68% | $24.99 | |
| $9.9M | 9.8K | 97% | $39.99 | |
| $9.8M | 19.4K | 84% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $339.2K | 727 | 78% | $11.99 | |
| $0 | 7.7K | 91% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $326.2M | 279.7K | 97% | $39.99 | |
| $8.9M | 8.7K | 73% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 30 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese, Korean
| $31.49−10% |
| 70ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
en suivant le tuto correctement on entre dans un univers à part , une mécanique intéressante dans son évolution et un gameplay très fluide. Et avec un graphisme superbe. Bravo les dévs
love the way at works
It's been a while since I've played this, but there have been a lot of great updates. The dev team is doing great work here!
the game has a decent story and nice base building elemlemts with a focus on exploration btw sorry for typos im dyslexic
この手のゲームでプレイ開始1時間でライフラインを安定確保できるのは流石にダメ
I tried to like this game, but something went wrong. 1. Graphics is dated even before the game actually released. To my surprise, DLSS did not helped much 2. Food management is truly strange to say the least and involves too much steps. To have a food you need to 1) catch plastic to make membrane (consumable) 2) make membrane 3) get dirty water with membrane 4) clean dirty water with purifier 5) catch ingredients for insect lure (consumable) 6) make lure 7) catch insect 8) boil insect with water from step 4. Compare this to Subnautica, where you catch'n'cook. 80% of my time is spent on a repetitive boring tasks just to keep going. 3. There is no AHA! moment when you find a new location, like in Subnautica. Boring, empty, the same. 4. Story is ... present at best. But you don't feel any connection to the "people" in this game. Taking all this into account, graphics, boring process just to continue gaming process, boring locations and lack of story, I decided to refund the game and wish I can refund the time spent onto cooking moth. Nevertheless, No Man's Sky also was not the best initially, so I'd encourage developers to continue, since there is a huge potential here IMO
really fun and d its really smart and adventrous
Un bon jeux d'aventure pour l'instant mais il y a assez de latence quand même en tous cas en coop <3
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.