
A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 9 → 3.71/day in the week after.
About
You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours.
Your scientific know-how will allow you to build and operate different machines. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival.
Explore and extract resources from the ruins that were built up high to escape the dust. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Explore and discover the remains of our civilization. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Discover secrets of our past.
Navigate a ruined Earth where danger lurks both above and below the toxic dust. High above the surface, protect yourself and your airship from deadly lightning storms, hostile drones, and other threats. Venture beneath the dust to explore a strange and hostile world, transformed beyond recognition in humanity’s absence. Face deadly, evolved flora and fauna as you uncover the mysteries of the surface and search for the cure that could save humanity.
Forever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. This event caused the surface of the planet to be covered in a colossal layer of toxic dust. You’re returning to our planet hundreds of years later - will you recognize our world?
We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. We are a group of friends and colleagues who worked together on quite a few projects and titles such as the Dying Light series, Divinity Original Sin series, The Medium, Outriders and many others

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.1Kreviews | 78% | — | $9.9M |
| $34.99 | 3.3Kratings | 86% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As for now I'm deeply in love with this game love the airship tho it's quite difficult to collect special materials
Good game, very much feels like aerial subnautica, both in plot and gameplay and i would advise if this is your type of game. Airship is a good and innovative take on base building aswell. Critics would be that combat and movement is quite rigid, and sometimes the point of interests can feel a little same-y and empty (especially in early game, it gets better halfway in) but overall great experience. Devs also seems like giving players what they ask for in updates, chances most of the complaints in negative reviews will be adressed at some point. Took me about 30h to finish the game. i'll be waiting for uptades and/or play on hard mode with firends to have another go at it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9M | 2.3K | 57% | $54.99 | |
| $9.9M | 119.1K | 96% | $4.99 | |
| $9.9M | 20.6K | 90% | $17.49 | |
| $9.8M | 9.3K | 68% | $24.99 | |
| $9.9M | 9.8K | 97% | $39.99 | |
| $9.8M | 19.4K | 84% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $339.2K | 727 | 78% | $11.99 | |
| $0 | 7.7K | 91% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $326.2M | 235K | 97% | $39.99 | |
| $8.9M | 8.7K | 73% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 30 → 18.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese, Korean
| $31.49−10% |
| 70ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏性还算不错,生存、探索、建造要素非常齐全,缝了挺多,有点类似于深海迷航,目前玩起来挺上头的
=)
Final note: I can't recommend the game. Too repetitive, too boring, too easy. Within the first 120 minutes I was already running into the exact same POI layouts which is not what you want to see. Surviving is too easy, water and food are abundant and you can never run out. The world is the same everywhere you go. There are no enemies to fight or defend against. I wrote a really long and detailed review on the problems hoping the devs would see it but steam decided not to save any of it when I posted the review so this is all I'll say. It was fun, but I know that after 5 hours I would have seen everything it had to offer and I'd rather spend my money on something I know I will stick with. [b]30min[/b] - I've only been playing for a bit but so far this game is really scratching that itch of exploring a post-apocalyptic world, building up my airship and collecting resources. Graphics on Epic with Quality DLSS I get steady 60+fps [i](EXCEPT when I pull out the resource harvester which enables a glowing outline on harvestable resources that definitely seems to tank the frames. Devs should definitely look into optimizing that)[/i]. The visuals are lovely. I like the way you can harvest materials and build all the different things that I have access to so far. I'm looking forward to taking off for the first time now that my airship has an engine and seeing what's out there. The tutorial was sweet and simple and got the point across really well. I'll update as I go along! Update: after leaving the starting area my fps started to dip massively. I can't really get the game to rise above 30fps. I might have to really dial back the graphics. Not even performance dlss makes a difference. I have everything on Epic with FOV maxed out so that is probably why but not even performance DLSS is helping. Update: performance issues are a pain. Game will run fine and then after a while dip to 30, like it's storing too much in the ram. Restarting the game fixes it for a time. This games is a bit like Raft, except you are able to fly yourself around to the different POI The locations you find are like puzzles which you explore to harvest resources, find loot and discover the lore. You use your constructor to destroy objects which are hiding loot or which open up the paths to other levels. Having to switch between scanner and deconstructor to see what is available to deconstruct or scan is a pain, I would rather have one button I could that would highlight what's available around me. There is a symbol which popes up on the side which tells you what you can scan that I hadn't noticed but I still prefer the other method. Earth seems to have been covered in an apocalyptic cloud so you can't see the ground below. You fly around in your airship from landmark to landmark passing the ruins of skyscrapers and other structures. Often you can harvest materials from these structures which usually leads to them collapsing dramatically which is pretty cool. Other than the POI marked on the radar you can't interact with anything else in the game world. There are swarms of moths flying around as particle effects and so far moths have been my only source of food. The wind is ever present and there are always resources floating around you which you gather with your deconstructor laser beam - much like in Raft where you gather resources from the water with the hook. The map is a radar screen you build and then place anywhere you want on your ship. Neat, but very bland and no other info on it other than the evenly spaced POI. You can set the ship to autopilot whilst you do things on board and collect passing resources, although you have to make sure you pay attention to any obstacles and steer clear of them.
I'm addicted to the gameplay loop here. Very satisfying and it feels like i've barely scratched the surface
Forever Skies bietet eine beeindruckend dichte, atmosphärische Erfahrung: die postapokalyptische Umgebung ist visuell atemberaubend und lädt zum Erkunden ein. Das Gameplay kombiniert entspanntes Entdecken mit strategischem Ressourcenmanagement, dazu passt ein stimmiger Soundtrack, der Spannung und Melancholie zugleich vermittelt. Wer ruhige, erzählerisch getriebene Sci‑Fi‑Erlebnisse mag, findet hier ein einnehmendes, empfehlenswertes Abenteuer.
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Subnautica in the sky.
Je to dobrá hra, ale má to háček příběhový postup je hodně nevybalancované. Žene nás po hlavním příběhu, ale důležité je taky nabíječka s baterkou která je v side questu, nutí nás to letět mimo hlavní příběh abychom ty věci odemkli. To je jediné co mě trochu štve + nevybalancovaní roboti.
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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