
A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5/day in the week to Sep 9 → 3.71/day in the week after.
About
You will build and customize a high-tech airship. It will be your home, workshop, laboratory and more while flying above the surface of Earth. Control and steer it towards the ruins of our civilization and mysterious anomalies. Manage your airship hull and its integrity. Extract and gather resources to improve your airship and make it uniquely yours.
Your scientific know-how will allow you to build and operate different machines. Analyze scanned items and reverse engineer lost technology. Research new ways of obtaining food and resources, discover new tools, and increase the chance of your survival.
Explore and extract resources from the ruins that were built up high to escape the dust. Surrounded by drifting debris caused by a strange anomaly, harvest it into raw materials to help you survive. Explore and discover the remains of our civilization. Find out what happened and why Earth evolved to a place where we lost control of our previous position at the top. Discover secrets of our past.
Navigate a ruined Earth where danger lurks both above and below the toxic dust. High above the surface, protect yourself and your airship from deadly lightning storms, hostile drones, and other threats. Venture beneath the dust to explore a strange and hostile world, transformed beyond recognition in humanity’s absence. Face deadly, evolved flora and fauna as you uncover the mysteries of the surface and search for the cure that could save humanity.
Forever Skies is an action-survival game taking place on Earth, which was devastated by a global ecological disaster. This event caused the surface of the planet to be covered in a colossal layer of toxic dust. You’re returning to our planet hundreds of years later - will you recognize our world?
We’re Far From Home, an experienced game dev team based in Wroclaw, Poland. We are a group of friends and colleagues who worked together on quite a few projects and titles such as the Dying Light series, Divinity Original Sin series, The Medium, Outriders and many others

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 9.1Kreviews | 78% | — | $9.9M |
| $34.99 | 3.3Kratings | 86% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1004 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
重生之我在末日开船捡垃圾
Some great concepts and could be an enjoyable game, but the constant need to get food is a bit silly and over done. Hoping this improves with game progress but can't see myself playing for much longer.
奇爛的優化加上枯燥的收集過程,還有重複的建築,導致我玩的時候差點把我的顯示器吃了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.86/day in the week to Jul 30 → 18.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese, Korean
| $31.49−10% |
| 70ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
do need more setting for video i usely only use low setting to pervent lag
Love it
"The progress made by Far From Home on their uniquely crafted masterpiece since its original early 2025 retail launch is mind-blowing. Half of what I thought I knew from my previous playthrough did nothing for me this time around. I essentially had to completely relearn It's ecosystem in many ways. Far From Home has completely rebuilt the project to a point where at times it's unrecognizable. The vistas are more beautiful than ever, the greenery and its world have more substance and stories to tell, and the dedication the team still has to the project is honestly admirable. Far From Home has continued to innovate, refine, and build on the vision of Forever Skies, and it shows no signs of slowing down. For both times I have now covered the project, my opinion has not changed much other than the fact that the possibilities are endless in Forever Skies. Since its huge Echoes roadmap, the title is now more varied and appealing to different player types. Whether you want to build your dream ship, explore, scavenge the place dry, or even run your own garden, there is a lot to love about Forever Skies, and just how deep and fleshed out its systems are is technically brilliant. There is something about Forever Skies that I can't quite explain; the world has a spiritual-esque feel, a sacred aura to its atmosphere, and since the human departure from the planet, natural beauty has returned to reclaim its land. By the end, it leaves you in a confused state of trying to come to terms with, or to understand, the damage humanity has inflicted on the planet and its own people to a point where it's hard to see that siding with the AI's plans and vision for the future is any worse or wrong than saving your family on the Ark. Neither is the lesser good or lesser evil. The lack of hand-holding really helps to work the mind into deep thought throughout its story while living out this near-to-perfect sense of loneliness that's greatly elevated by its superb and genius sound design, its strikingly realistic weather effects, and atmospheric compositions by Polish industry veteran Paweł Błaszczak. Forever Skies holds a special place in my heart, and I plan to play again as the team dedicates themselves to further work on the project. No other experience in existence is quite like it, and I highly recommend you to pick it up and get involved with its future and community. 8.3/10" TD At the moment I am encountering a problem with Steam being able to connect to YouTube, They have responded and acknowledged this issue but offer no timescale on when it will be fixed. In the meantime you can visit the Techland_Defector YouTube channel if you wish to engage with any of the content I have covered for the project. Regards TD
Has a few issues with optimization and some POIs have strange geometry but the game is really solid for a Raft-like survival game.
subnautica in the air, wel yeah.. kinda.. it is not bad, but i liked subnautica better. fun to play co op sure.
Cool survival game Almost 20 hours, 75% achievements Used the QoL mod (highly recommended) I choose to destroy the AI ending I liked how the guys from the space station actually send some resources from time to time The giant bug gave me a mini heart attack thinking it's a boss fight but it was only environmental events I got stuck a few times from time to time so I'm glad the game had the unstuck player button the parts where I go underground / under the dust made me feel like I was playing a horror game The game was very beautiful whenever it was day time and flying around
画质不错小新也带的动就是建议把去过的地点的灯光关掉不然一个地方会去好几次
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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