
Decide the fate of the world in this ingenious story-driven card game. Foretales offers a unique take on the adventure genre, with a multitude of playstyles and story paths through which you can save the world… or bring about its end.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 102/day in the week to Jul 15 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
loved the game, story and all about the game. Just a bit dissapointed at the final showdown. Expected some final battle with all available characters you will get throughout the story (run), instead it was just fast cutscene and ending...
有很多分支,但是无法备份存档,我不喜欢,另外本地化也很糟糕
[h1] 命运握在牌中,可罪还得自己背器♥ [/h1] 这款叙事卡牌的表现没让我失望。起初我只是被哥特手绘风和多结局分支所吸引,深入体验后确实有太多让我惊喜和抓狂的地方。 首先,这套“卡牌叙事”机制让人眼前一亮,其巧思在于每张牌的多重身份。把“金钱”卡交给守卫能买通放行,用“恶名值”卡却能把他吓跑;“食物”卡既能给自己补血,也能施舍乞丐换取隐藏情报。要进被封锁的城门,手握三张不同的牌能打出三种截然不同的走向:“正义声望”感化守卫放行,“弩箭”卡能翻墙潜行直接开锁,哪怕分文不花也能等黑夜降临趁换岗空隙溜进去。任务解法远不止一条,完全颠覆了我对“线性剧情”的认知。 再说代入感,它的确把“世界因我而变”做到了极致。刚用“名望卡”治好瘟疫,后续城镇民众会夹道欢迎;但一次为抢口粮用了“偷窃”,隔天资源价格直接翻倍。更关键的是,游戏内存在“限时末日”机制。大地图上某些红色图标代表即将发生的危机,它要求你必须在一定回合数内完成相关黄色区域的任务,否则预言成真,整个路线会永久关闭,蝴蝶效应被一步步清晰地推演到了结局。 搭配上暗色调手绘场景、小提琴与手风琴交织的配乐以及主角全程沙哑声线的配音,这种如同置身于古老羊皮纸卷轴的沉浸感,在独立游戏里确实罕见。 但是,以上所有亮点,都建立在你能忍受那极其折磨的多周目流程上。 想体验所有分支,至少需要三周目。问题是一周目不允许跳过已读剧情,每一次失败或者尝试另一条路,都必须从关卡开头打起。虽说是二周目会在关键节点给张“预知卡”解锁新对话,但核心解法几乎固定,所谓“高自由度”仅指大方向选择,微观层面的交互依然重复感极强。 更痛苦的是高试错成本与翻倍的压力。这游戏没有手动存档,中途某个任务选错、偷东西被发现、没算好补给在探索中团灭,只能整个章节从头再来。那意味着可能前两小时全白费,在一关中被同一个谜题反复卡死,甚至因摸不清特定NPC的触发条件活活耗光资源,这种功亏一篑的挫败感远甚于纯粹的肉鸽游戏。 外加游戏内没有任何随机关卡或角色养成要素,战斗本质上是有限的资源消耗战。新周目不会保留卡牌与装备,一切清零重来。 如果你是剧情驱动的探索型玩家,且不介意来回翻找攻略多周目受虐,它绝对是一部能把选择变成雕刻刀的命运艺术馆;但想追求爽快卡牌对战,建议趁早绕道。 [h1] 后錡叛灭,籍之入宫,有宠于景陵。 -- 杜秋娘诗 杜牧♥ [/h1]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese*languages with full audio support
| $19.99 |
| — |
| 87% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple and relaxing. Nice graphics and a not too bad story. More for children than adults, but enjoyable all the same.
特别好玩的剧情卡牌游戏,跟视觉小说有点像,第一次玩卡牌游戏也能快速get到玩法。多周目有做重复流程删减,但是还是希望可以出存读档,有些分歧肢感觉选了会很有趣,但是为了不死只能略过,并且一旦打出完美结局就没办法回溯了。好喜欢这个伊莎卜-
Been enjoying the game so far, it can sometimes be baffling to solve puzzles, but a bit of 90's era tenacity will get you there. The voicing/music and illustration are great! [spoiler] I'm in the start of round three through the story, and am glad that each time there are shortcuts (and variation!) that makes it less tedious to go through various missions [/spoiler] I'd recommend it, especially as a game to play through a chapter or a couple scenarios and then come back to it again to pick up the story.
Love it! A little bit of too much grinding and some repeat dialogs that's not necessary (example, when open mission after 1st run, Vulpain already know it's gonna happens anyways why's him surprise?). But as someone who love game like this, voice actor, story, art style, gameplay, all of that made me play this game 25 hours straight. Love you guys!!
An interesting mix of narrative meta-progression and resource exchange (non-lethal combat); especially for ~$5.
Absolutely reccomend I was hooked
Love the art, gameplay is a pretty neat combination of deck building and resource management but it honestly lacks in the music side of things Overall its pretty good imo a nice game to have if you like (furries) deck games!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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