
There's a reason it's called ''Forbidden'' CLICKER PARTY! Your task is simple- kill baddies and get acorns, then upgrade your team with those acorns & face new waves of rather funny looking enemies in this infinity clicker.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Polish, Russian
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画面很棒啊。 你以为通关了?困难模式才是开始。 可是耐玩度低一点,没有无限的转生,不过这样也好,不会玩到吐。 赞赞赞,有清朝僵尸英雄,尽管你没中文。
Get Great Hero's Beard or Ultra Savage, this "game" has nothing to offer.
underrated game
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good little idle game. Simple mechanics, and satisfying progress. But it's short/small. Get to lvl 1000 twice, and you're done. Can easily be beat in a couple days. A few points. 1. I played for a while before I realized the ATK and HP icons were level ups. The font isn't very clear on my monitor. vOv 2. When you hit lvl 1000, don't reset your game, jut go back to the main menu to see "hard mode". 3. You can't promote a "dood" until you're level 100 with that character. I'd recommend the game.
옛날 클래식한 느낌의 아트를 내세운 클리커 게임. 이라고 하기엔 아트 스타일과 각종 소스들이 특정게임에 영향을 너무 씨게 받은 것 같네요. (그 게임도 올드 애니메이션들이 레퍼런스를 많이 잡았지만 이 게임은 클래식 애니메이션에서 레퍼런스를 잡은게 아니라 특정게임 자체에서만 레퍼런스를 잡은 느낌이 쎄다는 이야기입니다.) 우선 클리커게임인거에 불만입니다. 스토리를 굳이 만들 필요가 없는 클리커류 게임은 항상 킬링타임용이어서 의미없이 플레이 시간을 늘려줄 수 있기 때문입니다. 이는 곧 게임 회사가 플레이 타임과 평가 합산을 통해 부수적인 이득을 가져오게 됩니다. 레퍼런스는 쉽게 쉽게 잘 나가는 게임에서 가져오고. 게임 장르는 의미없이 시간을 소모하게 하는 장르에서 가져오고. 다른 게임에서 기대할 수 있는 스토리와 스킬 등 연출 요소를 싹 제거한 맹물 게임입니다. 심하게 이야기하면 날먹이라고 합니다. 의미없이 플레이 타임을 늘리기 위해 게임 내 캐릭터들의 스킬은 없고 평타만 있는데다가 레벨을 올릴 때 마다 배수적으로 강해지는 것도 아닙니다. 패시브 스킬도 터무니없이 적고 골드는 많이 들어가는데 수급량도 적고 해당 스킬도 찍게 되면 수백스테이지를 클리어해야 '하나' 찍을 수 있는데 겨우 5%씩 늘어납니다. 필요한 스킬은 백만골드인데 얻는 골드는 1킬당 1천골드면 플레이 타임을 늘리기 위해 제작자가 얼마나 노력했는지 알 수 있습니다. 초반 스테이지 몇 개를 제외하면 레퍼런스가 떨어져서 그런지 적 캐릭터들의 스프라이트가 점점 성의가 없어지는 걸 볼 수 있습니다. 추천은 자유라지만 솔직히 이걸 돈 주고 샀다고 생각해보면 성의 없다고 느껴질 만한 그래픽입니다. 당장 앱 스토어에서 클리커 게임을 찾아보면.. 게다가 pc판이라면 무언가 차별화가 되어있어야할 것 같은데 편의성이나 특출난 무언가가 있는 것도 아닙니다. 일단 저는 얼마나 차별화가 있나 궁금해서 게임을 조금 해봤는데 스테이지 지나갈 때 마다 적군이 성의 없이 디자인된 것에 실망했습니다. 올드 스타일 애니메이션에 영향을 받았다면 좀 더 관찰하고 디자인할 게 많이 있었을 텐데 진짜 특정 게임 하나만 찾아보고 그린게 너무 티가 날 정도여서 속보이는게 싫습니다. 클릭 씹히는 버그 좀 있고 캐릭터 레벨업 때 마다 그래픽 겹쳐서 안 사라지는 버그 있구요. 예.. 그냥 킬링타임용이지만 이거보다 좀 더 킬링할만한걸 찾는게 좋을 것 같습니다.
Game is really fun.
Il più semplice idle che abbia mai giocato. Superlineare. L'unica cosa accativante la grafica stile anni '40, per il resto in 3 ore si sblocca l'hardcore ed è finito il gioco.
It's fun when you first start playing, but becomes a boring waiting simulator when you get into the late game.
Forbidden Clicker Party is a colorful idle clicker game developed and published by OneShark that blends addictive incremental progression with a lively cartoon-inspired presentation. Designed around the familiar formula of endlessly defeating enemies, collecting resources, and upgrading characters, the game embraces simplicity while delivering the satisfying progression loop that fans of the genre expect. Although the mechanics are straightforward, the game’s energetic visual style and balanced pacing help transform what could have been a generic clicker title into a surprisingly entertaining casual experience. The gameplay revolves around assembling a growing party of bizarre cartoon fighters and using them to battle endless waves of enemies across increasingly difficult stages. Every defeated enemy rewards players with acorns, which function as the main currency used to recruit new characters and strengthen existing ones. As the team grows more powerful, enemies fall faster, allowing players to progress deeper into the game and unlock even stronger upgrades. The loop is intentionally repetitive, but that repetition becomes strangely addictive because the game constantly rewards players with visible progress and steadily increasing power levels. One of the game’s strongest features is the balance between active participation and idle progression. Players can actively click on enemies to deal extra damage and speed up battles, but they can also allow their recruited characters to fight automatically while focusing on upgrades and management. This flexibility makes the game approachable for different types of players. Some may enjoy optimizing every detail and constantly clicking for maximum efficiency, while others can simply let the game run passively in the background while still making gradual progress. The game succeeds because it accommodates both playstyles without forcing one over the other. The progression system is handled surprisingly well for a smaller clicker game. Upgrades arrive at a steady pace, creating a constant sense of reward that keeps players engaged. New characters unlock regularly, each contributing additional damage and helping the player push further through increasingly difficult enemy waves. Watching damage numbers rapidly escalate and entire groups of enemies disappear instantly becomes one of the most satisfying parts of the experience. The game understands the importance of momentum in incremental games and rarely allows progression to feel completely stagnant. Visually, Forbidden Clicker Party stands out thanks to its cartoon-inspired art style that strongly resembles old animated shorts from the early twentieth century. Character designs are exaggerated and expressive, while enemies look intentionally silly and chaotic. The colorful presentation gives the game far more personality than many other idle clickers that rely on generic fantasy visuals. Animations are energetic and playful, helping maintain visual interest even during longer sessions where gameplay becomes repetitive. The overall aesthetic creates a lighthearted atmosphere that fits the casual nature of the experience perfectly. The soundtrack also complements the gameplay effectively. Upbeat music tracks and simple but satisfying sound effects reinforce the game’s arcade-like pacing. Every click, attack, and defeated enemy provides immediate feedback that strengthens the addictive rhythm of the gameplay loop. While the audio design is not especially complex, it succeeds in supporting the energetic and relaxed tone the game is aiming for. Another positive aspect is the game’s accessibility. Forbidden Clicker Party is extremely easy to understand, even for players completely unfamiliar with idle or incremental games. Mechanics are introduced naturally, and progression systems remain straightforward enough to avoid becoming overwhelming. This simplicity makes the game ideal for casual sessions or background play while multitasking. At the same time, players who enjoy optimizing progression can still experiment with different upgrade priorities and strategies to maximize efficiency. However, the game does struggle with repetition over time. Like many clicker titles, the gameplay loop eventually becomes highly predictable, revolving around the same cycle of clicking, upgrading, and watching numbers increase. Players who are not already fans of incremental games may lose interest once the novelty of the progression system fades. The lack of major gameplay variety or deep strategic systems means that long-term engagement depends almost entirely on whether players enjoy the satisfaction of constant numerical growth. Certain technical and design limitations are also noticeable. The gameplay itself is fairly shallow compared to more advanced incremental titles that feature layered prestige systems or complex resource management. Enemy encounters rarely evolve significantly beyond becoming stronger versions of earlier waves, and the overall structure remains very simple from beginning to end. While the charming art style helps compensate for these limitations, players seeking deeper mechanics or more meaningful gameplay evolution may eventually find the experience too lightweight. Despite these shortcomings, Forbidden Clicker Party succeeds because it understands exactly what makes idle games enjoyable. The steady flow of upgrades, the satisfying increase in power, and the colorful presentation combine to create a relaxing gameplay loop that is easy to return to repeatedly. The game does not attempt to reinvent the clicker genre, but it delivers a polished and charming version of the formula that remains consistently entertaining within its intended scope. For fans of idle games, incremental progression systems, and casual arcade-style experiences, Forbidden Clicker Party offers a fun and accessible adventure filled with colorful characters and satisfying upgrades. Its cartoon-inspired visual identity helps separate it from more generic clickers, while the smooth pacing and rewarding progression systems make it difficult to stop once the upgrades begin stacking rapidly. While it may lack long-term depth, the game succeeds as a relaxing and addictive distraction built around the simple pleasure of watching numbers grow larger and enemies disappear faster. Rating: 7/10
Yeah, this game's graphics looks amazing, but the gameplay is clearly unpolished and unbalanced specially on hardcore, there's no way to know which character scales with what stats, besides, there's no regeneration, which in hardcore ends in frustration because your doods die or get oneshot and just reset to lvl 1. The only way to heal would be removing your character and then adding them again which is funny, because in order to remove a dood you *have to click on the character*, but to add them again you have to drag them, doesn't make sense.
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