
Uncover the mysteries of Whitehaven Orphanage in this first-person psychological horror game. Explore the place, collect clues and put the pieces together to find out what happened years ago as you delve deep into your mind.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[code]Curator page here-->[url=https://store.steampowered.com/curator/37670120/] DaRevieweD #159 [/url]<-- [i]New review every Weekend[/i][/code] [h1]"What Haven It Got!? I’ll Tell You-"[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2702163686 [u] Here's The Thing:[/u] You are Rose Davies, a former teacher at the Whitehaven Orphanage but one who can’t seem to remember why it shut down. Nor why she was relieved of her duties. She goes back there to jog the memories and let’s just pray they’re pleasant ones~ [h1][+] PROS;[/h1] [b]:) TEACH HER OWN~[/b] Nothing to write home about, it is your faithful and in the flesh walking simulator! So it comes down to a matter of preferences. You could grumpily and internally yell “not another one” or you can suspend your judginess first, Judy! I personally do not mind it as it’s more like coming across a historical landmark but with locked doors in place of exhibits and the occasional stuffed animal tucked away… The puzzles aren’t bountiful but adequate enough to occupy you and move the story along. The achievements can be effortlessly attained; six hidden collectibles and one for naturally finishing the game which takes 45 minutes to 1 hour. I’ve read that it can come off as the length of a demo which I concur but I think it’d be more accurate to regard it as a short story. Certainly ticks the boxes of being rather mild along with one pack-a-punch reveal. But absolutely, the price is way steep and best gotten at a deal~ [b]TIPS:[/b] 1) For the [spoiler]bedroom[/spoiler] puzzle. Back track to the classroom! 2) For the [spoiler]moon paintings[/spoiler] puzzle. Just keep looping until they match with the hint. [b]:) THE ORPHAN-AGED.[/b] The environments are banal, uninteresting and repeating. Nothing stands out but that’s what sold it as living-breathing! It’s a place long since abandoned, as such there is disarray but nothing to signal of an ugly end… at least not yet and god I hope not! But there is no trace of any love either, which also isn’t good news. Sound design is chilling, not overboard but can get a tad earsplitting. Joy Hayward of [url=https://steamcommunity.com/id/DeadeGuard98/recommended/1700240/] Revenge of Sophia Red[/url] fame voices the protagonist here and is just as rosy with her inflections. Though not as eventful, I can’t help but think the script limited her potential. [b]:) THINK OF THE CHILDREN…![/b] This is where it picks up in terms of interest with a not-too-novel plot, having very much been there and done that. I can best sum it up as at a crossroad between [b]The Others (2001)[/b] and [b]The Orphanage (2007)[/b] with the whole motif of questioning what’s real and what isn’t. If your head is already spinning like clockwork and trying to guess the twist; it even took me aback! [b]:) A WHITE LIE?[/b] The scare factor isn’t in any of the orchestration of creepy sequences. But more in the underlying meanings- it was lying in plain sight, unspoken but always implied. For instance, Rose’s near breakdown moment in her amnesiac state when she relearns a truth that she’s been trying to hide. One that could signal neglect despite not being the sole or direct one accountable. And the signs continue; her restless, consumed nature of insisting to find answers. Her lack of being bothered by the supernatural beings… Recognizing the same symbols burnt into one’s mind but not knowing what they represent- like that would bug me till I couldn’t sleep let alone do anything else. You know how you don’t even realize sometimes that you’re bleeding? Yeah, the reveal is exactly like that and also the delayed, speechless processing that happens afterwards when you finally do! Finally, wanting to make amends but couldn’t because of things beyond our control, one way or another. Stuffed animals without owners; where did they go!? So the jumping to conclusions begin… As much as I want to loathe the dev for stringing me along, I also have to admit they got me real bad~ https://steamcommunity.com/sharedfiles/filedetails/?id=2702167030 [h1][-] CONS;[/h1] [b]:( LIKE ITS FUTURE-[/b] One word; dark! That you’re just better off turning it at max brightness, even if that equals drastically softening the spooks. At least, you’ll be able to see them coming… Let’s get one thing straight; darkness was revolutionary in survival horror classics like [b]Silent Hill[/b]. BUT you’re still able to discern detail and find your bearings in said games, say when coming into proximity. So the overused permeating darkness in this along with other modern horror titles is a fallacy and sin of faulty game design rather than lending themselves to atmosphere. And I think it’s absolutely ridiculous that Rose had a flashlight all this time and only waited for a proper blackout to whip it out~ [b]:( RUN-DOWN… RUN OUT??[/b] Yes, this review probably lasts longer than the game itself. However, the biggest issue was a significant and overwhelming sense of “emptiness” be it in the architecture of the orphanage, the uneven exploration bit or the number of available scares. On the one hand, it’s laudable that they stuck to their guns and focus on establishing a solitary atmosphere. But on the other, it also points to many missed opportunities for those that live on more conventional “horror”. So if you’re expecting more of the EKG type of spikes and dips, you’ll let out a sigh and eye roll~ [b]:( NOT FLUFFY ENOUGH![/b] Same goes for the plot, which seemed to have been onto something and off to a phenomenal start. With the intro where you played from an orphan’s stunted perspective. But then that gets scrapped for the ex-teacher storyline which had a very fishy start… Like I still don’t get why she was there to begin with, nor was it properly explained. There is a severe gap between the past and present that is just very precarious. The dialogue at times is awkwardly phrased as more of out-loud thoughts. And there is a major underdevelopment as to what the [spoiler]abuse[/spoiler] entailed. It could just be totally random or unmotivated and besides, not everything needs to mean something. But as such, it is hard to empathize with the victims~ [h1]BUGS:[/h1] x Nothing out of the ordinary; I was shocked too! [h1]NITPICKS:[/h1] ~ Brightness slider asked over and over. Though I suppose it’s meant to be a one-off experience… ~ Progress saving is by levels… ~ Option for flashlight to be made available for the whole game! [h1]"-So No, It Ain’t HEAVEN. But It’s Alright."[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2702174148 [u]Last Words?[/u] A misunderstood soul that should’ve been longer in some parts & not rushed in others. Much of the horror is deliberately unseen, hence its mixed reception. But the twist puts the whole matter to rest~ If you like to unfold an orphanage horror story- although not ones as meaty like [url=https://steamcommunity.com/app/1609080/] Summer of ‘58[/url] or [url=https://steamcommunity.com/id/DeadeGuard98/recommended/1085160/] Palmyra Orphanage[/url] but still with its own unexpected convolution. If you love a solid effort at being disconcerting despite its brevity and hollowness, then pay a visit to Whitehaven at a discount~ [h1]7 / 10[/h1] [code]Sharing my stuffed toy with [b]Somnambulist Games[/b] and thanking them for the key![/code] [code]Don't forget to follow my curator [url=https://store.steampowered.com/curator/37670120/] DaRevieweD[/url] for more games!![/code]
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $9.1K | 60 | 57% | $4.99 | |
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| $9.1K | 137 | 74% | $2.99 | |
| $9.1K | 73 | 66% | $4.99 | |
| $9.1K | 85 | 81% | $4.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $23.9K | 218 | 80% | $7.49 | |
| $10.9K | 67 | 79% | $5.99 | |
| $615 | 11 | 73% | $3.99 | |
| — | 0 | — | — | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bardzo krótki i słaby horror, raczej bardziej dramat społeczny, nie warty swej ceny, nie polecam.
Tinha de tudo para se promissor e bom mas.. Quando vi Whitehaven na steam eu claramente comprei uma ideia dele, imaginei a temática de orfanato sendo bem aproveitada e um terror que fosse do mesmo peso de "Martha is dead". A imagem de venda do game da garota com olhos vedados é ultra mega foda, mais não condiz com nada amais. Foi um dos poucos games que comprei na promoção de Halloween 2022 achando que valeria a pena, mais de quem é a culpa pela expectativa alta? acredito que minha e é isso que não me fez nem pensar no reembolso na sua campanha de apenas 40 minutos. Sendo que você completa em 20 a 30 minutos se não se prender como eu nos 2 quebra cabeças mais complexos ( nem são tão complexos, apenas confusos e mal explicados). A ambientação e os sons são condizentes com o gênero terror, mais o game falta coisa !! É preguiçoso é desleixado, você tem uma lore de um orfanato inteiro em menos de 10 documentos.. O orfanato tem poucos locais, e se resume em menos de 5 chaves, é uma grande ideia desperdiçada. Esta com um recomendado na nota 5/10 na minha opinião. Para joga-lo e ser justo com seu dinheiro, leve em conta que : Campanha de 40 minutos e valor máximo para o pouco apresentado é a faixa de R$5.00 a R$8,00
White haven es impresionante, si lo que bsucas es pasar miedo este es tu juego. Unos gráficos más que decentes combinados con una ambientación sonora acojonante conseguirá meterte el miedo en el cuerpo. Además tiene los textos traducidos al Español. Ni una sola queja, desde luego le seguiré la pista a esta desarrolladora indie.
I didn't mind the game until the looping corridors and the moon puzzle. It seems that everyone is trying to hang on to the success of PT. Only problem is that only 10% of PT inspired games are actually good. I put up with it until the moon puzzle, and after twenty minutes, I gave up. Gave a lame clue, and then not even the subtlest hint on how to progress. You don't need looping corridors to make a horror game good! The puzzles beforehand were real good, but then it's almost like the developer gave up and just wanted to make the game longer to justify the cost... Wait until it's on sale, but only if you're desperate to play it.
played this for a hour and half and it was finished, just running round fetching things, iv played longer demos this could be a brill game with a bit more content and story to it. felt like it was just getting started and then it ended would not bother
No esta mal. Tiene unos cuantos buenos sustos y corto... cortísimo. Lo recomiendo cuando valga menos de un €
[h1] Genre [/h1] Ein kurzes First Person Indie Psycho-Horror Adventure [h1] Story [/h1] Wir spielen eine junge Frau die unter einer Psychischen Krankheit,aufgrund ihrer Vergangenheit leidet. Unser Psychiater ratet uns, den Ort aufzusuchen womit das alles angefangen hat. Dies tun wir und kaum dort angekommen, holt uns die Vergangenheit ein [h1] Gameplay [/h1] Das Spiel ist sehr kurz und man kann es in gut 45 Minuten durchspielen. Man macht an sich auch nicht viel sondern folgt der Linearen Story, geht im Prinzip von Raum zu Raum und löst 2 recht simple Rätsel. Atmosphärisch ist das Spiel gut gelungen und das Voice Acting ist ebenfalls ordentlich. Einziger Kritikpunkt wäre hier wohl der Grundpreis der für den gebotenen Content etwas zu Hoch ist [h1] Achievement Schwierigkeit 2/10 [/h1] Es gibt insgesamt 7 Erfolge. Hierfür muss man mit 6 Stofftieren im Laufe des Spiels interagieren und das Spiel beenden [h1] Pro/Contra [/h1] + Story ist OK + Grafik ist OK + Gute Atmosphäre + Voice Acting ist ordentlich + Achievements - Der Grundpreis ist zu Hoch [h1] Fazit [/h1] Das Spiel an sich ist völlig in Ordnung mit einer ordentlichen Story und guter Atmosphäre. Wie gesagt ist der einzige Kritikpunkt hier der Grundpreis, der etwas zu Hoch ist. Im Sale kann ich das Spiel aber definitiv Empfehlen wenn man denn Indie Horror Games mag 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow third group [/url][/list]
Underrated game, pretty good experience. Voice acting, and the story is really well made, interesting puzzles, does not rely on cheap jump scares. Music and design create an immersive atmosphere. Worth to buy if you like this kind of games!.
[quote] [th]关注[url=https://store.steampowered.com/curator/39039781]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。[/th] [tr][th]访问[b]斗鱼鱼吧社区[/b]参与互动,活动好礼送不停![/th][/tr] [/quote] 《白沙湾/Whitehaven》是由Somnambulist Games制作发行的一款第一人称恐怖探索类游戏。 为了调查一系列事件的真相,玩家扮演的女主教师返往多年前的工作地点白沙湾孤儿院,并在此地探索收集线索,随之最终的结局真相也渐渐浮出水面...... 虽然本作没有中文,但实际游玩影响也不是很大,因为整个故事的象征性意义较强且流程较为简短(1h左右),单靠理解也并不算太难。 场景内的解密设计中规中矩,虽然笔者有几次被谜题卡住,但其实只要多转转就能找到每个谜题所需的信息碎片,多留意和探索即可。 游戏的可重玩性一般,除非没有到处碰壁或全成就的话可以再重头再过一遍,找全场景内藏着的几只小动物的填充玩具并通关即可全成就。 游戏的整体画面质感倒不功不过,瑕疵感是有但也不至于太烂,主打的还是氛围效果吧,高能充其量就是一些吓人的音效和无害的“小别致”,真没必要瞅一眼封面就劝退走人。 需要改进的一点是交互性的选项可以绑定更多按键,如只要手电筒一遇黑就自动开,解密也纯自动响应反馈,玩法太过于线性,沉浸感匮乏较为严重。 至于bug的话,笔者也就在开头发电房那被卡住一次,整体问题不大。 综合考量的话,本作这个性价比就确实有点太低了,非骨折不建议考虑购买,对该类游戏感兴趣的玩具可以加个愿望单吃灰先。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
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