
The highly popular and quirky "idle game that you want to actively keep playing". Explore, craft, gather & manage resources, find secrets and build your base out of nothing! Buy land to explore and expand!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 44Kreviews | 89% | — | $7.2M |
| $19.99 | 3.8Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 947 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La existencia de ese árbol me está dando ansiedad; tengo que picarlo. OH DIOS MÍO, SALIÓ OTRO ÁRBOL, DEBO PICARLO. Y continué indefinidamente.
好玩啊,有生之年能等到联机版端上来吗
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Russian, Thai, Turkish, French
| $19.99 |
| 3.6Kratings |
| 84% |
| — |
| not modelled |
| $19.99 | 641ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 952 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
rejugandolo... este juego esta super infravalorado, quien diga lo contrario, que me haga un footjob con nata bro... y ya!
Гринд, Гринд, Гринд. Я начала играть в форагер уже очень давно, она была в семейной библиотеке в стиме, прошла до 27 уровня и резко стало скучно. Сейчас я в том прайме где хочется проходить игры на все достижения и я вспомнила о НЕЙ. В целом, игра мне понравилась. Скинчики, питомец котик, дроны, куча всяких разных построек и т д. о минусах: 1. НЕНАВИЖУ ледяного босса блин, вот всем сердцем - хотела я сказать когда не могла получить ачивку за 30 уровень бездны :), когда уже прокачаешься - попроще, но все равно очень бесит его стан. 2. Ачивка с миллионом монет с банков - спасибо за нее, теперь моему слабенькому ноуту придется ночами стоять с внимание: 54 банками. которые ЕЛЕ ЕЛЕ пытаются набить этот грустный лямчик.. 3. Бывают баги где разрешение экрана меняется, дроны снова становятся большими и т д 4. В конце игры просто гринд. Осталось прокачать только грустную книжку на один левел? для этого либо бить мобов либо в бездну, а так же сделать специальную сталь, которая делается из еще одной стали (и боссов..), которая делается из электросхем, которая делается из королевской стали (сорри если в названии ошиблась уже продала все кроме банков нафек) которая делается из обычной стали для которой нужен камень и золотые с железными слитками для которых моим бедным жезлам надо добыть руду)) ну примерно так, там конечно махинации пожестче. о плюсах: 1. ну скинчики реально мили крутые, можно разнообразить себя как захочешь 2. начало игры просто бомба, развивайся не хочу, в какую сторону не смотри всякие загадочки и данжи, всегда есть куда двигаться и развиваться и оно все тебе доступно! 3. Для творчества тоже дофига возможностей, ломай землю чтоб поставить 30 маяков, раздели свой остров на всякие зоны с добычей, с изготавливанием и т д, поставь трон себе со статуей, меняй цвет пола и короче строить всякие прикольчики круто (я все еще под впечатлением от зоны фарма с 30 маяками, это реально красиво и круто было) 4. На выбор куча всяких веток развития в начале, качай себе экономику?? или алтари?? или электросхемы?? аааа? что же мне нужно? - это круто. 5. На поздних стадиях очень приятно что где не пройдешь - те, кого ты раньше с трудом убивал или ломал эти камни, просто уничтожаются дронами, просто стираются в порошок и поднимаются ресы с этого всего. Даже боссы просто - иногда стоишь бьешь этого скелета жирного на 30 уровне, а сбоку от тебя другие боссы и мобы просто от дронов умирают (И ФЕЯ ЛЕДЯНАЯ ТА, О ДА, СПАСИБО ЧТО ОНА НЕ ЖИРНАЯ!!!!!!) В общем и в целом, не смотря на то, что в моем отзыве много минусов, я считаю что игра классная, стоит своих денег и всем советую хотябы пройти, не на все достижения как я конечно (если ты камикадзе - норм, проходи, но это часов 50 не меньше) игра оставляет положительное впечатление. 8/10
Eh, i tried a second playthrough recently, honestly, it's not a very well balanced game. For one, the level scaling is insane later on, like, it takes me over 100k exp to level up, and i'm getting 5-15 xp per mine/kill. You can make scrolls which give tons of experience but then that kinda defeats the whole purpose of level ups? Why should scrolls be almost the exclusive way to level up? xp should scale up as you progress but it doesn't really... The easiest way to get money is to just collect a bunch of low level resources and sell it in bunches. Gems are the most valuable thing, but they're necessary for EVERYTHING. You can get banks which gradually produce money, but they're not even worth it. Takes forever even with the bank upgrade Crafting anything takes far too many resources and resources are crafted extremely slow, especially late game ones... And on the topic of gems, you need 1 of each gem for many basic resources, the royal steel and the royal cloth. Earlier on you only get gems VERY rarely or from beating bosses or something, but it's hard to collect them. I know it's called "forager" but this game feels like a grindfest with many of these recipes, like, the next pickaxe takes 10 electronics. Electronics take a lot of resources to make as it is, but even once you have the resources it takes like 10 minutes to craft ONE. 3 minutes or so if you buy a power plant(which, you guessed it, costs electronics to make lol). Every time i craft something i look at the next recipe and go "What, it takes THAT much?!" lol, the requirements are way too high... as i saw people say online "it feels more like an idle game where you just sit around waiting for things to craft" lol. I was finally able to upgrade one factory to a nuclear one, only to find out it barely even goes faster and now it requires fuel, which is hard to craft and if it runs out it shuts down completely... Lastly, why in the world does it require poop to make land, and then they have a quest that requires 500 poop so you can't spend any of it to make any land, and poop is surprisingly difficult to get lol, there's a lot of ocean spots on the map that i want to fill in, but i need poop to craft land pieces and the only way to get poop is to either wait for animals to poop or craft animal food(which requires poop to craft btw lol) . Why in the world do land pieces require poop in the first place, am i just walking on poop everywhere?? lol I would like to add, the only reason i was able to suffer through 40 hours of this game is i was listening to podcasts and stuff while doing so. While i did two playthroughs of this game, I never got to the end the first time, then i did the second time only to realize it doesn't really HAVE an end... you just hit a wall and it's over. Well, there was a few more pickaxes and stuff to craft, but honestly it's like why spend hours crafting these insanely difficult tools when i already have all pieces of land
Game Crashes, Menu Crashes, Bugs and small details that can be fixed in 2 days not done for 6 years noice..... The game by itself is okay and fun but after hearing what and how the developer is i am thinking about my choises... PS: Game crashed every thime i try to get into settings. NOTING works and it is now ruined i cannot even do a achivvement run anymore.... BRUH
abandonware - runs horribly, buggy, boring after early game and lots of waiting
Started playing just to see what the game was about. A few hours later I’m collecting rocks, mining everything in sight and somehow still telling myself “I’ll stop after this one upgrade.” Really simple but ridiculously addictive. There’s always something to unlock or upgrade, so it’s very easy to lose track of time. Would recommend if you like games where you can turn your brain off and just grind.
It starts out interesting, with unlocking islands and exploring, but then it starts to feel like you're just chasing the next shovel upgrade, each one grindier than the last. My playtime reflects not just my game but my other family member, who feels similarly.
Terrible game and NOT worth more than $5. I only played it because I was too bored and tired and wanted something mindless, and had gotten this for free from a bundle. Even with those criteria, the game is terrible. [list] [*][b]It's an idle clicker in disguise, NOT a survival crafting game:[/b] Marketing and Steam tags might trick you into thinking it’s the next [i]Terraria[/i] or [i]Stardew Valley[/i], but it’s literally just a disguised incremental/cookie-clicker game. [*][b]The grind is endlessly shallow:[/b] Once the initial novelty wears off, you realize the whole core loop is just swinging your pickaxe at auto-spawning junk, holding down a button, and waiting on crafting timers. There’s virtually no mechanical depth underneath it. It becomes slower and slower and more and more grindy the longer you play. [*][b]Awful skill tree design:[/b] Half of the skill tree nodes are absolute junk. The developer didn't bother designing any meaningful progression. [*][b]No satisfying payoff or endgame:[/b] You grind resources to build machines to get better tools to... gather more resources slightly faster. There’s no huge goal or meaningful endgame content to hit, so it ends up feeling like empty busywork. [*][b]Zero challenge or tension:[/b] Combat is basic button-mashing, enemies are a joke, and dying barely punishes you (as you just respawn at the last auto-save which is usually like 30 seconds ago). If you're looking for any actual survival stress or tactical gameplay, you won't find it here. [*][b]Screen clutter becomes a total eyesore:[/b] Resources spawn back so ridiculously fast that your islands constantly look like a mess of rocks, trees, and random structures. Late game turns the screen into a chaotic blob where you can barely see anything. [*][b]Annoying inventory management early on:[/b] The game bottlenecks your progression hard at the start with tiny inventory space, forcing you to constantly dump or sell stuff just to keep picking up basic drops. [*][b]Abandoned and buggy:[/b] The game’s developer burnt bridges with their team and basically abandoned the project years ago, leaving lots of bugs, weird balance issues, and missing QoL features to rot. One of the most serious and stupidly designed bugs is that treasure dig spots only spawn in the desert but were meant to spawn everywhere. So to get rare treasures for progression, you need to either cover the whole desert with floor tiles to force the game to spawn the dig spots elsewhere. Or more commonly, build Shrines and repeatedly ALT-F4 and restart the game until the shrine offers the "Excavation" blessing which creates treasure dig spots all around the shrine. Seriously wtf. [*][b]Greedy developer:[/b] The developer still charges $20 for this unfinished, abandoned, buggy, glorified web browser idle game. He also threw his entire developer team under the bus by paying them less than minimum wage even after the game was a commercial success, which made the entire team quit. That is why the game is totally abandoned since 2021. [*][b]Doesn't respect your time:[/b] Achievements are exactly what you'd expect from Cookie Clicker games: "Spend years idling in the game until your banks have generated 1 million coins" etc. Keep in mind that fully upgraded banks with the "speed bonus for building next to other bank" still take like 10 seconds to generate 1 coin. So what are you supposed to do? Fill every island with banks and idle? What a "great" gameplay idea. It's so stupid and disrespectful to players. Another example of achievements is to cover every water tile with "landfill", which means placing around 2000 landfill tiles and ruining the aesthetics of the map. "Great" idea... [*][b]Very bad game design:[/b] There's a stunning amount of bad game design choices. The hotbar is a great example; it has 13 hotbar slots but 10 of the slots are permanently taken up by forced game tools, meaning you only have 3 slots for actual items. The inventory management is also clunky as hell; you can send items from your backpack to your vaults one by one with about 6 tedious button presses per item, but there's no way to send all compatible items to their associated vaults with one click. And every time you process an item (send it or sell it), your selection returns to the first slot of the inventory again, which means you gotta navigate to the next item yourself over and over again. All of this means that even at endgame, you waste a LOT of time clicking around in the clunky inventory. Wtf. Any game designer worth their salt would have fixed that design flaw immediately. There's tons of clunky design choices like that. It really feels like a cheaply made, poorly designed, poorly imagined and shallow indie game. [/list] Shallow "idle clicker" game. Awful graphics. Greedy developer. Abandoned and buggy. It's awful. Do NOT pay for this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 497 | 92% | — | |
| $38.1M | 66.5K | 93% | $19.99 | |
| $2M | 4.2K | 84% | $14.99 | |
| $1.8M | 2.5K | 90% | $19.99 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $65.1K | 152 | 69% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2M | 10.1K | 94% | $19.99 | |
| $7.2M | 3.8K | 80% | $59.99 | |
| $7.2M | 7.3K | 74% | $24.99 | |
| $7.2M | 12.3K | 97% | $24.99 | |
| $7.2M | 29.1K | 97% | $9.99 | |
| $7.2M | 14.2K | 96% | $12.99 |