
For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms. Set off on a single player experience or play cooperatively both online and locally.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 43.8Kreviews | 88% | — | $3.4M |
| $24.99 | 2.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра про то, как шпана пытается сдвинуться на 3 клетки вперед чтоб их ушатал гриб 8 уровня 10 сломаных оружий из 10
eyi
for the king это когда с шансом 95% у тебя 3/4 это промахи
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.67/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish, Japanese, Korean
| $24.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $3.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 941 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Terribly unbalanced. You are either godlike strong or the enemies are. The resources become more scarce as you play and more expensive, meaning when it gets harder, it becomes LITERALLY HARDER to PLAY. Gaining levels doesn't matter, because you will face enemies that are far stronger than you, and there is nothing you can do about it. You'll face off an enemy level 5, then follow step two of the quest and face one LITERALLY lvl 50 without character growth or tools changing. If you don't get from point A to point B fast enough, the map starts killing you 15 hp at a time. GAME OVER, no retry, you have to restart from scratch.
amazing game. played it all the time with my wife while i was deployed.
捏着鼻子忍受机制恶意玩了十个小时在最后关头坏档了导致所有努力全部白费的垃圾游戏
The game's rules are poorly written. Picking up a side quest and not being able to abandon it is ridiculous.
Eu eliminei ladrões, pássaros, triclopes e MAGOS DO CAOS! Para morrer em um jogo de cartas em uma feira...
o jogo foi feito nas coxa, cheio de bugs e mecanicas burras, é sem sentido ter mob que pode simplesmente quebrar seus itens, as fases são iguais, existem umas 6 delas, mas nada muda, o tempo de ocorrencia dos eventos é desleal, o metodo de save é burro, pra dizer o minimo, onde já se viu ter de sair do jogo para salva-lo? e ainda por cima, é possível perder um save inteiro por conta de algum bug bizarro, como por exemplo levar um dano aleatório do nada sem sofrer um ataque ou possuir condição negativa, a parte engraçada é que isso não pode ser desativado, eu não estava afim de jogar no modo morreu perdeu. por ultimo, não compre esse jogo, ele não foi acabado e os desenvolvedores não se importam com isso, é um produto enganoso, não pense nem por um segundo que por ele ter sido lançado a 8 anos está livre de bugs ou com mecanicas aperfeiçoadas, ele não está. muito potencial desperdiçado e preguiça obvia em todas as partes, da arte porca a programação disfuncional, eu amaldiçoo o dev que deu luz a tal atrocidade
[b] For The King [/b] - Это потрясающая пошаговая тактика с элементами рогалика, которая выглядит как безобидная настольная сказка, но на деле готова задушить вас при первой же возможности. Разработчики задумывали эту игру как весёлое кооперативное приключение для друзей, но я проходил её в соло, управляя всеми 3-мя героями в одиночку. И знаете что? Это было великолепно! [h2]Сюжет и Смертельные забеги :[/h2] Короля Фарула убил какой-то неизвестный наглец. Королевство погрузилось в Хаос, а на улицы выползла всякая нечисть. Королева в слезах объявляет мобилизацию и просит обычных работяг (от кузнецов до бродячих артистов) спасти страну. Вы собираете команду из трёх калек и отправляетесь в путь. Ваша главная задача - закрывать порталы, собирать лечебную траву и молиться, чтобы следующий шаг по карте не стал для вас последним. [h2]Игровой процесс и Власть Рандома :[/h2] Весь геймплей - это пошаговое перемещение по шестиугольным клеткам (гексам) и постоянная борьба с процентами вероятности. [list] [*][b]Боевая система :[/b] Чистая классика JRPG, но с нюансами. Каждое ваше действие, будь то удар мечом или заклинание, зависит от броска невидимых кубиков. Шанс попадания 95%? Готовьтесь к тому, что ваш персонаж промахнется, сломает оружие и получит по лицу от обычного гоблина. [*][b]Кооператив в одно лицо :[/b] Играть с друзьями, конечно, весело (особенно когда вы спорите, кому достанется вон те крутые сапоги). Но в соло-режиме есть свой кайф : никто не тупит, никто не ворует твоё золото, а все тактические ошибки - исключительно на твоей совести. Ты сам себе и командир, и пушечное мясо. [*][b]Экономика и Фокус :[/b] Золота вечно не хватает, цены в инквизициях растут с каждым ходом, а местная целебная трава (божбородка/ борода бога) ценится дороже золотых слитков. Спасает только механика "Фокуса" - очков, которые можно тратить, чтобы гарантировать стопроцентный успех действия. [/list] [h2] Итог : [/h2] Игра постоянно держит в напряжении. Таймер Хаоса тикает, враги становятся сильнее, а карта каждый раз генерируется заново. Это идеальный симулятор того, как три деревенских дурачка пытаются спасти мир, пока игра подкидывает им худшие броски кубиков в истории. Рекомендуется всем любителям пошаговых стратегий, даже если у вас нет друзей для коопа, как у меня! 1000 промахов при 99% шансе попадания из 10!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2.4M | 3.4K | 86% | $24.99 |
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