
For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms. Set off on a single player experience or play cooperatively both online and locally.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 43.8Kreviews | 88% | — | $3.4M |
| $24.99 | 2.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра про то, как шпана пытается сдвинуться на 3 клетки вперед чтоб их ушатал гриб 8 уровня 10 сломаных оружий из 10
捏着鼻子忍受机制恶意玩了十个小时在最后关头坏档了导致所有努力全部白费的垃圾游戏
想要畅快游玩这个游戏需要极高的配置,当然了我说的不是电脑配置。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.67/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish, Japanese, Korean
| $24.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $3.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 941 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Terribly unbalanced. You are either godlike strong or the enemies are. The resources become more scarce as you play and more expensive, meaning when it gets harder, it becomes LITERALLY HARDER to PLAY. Gaining levels doesn't matter, because you will face enemies that are far stronger than you, and there is nothing you can do about it. You'll face off an enemy level 5, then follow step two of the quest and face one LITERALLY lvl 50 without character growth or tools changing. If you don't get from point A to point B fast enough, the map starts killing you 15 hp at a time. GAME OVER, no retry, you have to restart from scratch.
fix the game crashing on start then fix the online not connecting then fix black screen when loading mp game yea no thanks
Great game- started playing it before starting For the King 2. I really enjoy it, but there are times where it is FRUSTRATINGLY hard. At some point I had to start save scrubbing because enemies would one shot me in dungeons. I think a lot of that comes with the fact that I wanted the higher lore payout (you get to buy more stuff from the shop faster), so beware of the "Lore Payout". Doing the game on Apprentice is NOT a bad thing. I went too high too fast. :p I LOVE the game. The simplicity and the way combat/ the world work is absolutely a masterpiece.
Such a cute game to play with friends. Really well made. Lots of hours of gameplay.
셋이하면 진짜 시간가는줄모르고 했는데 그게 단점이되서 시작을 잘 못함
I keep my neighbours on edge just so they never pick fights with me about ♥♥♥♥. Harmless stuff but I go out in the garden at like 4am and start chopping wood, I start screaming at 21:33 every evening before bed for exactly 4 seconds. I keep Master of Puppets playing on loop while im out at work. I left a dead rat on their doorstep just out of view of their ring camera, perfectly teetering it's point of view as to not be seen. I could go on but yeah just some stuff to take the edge off really
친구만 있다면... 친구만 있었더라면...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 16.2K | 71% | $8.49 | |
| $9.8K | 36 | 81% | $9.99 | |
| $18.3K | 41 | 63% | $14.99 | |
| — | 1.2K | 79% | — | |
| $2.9M | 33.1K | 89% | $3.99 | |
| $2.4M | 3.4K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 7.8K | 88% | $14.99 | |
| $3.4M | 17.8K | 49% | $7.99 | |
| $3.4M | 8K | 90% | $19.99 | |
| $3.4M | 4.6K | 84% | $29.99 | |
| $3.4M | 4.5K | 91% | $19.99 | |
| $3.4M | 10.7K | 65% | $9.99 |