
For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms. Set off on a single player experience or play cooperatively both online and locally.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 18 → 5.75/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 43.8Kreviews | 88% | — | $3.4M |
| $24.99 | 2.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
친구 없으면 사지마라
不好玩,别玩,对玩家很偏心,对新手很友好,区别对待
I'm enjoying this game, but good lord the RNG is hella punishing at times. I don't know how many times I've encountered enemies having 6 turns before my team does any kind of action. I've wiped almost immediately because of that; it's super swingy. However, on the other hand, I'm really digging the rogue-like aspects/RPG elements. The class names are funny, even though we all know what class they actually are. Just call a Fighter a Fighter, a Barbarian a Barbarian, etc. That's just my opinion though.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 17.8K | 49% | $7.99 | |
| $3.4M | 7.8K | 88% | $14.99 | |
| $3.4M | 8K | 90% | $19.99 | |
| $3.4M | 4.6K | 84% | $29.99 | |
| $3.4M | 9.5K | 87% | $14.99 | |
| $3.4M | 2.1K | 91% | $44.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 16.2K | 71% | $8.49 | |
| $9.8K | 31 | 81% | $9.99 | |
| $18.3K | 41 | 63% | $14.99 | |
| — | 1.2K | 79% | — | |
| $32M | 33.1K | 89% | $39.99 | |
| $2.4M | 3.4K | 86% | $24.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 3.67/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish, Japanese, Korean
| $24.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $4.99−80% | — | — | — | not modelled |
| $3.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常值得和好朋友一起玩的游戏,一个悠闲的下午,一杯咖啡,窗外温和的阳光洒进卧室,只需要放慢节奏像下棋一样点点鼠标就能收获的快乐多么难能可贵。美中不足的就是网络不太稳定
Joguinho viciante... um clássico RPG pra quem é nerd!!
NICE GAME ^^b
ㅋㅋ 장인단계 한판만에 깨면 반포자이
great game.
小时候看游戏视频,对这游戏产生极大的兴趣,现在购买来体验了一下,这游戏游玩性很高,和朋友联机最好,但这游戏的概率真恶心人,属性最高叠到95,95%的概率失败好几次,我都不知道是我运气太烂还是这游戏本身就不想让我通关,凭什么小怪运气好,次次满格,伤害还那么高!简单难度我都打不下去了,圣坛碎了满世界,就没好好活过一次。总之,运气不好的人别玩,会被气死的。我买这游戏就当回顾童年了
桌游肉鸽联机神作,全靠骰子定生死,脸黑团灭笑到吵架,内容打磨到位,三人组队闯关氛围感拉满。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.