
For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms. Set off on a single player experience or play cooperatively both online and locally.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 43.8Kreviews | 88% | — | $3.4M |
| $24.99 | 2.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 934 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
建议游戏改名叫《为了掉线》 ,这么多年还不出本地联机是人啊?
ass game design
Игра полный кал, баланса нет от слова совсем, даже на самом легком уровне сложности тебя ♥♥♥♥ какие то бомжи с улицы, [spoiler] финальная башня ещё больший бред чем путь до неё, 4 этажа с элементалистами, у всех ♥♥♥♥♥♥ резист к оглушению, а финальный босс основной компании это ♥♥♥♥♥♥ х2 на палочке, весь фокус улетает от одной его тычки, просто ебануто бафает себя на 76 брони, когда оружие на 11 уровне сносит самой сильной атакой 72,[/spoiler] разрабы, я вам в руки срал, почините баланс в своей ♥♥♥♥♥♥ игре, очень сочувствую тем 1.3% игроков которые прошли основную компанию на мастере и тем 4% кто прошел её на путешественнике. Пис
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.67/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish, Japanese, Korean
| $24.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $3.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 940 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
o jogo foi feito nas coxa, cheio de bugs e mecanicas burras, é sem sentido ter mob que pode simplesmente quebrar seus itens, as fases são iguais, existem umas 6 delas, mas nada muda, o tempo de ocorrencia dos eventos é desleal, o metodo de save é burro, pra dizer o minimo, onde já se viu ter de sair do jogo para salva-lo? e ainda por cima, é possível perder um save inteiro por conta de algum bug bizarro, como por exemplo levar um dano aleatório do nada sem sofrer um ataque ou possuir condição negativa, a parte engraçada é que isso não pode ser desativado, eu não estava afim de jogar no modo morreu perdeu. por ultimo, não compre esse jogo, ele não foi acabado e os desenvolvedores não se importam com isso, é um produto enganoso, não pense nem por um segundo que por ele ter sido lançado a 8 anos está livre de bugs ou com mecanicas aperfeiçoadas, ele não está. muito potencial desperdiçado e preguiça obvia em todas as partes, da arte porca a programação disfuncional, eu amaldiçoo o dev que deu luz a tal atrocidade
Игра отличная качал персонажа 2 часа что бы потом застрять на отрове иза кракена В общем очень нравится игра классная жаль что иногда душит
Parece os jogos de celular que te obrigam a pagar para você progredir, mas sem a opção de pagar. Tinha tudo para ser legal, no início até se diverte. Mas é um jogo de azar totalmente punitivo, não precisa de habilidade ou inteligência. Tentei rejogar depois de alguns anos e continua só irritando.
95 процентов на то, что обзор будет положительным. абьебался божбородки, въ-♥♥♥♥ всё золото в казино. 10 прожженных кресел из 10.
игра про то, как шпана пытается сдвинуться на 3 клетки вперед чтоб их ушатал гриб 8 уровня 10 сломаных оружий из 10
Terribly unbalanced. You are either godlike strong or the enemies are. The resources become more scarce as you play and more expensive, meaning when it gets harder, it becomes LITERALLY HARDER to PLAY. Gaining levels doesn't matter, because you will face enemies that are far stronger than you, and there is nothing you can do about it. You'll face off an enemy level 5, then follow step two of the quest and face one LITERALLY lvl 50 without character growth or tools changing. If you don't get from point A to point B fast enough, the map starts killing you 15 hp at a time. GAME OVER, no retry, you have to restart from scratch.
친구만 있다면... 친구만 있었더라면...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 16.2K | 71% | $8.49 | |
| $9.8K | 36 | 81% | $9.99 | |
| $18.3K | 41 | 63% | $14.99 | |
| — | 1.2K | 79% | — | |
| $2.9M | 33.1K | 89% | $3.99 | |
| $2.4M | 4.7K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 7.8K | 88% | $14.99 | |
| $3.4M | 17.8K | 49% | $7.99 | |
| $3.4M | 8K | 90% | $19.99 | |
| $3.4M | 4.6K | 84% | $29.99 | |
| $3.4M | 4.5K | 91% | $19.99 | |
| $3.4M | 10.7K | 65% | $9.99 |