
For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms. Set off on a single player experience or play cooperatively both online and locally.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 43.8Kreviews | 88% | — | $3.4M |
| $24.99 | 2.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 934 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
从体验上来说真的很想打差评,负反馈太强,养成运营半天比不过运气差一回。哪怕局外养成解锁了新的学识也还是要看脸,没什么养成的乐趣,运气占比太大,从这一点来讲还是神界原罪的体验好得多(比博德之门也好得多)。 但是从游戏质量和性价比来讲还是给个好评算了。 估计不会再打开了
一般,刚开始好玩,很快就不新鲜了,任务模块基本一致,走路选格相当麻烦,概率类战斗看似新颖但是很恶心人,有时候百分之八十的命中率连续两次不过(百分之四的概率),并不算稀有但是真的很恶心人,后面就感觉蛮无趣的了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.67/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish, Japanese, Korean
| $24.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $3.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 940 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра полный кал, баланса нет от слова совсем, даже на самом легком уровне сложности тебя ♥♥♥♥ какие то бомжи с улицы, [spoiler] финальная башня ещё больший бред чем путь до неё, 4 этажа с элементалистами, у всех ♥♥♥♥♥♥ резист к оглушению, а финальный босс основной компании это ♥♥♥♥♥♥ х2 на палочке, весь фокус улетает от одной его тычки, просто ебануто бафает себя на 76 брони, когда оружие на 11 уровне сносит самой сильной атакой 72,[/spoiler] разрабы, я вам в руки срал, почините баланс в своей ♥♥♥♥♥♥ игре, очень сочувствую тем 1.3% игроков которые прошли основную компанию на мастере и тем 4% кто прошел её на путешественнике. Пис
오 할만하네 왜 재밌지? 하면서 하다 보니 10시간이 지나있었습니다
垃圾游戏,网是会掉的,95%是等于0的,怪是开挂的,人是玩了就死的
建议游戏改名叫《为了掉线》 ,这么多年还不出本地联机是人啊?
For the King é um RPG de estratégia em turnos que mistura elementos de roguelike e jogo de tabuleiro, oferecendo uma experiência única, desafiadora e altamente rejogável. O título se destaca por sua proposta cooperativa, pela diversidade de classes e pela geração procedural dos mapas, mas também apresenta alguns pontos que podem ser considerados negativos, como a curva de aprendizado íngreme e a repetição inicial necessária para desbloquear conteúdo. Entre os aspectos positivos, o jogo brilha no cooperativo estratégico, que incentiva a comunicação e o trabalho em equipe, tornando cada partida memorável. A variedade de classes garante estilos de jogo distintos e aumenta a rejogabilidade, enquanto os mapas aleatórios e o sistema de Lore reforçam a sensação de progressão recompensadora. Além disso, a atmosfera única, que mistura estética de tabuleiro com narrativa emergente, cria uma identidade própria. A trilha sonora imersiva contribui para a sensação de aventura épica, e o equilíbrio entre sorte e habilidade adiciona imprevisibilidade sem comprometer o mérito da estratégia. Por outro lado, a curva de aprendizado pode frustrar jogadores iniciantes, já que o jogo não explica todas as mecânicas de forma clara. A repetição inicial para desbloquear conteúdo pode ser cansativa, e a dificuldade punitiva exige paciência e persistência. Além disso, a interface simples pode parecer pouco polida em comparação com RPGs de maior orçamento. Concluindo, For the King é uma joia indie que se destaca pela cooperação, rejogabilidade e atmosfera única, oferecendo aventuras sempre diferentes e recompensadoras. Embora exija dedicação para superar sua dificuldade inicial, o jogo recompensa cada tentativa com aprendizado, desbloqueios e momentos épicos em grupo. É uma experiência ideal para quem busca estratégia profunda, narrativa emergente e diversão compartilhada.
желаю разработчику не прокнуть операцию на сердце с 90% шансами на успех
Прокляни меня рандом, что за чудная игра! For The King - это: - Когда достиг капстат, но прокает 0\4 - Когда стеклянные пушки лопаются на первом мобе - Когда друг скупает все божбородки и готов биться за них (против тебя) - Когда выпадает классный лут на друга и вместе передачи ему начинается Поле Чудес - Когда Вексор чорт старый - Когда увернулся от 10+ атак подряд, но не от атаки с меткой смерти - Когда Засада и Прокрадывание становятся тебе ближе родных - Когда берешь перса, который понравился, не догадываясь, что он калич тот еще - Когда из трех кентов враги всегда целят тебя - Когда срочно нужен постоялый двор, а занять деньги на него у друга нужно в ирл (отдавать с процентом) - Когда имеешь на счету 2000+ монет и начинаешь дикую лудку в Игорном домике - Когда спустя десятки ретраев хочешь еще Спасибо этой игре за море эмоций)
Il titolo non è terribile, naviga nella fascia della sufficienza, ma vista la sua legnosità, la sua interfaccia poco chiara, le sue convoluzioni e scelte di design discutibili, non mi sento di consigliarlo, specie in un genere dove esistono centinaia di altri esponenti, compreso lo stesso seguito che sono molto curioso di provare. Resta un tattico a turni che può dare delle soddisfazioni e che è recuperabile oggi al prezzo di un caffè, oltre questo non vedo altri reali motivi per giocarlo. Cheers...per il Re!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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