
For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms. Set off on a single player experience or play cooperatively both online and locally.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 43.8Kreviews | 88% | — | $3.4M |
| $24.99 | 2.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 952 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
蠻好玩的遊戲,簡單版的龍與地下城
fire game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.67/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish, Japanese, Korean
| $24.99 |
| 2.3Kratings |
| 80% |
| — |
| not modelled |
| $4.99−80% | — | — | — | not modelled |
| $3.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
очень кланая игра всем соетую
Super jeu, Bonne durée de vie, PAS DE MISE A JOUR, n'acheter pas le 2 le 1 es 1000x mieux. Je recommande.
This game is a very good game. Its a roguelike board game that is very challenging and will require you to strategize, and to use every resource to your advantage, including time. unlike most other games the game is actually time sensitive where the world ending threat will cause a game over if you take too long to complete objectives(However, the game presents optional side quest objectives that if completed will give you extra time to complete the rest of the main objectives so if you accidently waste too much time its possible to recover. so its a mechanic that's present, but does its best to not be annoying, and the speed can be customized to your liking) However, this game is not an instant buy for a few reasons for some people, as I will state below. This game is incredibly difficult, so much so that you are expected to fail on your first few attempts, The game even has an in-game pop-up message that will appear when you load the game indicating this to you. and if you fail, you have to start the campaign all the way over from the beginning, since this game is a roguelike so perma-death is present here. So if you don't like difficult games then this isn't the game for you. However, the game does have customizable difficulty settings so you can make the game easier or harder depending on what difficulty you feel like playing on. When you fail, you earn currency(lore points) to use in the lore store. In the lore store you can buy new classes, friendly encounters, and equipment from the store by earning currency in your campaign runs that will help make your future runs easier. These upgrades are permanent, and will persist for all future campaigns. Secondly, The game has a slight design flaw that can make it feel awkward to play alone. The game was designed as a 3 player board game, so while it is technically possible to play it solo it can feel awkward as you end up controlling all 3 player characters, so it ends up being you playing as 3 players. Normally its 1 player character per player, so if you play solo you end up being all 3 player characters. however, this isn't really a huge issue, its just something to keep in mind if you don't like that sort of thing. However the main reason I say this is a design flaw is because the game is 3 player. so if you try playing multiplayer with 1 other person and end up trying to play 2 player, it wont really work as it will be one person controlling 2 characters while the other only controls one character. So your friend has to end up watching you take 2 turns and deal with 2 characters while they only get one turn and one character, which can feel unfair, especially since each character doesn't get their own gold reward, gold is spilt among the 3 characters, so you end up getting more gold than your friend does. so really this game is either 1 player or 3 player due to the weird way it was designed. However, I will say this. the game is possible to play with only 2 player characters, so it is possible for each person to control only 1 character. however the game was balanced around 3 players, not 2. so if you decide to do this, it will make the game considerably more difficult to beat. These are just very minor issues though that don't impact the quality of the game all that much but still are worth mentioning, if you can ignore these issues and you're a person that likes difficult games that push you to your limits and make you think strategically then this game is for you. This game is a very good game that I have been playing solo and with 2 of my friends for a few years. Oh, and if you're wondering why my hour count is so low, that's because I played it on the PS4 before I ended up switching to steam, so that's why my hour count is so low despite me saying that I've played for a few years.
和朋友一起很好玩
Peak Game the Vale Imp is the hardest enemy
♥♥♥♥ rng game
молодцы
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 17.8K | 49% | $7.99 | |
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| $3.4M | 4.6K | 84% | $29.99 | |
| $3.4M | 1.8K | 93% | $44.99 | |
| $3.4M | 10.7K | 65% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 16.2K | 71% | $8.49 | |
| $9.8K | 36 | 81% | $9.99 | |
| $18.3K | 41 | 63% | $14.99 | |
| — | 1.2K | 79% | — | |
| $2.9M | 33.1K | 89% | $3.99 | |
| $2.4M | 4.7K | 86% | $24.99 |