
For Honor is a groundbreaking team-based PvP melee fighting game where Knights, Samurai, Vikings, Wu Lin, and more clash in endless battles. Pick unique heroes and master intense 4v4, 2v2, or 1v1 battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2598 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Most of my playtime is on Ubisoft Connect, I have around 1.5k hours total. This game went to ♥♥♥♥, but it also has a special place in my heart because it was the very first game I played that got me into content creation. Most of my memories are from Season 2 since that's when I joined, For Honor had plenty flaws at the time but also an identity. It was fun, chaotic and completely broken. For Honor is no longer as fun or unique, most of the emotes and executions are either copy pasted or outdated memes that are meant to be funny I guess? I largely preferred when the game took itself seriously while still having some humor. Marching Fire was probably the last good Season despite the controversy, I loved Breach a lot. But most importantly, the love of my life was always there to support me. We've been through so much together until the very end. Isn't that right, Shugoki?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #56, worst US #98 · 7 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 23.57/day in the week to Jul 24 → 39.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +2 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incompetence leading to pulling support for Linux from a game released in 2017 is crazy.
EAC is not the move. Killing Linux support is not the move. Making a 10 year old fighting game no longer work on my Steam Deck is extremely anti-consumer.
Lazy bastards got rid of linux.
i don't play this game much but when i did, it was on linux please reconsider kthx
played from ubisoft and back to played in steam because i change to used linux. and new update add Anti-cheat for blocking linux user. :( since this game have a less player from peaks time, new hero broken balance. Hope ubisoft use a brain for making decision, not a stake-holder decision.
Another Linux user here adding my "No I do not recommend" review.
Ubisoft made the a silly move on blocking play on steamOS machines. Do not spend money on this game and do not play it until steam is not intentionally blocked and allows steam deck, steam machine, steamOS and any other linux distro to play. I bet there are more windows cheaters than linux cheaters.
I was aiming to come back to this game at some point to finish up the story and maybe write a proper review, but unfortunately Ubisoft has forced my hand. I just received an email today that tells me they are ramping up anticheat measures, and so, very soon, 'FOR HONOR' will no longer be available to Linux users. So for that reason alone: I don't recommend this game. Now, onto my conspiracy theory. In this same email, they also shill something called 'Xbox Cloud Gaming'. Here is the full paragraph: "This means that For Honor will no longer be playable natively on Steam Deck starting September 10. We will keep looking into ways to improve anti-cheating on Linux with the possibility of reopening the platform in the future and in the meantime, we would like to invite you to benefit from cross-progression and join the fight on cloud gaming services like the Xbox Cloud Gaming which runs natively on Steam Deck." I don't know if you've noticed, but I have noticed a trend personally in the past year or two of random ass games, specifically popular multiplayer games made in the west, games that have not used anticheat or haven't had a reason to use anticheat, etc, so on, suddenly making the decision to go all-in on kernel-level anticheat. Actually, speaking of which - I wonder if that's what they're planning to implement, since anticheat measures such as EAC and I believe also at least some versions of BattleEye, do actually work on Linux. There's other anticheat solutions as well that work, it's not just those. Anyway, my conspiracy theory is this, that Microsoft is paying off these publishers, and asking them to implement anticheat into their games, in an effort to help curtail the growing Linux userbase. The thing that kept most people off of Linux for a very long time, is games. One of the things that built Windows in fact, was games, this is way back in the day. So Microsoft has to be at least partially aware of this thing. So with the advent of games, like the Battlefield series for example - huge series, very popular - suddenly incorporating kernel-level anticheat plus TPM, Trusted Computing, what have you, I suspect Microsoft is like trying their best to stop a wider Linux adoption by targeting the bigger multiplayer games. Mass appeal video games that, they hope, will kill the Steam Deck and Linux dead. This is just a conspiracy theory, of course, but it just feels too strange to me that so many games... I mean, look at Battlefield 1, that game is like a decade old now but very recently, in the past year or two, they suddenly added anticheat to it, preventing it from running on Linux computers.
"We are removing For Honor from the Linux platform to ensure a safer environment for our players as we cannot meaningfully deploy protection on this platform. This means that For Honor will no longer be playable on Steam Deck starting September 10th. We will continue to investigate different ways to improve our anti-cheat with the possibility of reopening the platform in the future."
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $102M | 117.1K | 89% | $49.99 | |
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| $7M | 12.5K | 64% | $24.99 | |
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| $7M | 9.6K | 67% | $19.99 | |
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| $7M | 28.4K | 91% | $9.99 | |
| $7.1M | 28.6K | 89% | $9.99 |