
Lead nomadic families through the Stone Age in this turn-based 4X strategy game with in-depth characters, cultures, and ecosystems. Explore the wilderness, hunt megafauna, outsmart competitors in trade & autobattler combat. Discover fire, agriculture, politics... and survive to tell the tale.
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About

Lead nomadic families through the Stone Age in this turn-based 4X strategy game with deeply simulated characters, cultures, and ecosystems. Explore the vast wilderness, gather and trade scarce resources, and stand your ground in risky autobattler combat. Discover fire, domestication, politics—and survive to tell the tale.
Experience what prehistoric life was like by diving into this exploration of ecology, paleolithic societies, and the origins of culture.

Before agriculture and settlements, we spent hundreds of thousands of years as nomadic hunter-gatherers. Guide your people as you migrate through harsh climates, each posing unique challenges.

Manage the relationships between individuals, families, and tribes. Watch your collective adapt over countless generations. Beware the unintended consequences current choices can have on your great-great-great-grandchildren.

Optimize your strategy before each autobattler skirmish, because a warrior is not just a warrior. When one falls in combat, the tribe loses not only a fighter but also a skilled hunter, family member, and carrier of hard-won wisdom passed down through the ages.

Hunt, gather, and extract resources from the ecosystems around you, but tread carefully: nature is ruthless and you are at its mercy. Maintain the natural equilibrium or face sudden and unexpected challenges.

Technology: a tech tree spanning the Pleistocene up to the start of the Bronze Age, covering skills from controlled fire and cooking, through domestication and agriculture, all the way to megalithic construction and the first cities.
Culture: shape your tribe’s unique culture, with evolving cultural norms that differentiate you from your neighbors, affecting trade and war.
Economy: resources are finite and their extraction affects the environment.
Ecology: 9 unique climates, each with a complex and dynamic food web.
Procedurally generated Earth-like maps based on realistic climate simulations.
Many generations of deeply simulated individuals with heritable traits, all affecting various game systems.
Narrative events that can alter the trajectory of your entire tribe.
Social Networks: Dynamic social network visualization, enabling a new way to understand and manage family trees and relationships between members of your band.
Diplomacy: trade, fight, or collaborate with other tribes.
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Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel ist sehr unterhaltsam und motivierend, die Spielmechaniken greifen gut ineinander. Sowohl die sesshafte als auch die nomadische Lebensweise haben ihre Vorzüge. Gerade zu Beginn des Spiels ist jeder Zug und jede Entscheidung wichtig. Das Balancing muss noch verbessert werden. So ist Training eine sehr wertvolle Ressource, Produktivität, Forschung und die Spiritualität hingegen kommen von ganz alleine. Auch sind die Siegpunkte zu schnell zu erreichen - ich war noch nicht mal eine Proto-Zivilisation und hatte beim Forschungsbaum noch viel unerforscht, da hatte ich schon gewonnen. Vielleicht lassen sich die Karten auch noch etwas interessanter gestalten. Ich werde in ein paar Monaten wieder eine Runde spielen und bin gespannt, wie sich das Spiel weiterentwickeln wird.
Interesting and compelling so far, looking forward to playing more and seeing more of how it develops in the future.
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Languages: English
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great little game with a lot of promise! The developer is active within the community, taking feedback on gameplay and features and actively implementing them!
A neat, well-made variation from the typical 4x formula, with its own unique opportunities and challenges resulting from the nomadic nature of your tribe and its integration into the local ecosystem. I'm enjoying learning how to play while running a warlike tribe that roams around slinging obsidian at people and taking all their stuff. As the saying goes, "The meek shall inherit the Earth...but in the meantime, the strong are going to have a field day."
Very unique and a lot of fun. If you tried the demo and got your ass kicked, I did too. Tried some new thinking today and got my first Win. Tons of different things to try out. Multiple map types. You are not forced to play a specific way besides accumulating victory points.
Interesting concept and fun game.
I have been looking forward this game for a while now! It isn't my usual type of game, but I really enjoy the stone age concept and the art style. The food web concept is especially nice, and I am curious to try different strategies over my next play throughs.
Well worth the money. A fun and unique look at stone age to bronze age humanity, within a strategy game context.
Put a lot of hours into the demo, and the full release gives even more of the great experience. Your tribe needs to adapt constantly to stand, and managing these systems feels very engaging but not overwhelming. There are different playstyles and strategies, and those are distinct enough. Well done and worth the price.
Having played quite a bit I really like the game and the atmosphere. The base loop pulled me in, I wanted to continue playing when I had to stop. I was thinking about the game while not playing. These are all great signs! My biggest issue is UX. More specifically, the unnecessary clicks I need to click every turn while giving orders to my bands. This is core loop, it needs to be smooth and fast. Other than that the game could use a bit more depth as some systems do seem half-baked. A really good game, non the less.
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