
Lead nomadic families through the Stone Age in this turn-based 4X strategy game with in-depth characters, cultures, and ecosystems. Explore the wilderness, hunt megafauna, outsmart competitors in trade & autobattler combat. Discover fire, agriculture, politics... and survive to tell the tale.
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About

Lead nomadic families through the Stone Age in this turn-based 4X strategy game with deeply simulated characters, cultures, and ecosystems. Explore the vast wilderness, gather and trade scarce resources, and stand your ground in risky autobattler combat. Discover fire, domestication, politics—and survive to tell the tale.
Experience what prehistoric life was like by diving into this exploration of ecology, paleolithic societies, and the origins of culture.

Before agriculture and settlements, we spent hundreds of thousands of years as nomadic hunter-gatherers. Guide your people as you migrate through harsh climates, each posing unique challenges.

Manage the relationships between individuals, families, and tribes. Watch your collective adapt over countless generations. Beware the unintended consequences current choices can have on your great-great-great-grandchildren.

Optimize your strategy before each autobattler skirmish, because a warrior is not just a warrior. When one falls in combat, the tribe loses not only a fighter but also a skilled hunter, family member, and carrier of hard-won wisdom passed down through the ages.

Hunt, gather, and extract resources from the ecosystems around you, but tread carefully: nature is ruthless and you are at its mercy. Maintain the natural equilibrium or face sudden and unexpected challenges.

Technology: a tech tree spanning the Pleistocene up to the start of the Bronze Age, covering skills from controlled fire and cooking, through domestication and agriculture, all the way to megalithic construction and the first cities.
Culture: shape your tribe’s unique culture, with evolving cultural norms that differentiate you from your neighbors, affecting trade and war.
Economy: resources are finite and their extraction affects the environment.
Ecology: 9 unique climates, each with a complex and dynamic food web.
Procedurally generated Earth-like maps based on realistic climate simulations.
Many generations of deeply simulated individuals with heritable traits, all affecting various game systems.
Narrative events that can alter the trajectory of your entire tribe.
Social Networks: Dynamic social network visualization, enabling a new way to understand and manage family trees and relationships between members of your band.
Diplomacy: trade, fight, or collaborate with other tribes.
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Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A Great potential Enjoyed the game a lot also the developers are very responsive for sure I will come back to play this game more than one time
great game! i love 4x games, and this one is a great one!! i am very interested in keep playing it! it has the depth of a 3a 4x game and has awesome art design as well, usually indie games in this genre have bad graphics, this one stands out among the other ones in depth and in quality! keep up the awesome work, please add dlc in the future, also loved to see a dlc expanding more into the first civilizations, before the all the great empires, the rising of great man, also more flavour expanded! but anyhow is already fullgame!!! try it out!!
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Languages: English
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, even though is small in terms of content, everything is well done. Recommend to those who like old style 4x. Said that, hope the devs adds bigger victory points, so we can actually build settlements
It's not very replayable, but overall it's pretty good.
Lacking the basic match customizations that these sort of games need. Cannot turn off forced victory points as an objective. I just want to continue to play this game.
I'm really impressed with this. A 4x that can be finished in 6 hours. None of the weirdness around "Why are my tanks only marginally quicker than stone-aged warriors?" because all of the units are stone-aged warriors (and the ones on horses can go a LOT quicker). Battles are a refreshing change of pace, too. You don't typically fight until one side or the other is destroyed, you fight until you've scared them off, or stolen their stuff, or stolen their children. Or until you've killed at least one warrior (and probably gotten a whole bunch of people on both sides injured). Speaking of interesting decisions, hunting has an impact on the local ecosystem. Sure, you _can_ hunt the local rats to extinction, but should you?
Very cool game!
Short and sour. Great if you played Civilization and though that it would be really improved by constantly getting ♥♥♥♥♥♥ by everything.
Well worth the price. It has tons of options and interconnected systems for emergent creativity.
Game is fun, challenging, and replayable. UI is easy to learn as you go. Worth the price.
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