
Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a deadly fog descends upon the world, the future of humanity rests in your hands! Assemble your train to determine your starting deck, plot your path through the bandit-infested world, and prepare for high-octane turn-based tactical battles where powerful synergies, clever positioning, and carefully planned chain-reactions determine the victor.

Choose from a variety of locomotives, carriages, and drivers to lead your expedition, with each decision adding a different set of cards to your starting deck, impacting the options and abilities you’ll have access to throughout your run. Gather resources to upgrade or purchase additional carriages that add more tactical tools to your deck as you journey through the fog and face off against a growing variety of enemy types with unique weapons, traits, strengths, and weaknesses. Will you rely on the spread and firepower of a minigun to quickly dispatch your enemies, use artillery to violently force chasing vehicles off-course, or hunker down behind shields and ram through your foes instead?
From hackers that can deploy decoys and take control of enemy vehicles to cranes that can push them around the battlefield, there are many ways to overcome the danger posed by the bandits and their leaders. Secure unique card upgrades and experiment with unexpected combinations to reveal powerful synergies – each with their own risks and opportunities.

With only a limited number of action points to use per turn, meticulous planning and careful execution will level the playing field as you face an enemy that constantly outnumbers and surrounds you. Force the enemy into the path of oncoming environmental dangers, push them off cliffs and into each other, or trick them into attacking one another as they telegraph their moves so you can plan yours. A clever use of Coal combined with a well placed Artillery Shot can force an enemy onto the tracks in front of you, only to be immediately crushed under your wheels. That same Artillery Shot could be used to destroy a leading vehicle and send it tumbling backwards to damage (and possibly destroy) everyone driving behind it, potentially paired with hacking cards that give you a chance to line more vehicles up first. The right order of operations will allow you to devastate the enemy convoys.
With over 170 cards featuring various status effects, support capabilities, damage outputs, and more, you’ll want to build a train that matches your preferred playstyle and unlocks powerful opportunities. Collateral damage, chain reactions, and manipulating the battlefield are all critical elements en route to victory.

Travel from region to region as you race to the edge of the fog, picking and choosing your path depending on a region’s specific modifiers and special rewards on offer. Branching paths within a region further allow you to finetune your route to the final destination based on the risks and rewards presented by each node along the way, ranging from battlefields to friendly waystations where you can upgrade and repair your train.
Every battlefield is different – some will see an ally come to your aid, others will give you less room to navigate and dodge the enemy, while still others might take place along the edge of a cliff creating a constant environmental hazard to use against your enemies. Many battlefields will offer a combination of factors that can help or hinder your advance, rewarding you with additional cards, modifiers, and scrap resources to use on your journey ahead. Chop shops and depots allow you to repair your carriages and locomotive, potentially giving you the opportunity to upgrade them and unlock additional cards, or buy and sell carriages to further modify your deck. Meanwhile, random encounters can provide rare opportunities in an otherwise unforgiving landscape, and boss battles at the end of each region will pit you against special characters on the battlefield, each with their own unique backstories and abilities to go with them.
Metaprogression allows you to unlock additional carriages, drivers, and locomotives to seek out new combinations and opportunities for future runs, or focus on upgrading your favorites to unlock even more cards to use in combat – the bandits are relentless and unforgiving, and while your choices during a run will have a significant impact, your choices between runs can unlock entirely new options to explore.
Fogpiercer puts you at the head of a rampaging train as it races towards safety and the future of humanity – intense turn-based tactical battles will see you constantly outgunned and outnumbered, but a shrewd tactician will always find a way to keep things on track.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 534 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Turn-based Convoy, if you remember that game; quick and fun, and it runs smoothly way below the minimum indicated system requirements <3
I've been a fan of the game for a long time, playing various versions of it on conferences or in playtests and I was really looking forward to the full version. And I love how it turned out! Fogpiercer is full of cool, fresh and interesting ideas. The combination of deckbuilder with tactical positional combat is done really well and can lead to super satisfying turns where you knock 5+ enemies into each other, blowing them up in the process. Pushing enemies around or throwing them off a cliff with artillery shells never gets old. The whole game is also super snappy and polished, with very cool visual style and music. And it plays especially well on Steam Deck. If you like these kinds of games and are looking for something fresh that's clearly been done with a lot of love and care, I think you can't really go wrong with this one
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
| $19.99 |
| 4ratings |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 534 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I only played for about an hour, but Fogpiercer just doesn't really come together for me. You control a train that drives on a one-lane track, and try to resolve combat encounters where enemies swarm around you. You can have several different carriages with different cards, and killing enemies causes them to skid backwards, causing damage to anything on the way. Some cards can also push enemies into each other, shield your train etc. It seemed like a very interesting concept I was happy to drop some money on, but it just doesn't really feel satisfying. First of all, enemies pretty much always have the advantage. Enemy vehicles can move around freely around your train, whereas you are (obviously) limited to the track. You can move your train back and forth the (very limited) area to dodge attacks, or shield carriages so they don't take damage. It is very similar to Cobalt Core in that regard, though in Cobalt Core you have more room to maneuver and fight back. Here, every carriage has two or three health, at least at the beginning, and if a carriage gets destroyed, all of its cards get destroyed with it and are replaced with a Malfunction card which causes damage to you unless you play it, and it has a very high cost. In other words, if your attack carriage(s) get destroyed, you pretty much lost, every time, unless there is maybe only one enemy with one health point left you can destroy with the Malfunction card, or try to dodge until you flee, which happens after a certain number of turns. It also really limits the balancing of the game; you pretty much need the shield carriage, otherwise you can't protect yourself from attacks. You need an attack carriage, otherwise you can't destroy enemies, unless you just want to dodge forever which doesn't really work in a lot of fights, including boss fights. It just feels oddly designed and very restrictive. There are also some other mechanics such as driver abilities, which are helpful but only come up every X played cards, and hazards, which may be the most useless mechanic I have ever seen because enemies avoid them every time unless you happen to have a card that reduces their cooldown by a turn; otherwise they always get out of the way, every time. It didn't really feel satisfying after the few runs I did, so I will refund. Maybe with some additional balancing it might feel slightly better, but as it stands, there seems little room for experimentation and the entire game design feels oddly restrictive, at least if you want to make progress.
Great Roguelite. if they keep up the good dev-work, it might even join the giants like monster train and slay the spire.
WITNESS ME AS I DRIVE THE FURY RAIL. -Mad "The Choo Choo" Maximus Just beat the first boss and this game is fantastic. I knew it was going to be a ton of fun from the demo alone. Several mechanics that keep you on your toes. I love taking out baddies and just seeing them slam into each other. I then proceed to honk the hell out of my horn. If you love deck builders with somewhat tactical puzzle elements of Into the Breach like others have mentioned, you will dig this.
I like trains and roguelites so this was pretty much guaranteed to be good for me.
1.超过回合数不给奖励,回合数又给的那么极少:高难度下对面援军来了就嗯托着,你不能短时间内打爆对应车辆,奖励就拿不到。 2.容错率太低,模组和好卡需要肝经验值搞局外,车厢报废后惩罚过于严重,哪怕修好了车厢,对应的卡组也会消失,然后卡组循环不起来,直接被滚雪球,几十分钟白玩; 3.回合数有限制,逼着你不能周旋(龟着打),包装车厢完好的近况下,你的输出不能落下。 4.商店模组好卡住卖的也太贵,不打折买纯亏,连着卡牌升级都是好几个分支(某些分支就是屁用没有,还不能玩家定向升级,ex人) 总结:该游戏题材新,但策划设计的游戏机制容错低,难度高,好的卡要肝局外,七八把才能过一把,不是肉鸽佬挫败感太强。
Took me a couple of runs to get my first win. You definitely need to think 3 steps ahead with certain train cars to set up multi-kills / not killing your own carriage. So just keep that in mind when playing but if you don't they do have a turn reset button which is VERY handy for when you realize 3 cards in you could have done your turn better. A very fun deck builder in all, worth the pick up if you're looking for a new turn based deck builder. I recommend using the gatling carriage after your first run with the artillery.
Excellent deckbuilder roguelike! Been following since early development and these guys really delivered. Moment-to-moment gameplay is easy to understand with a lot of nuance and wiggleroom for varying tactics, and so much progression it's ALMOST hard to keep track of it all. Will definitely be returning to this over and over, worth your time if you're a fan of the genre at all!
Nice solid game. Moving enemies around to get them to hit each other is super fun, the combos you can pull are really good. Starting train cars that you unlock are easy to understand and work cohesively together to make a strong pairing. Folks going on about bad RNG need to learn to chill. This isn't supposed to be some optimised meta deck to make the best run, just enjoy the game :)
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Active players
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