
Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a deadly fog descends upon the world, the future of humanity rests in your hands! Assemble your train to determine your starting deck, plot your path through the bandit-infested world, and prepare for high-octane turn-based tactical battles where powerful synergies, clever positioning, and carefully planned chain-reactions determine the victor.

Choose from a variety of locomotives, carriages, and drivers to lead your expedition, with each decision adding a different set of cards to your starting deck, impacting the options and abilities you’ll have access to throughout your run. Gather resources to upgrade or purchase additional carriages that add more tactical tools to your deck as you journey through the fog and face off against a growing variety of enemy types with unique weapons, traits, strengths, and weaknesses. Will you rely on the spread and firepower of a minigun to quickly dispatch your enemies, use artillery to violently force chasing vehicles off-course, or hunker down behind shields and ram through your foes instead?
From hackers that can deploy decoys and take control of enemy vehicles to cranes that can push them around the battlefield, there are many ways to overcome the danger posed by the bandits and their leaders. Secure unique card upgrades and experiment with unexpected combinations to reveal powerful synergies – each with their own risks and opportunities.

With only a limited number of action points to use per turn, meticulous planning and careful execution will level the playing field as you face an enemy that constantly outnumbers and surrounds you. Force the enemy into the path of oncoming environmental dangers, push them off cliffs and into each other, or trick them into attacking one another as they telegraph their moves so you can plan yours. A clever use of Coal combined with a well placed Artillery Shot can force an enemy onto the tracks in front of you, only to be immediately crushed under your wheels. That same Artillery Shot could be used to destroy a leading vehicle and send it tumbling backwards to damage (and possibly destroy) everyone driving behind it, potentially paired with hacking cards that give you a chance to line more vehicles up first. The right order of operations will allow you to devastate the enemy convoys.
With over 170 cards featuring various status effects, support capabilities, damage outputs, and more, you’ll want to build a train that matches your preferred playstyle and unlocks powerful opportunities. Collateral damage, chain reactions, and manipulating the battlefield are all critical elements en route to victory.

Travel from region to region as you race to the edge of the fog, picking and choosing your path depending on a region’s specific modifiers and special rewards on offer. Branching paths within a region further allow you to finetune your route to the final destination based on the risks and rewards presented by each node along the way, ranging from battlefields to friendly waystations where you can upgrade and repair your train.
Every battlefield is different – some will see an ally come to your aid, others will give you less room to navigate and dodge the enemy, while still others might take place along the edge of a cliff creating a constant environmental hazard to use against your enemies. Many battlefields will offer a combination of factors that can help or hinder your advance, rewarding you with additional cards, modifiers, and scrap resources to use on your journey ahead. Chop shops and depots allow you to repair your carriages and locomotive, potentially giving you the opportunity to upgrade them and unlock additional cards, or buy and sell carriages to further modify your deck. Meanwhile, random encounters can provide rare opportunities in an otherwise unforgiving landscape, and boss battles at the end of each region will pit you against special characters on the battlefield, each with their own unique backstories and abilities to go with them.
Metaprogression allows you to unlock additional carriages, drivers, and locomotives to seek out new combinations and opportunities for future runs, or focus on upgrading your favorites to unlock even more cards to use in combat – the bandits are relentless and unforgiving, and while your choices during a run will have a significant impact, your choices between runs can unlock entirely new options to explore.
Fogpiercer puts you at the head of a rampaging train as it races towards safety and the future of humanity – intense turn-based tactical battles will see you constantly outgunned and outnumbered, but a shrewd tactician will always find a way to keep things on track.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 535 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great mix of deck building and position strategy. Would highly recommend buying.
Into the Breach очень ждал продолжение этой игры. А эта на нее похожа, плюс люблю поезда. В общем мне понравилось, отдельно отмечу великолепный саун трек!
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Related
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| $430.4K | 557 | 82% | $39.99 | |
| $430.5K | 2K | 92% | $9.99 | |
| $430.6K | 876 | 92% | $13.99 | |
| $430.7K | 508 | 71% | $34.99 | |
| $430.7K | 1.1K | 97% | $15.99 | |
| $430.7K | 2.8K | 77% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 23.3K | 92% | $19.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| $1.4M | 3.6K | 92% | $14.99 | |
| $1.1M | 1.5K | 76% | $19.99 | |
| $235.8K | 792 | 76% | $14.99 | |
| $24.8K | 92 | 91% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
| $19.99 |
| 4ratings |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 535 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
인투더브리치같은 위치조작 퍼즐형 로그라이크 나름의 재미는 있으나 한판의 피로도가 높고 런 한번에 2시간가까이가 소요되는데 선로가 정해져있는이상 적 공격패턴은 뻔하고 대응책도 뻔한느낌이 있다 해금은 덜했지만 해금된거 봐도 내열차 체력 갉아먹으면서 땡기기의 메리트가 있나? 모르겠다 걍 광역기로 밀어버리면서 연쇄반응 노리는게 그냥 무조건 정답같은데
you can blow up your own train cars! WILDCARD, YEEHAW!!!!
I waited to see how the first update would go before I made my review, and I'm happy to report the first patch showed all the things you want to see, adjustments made to mechanics that were more rng/unfun than challenging, and an easier way to unlock the different playstyle adjusters (you still have plenty to upgrade by playing runs with them.) It wasn't a perfect update for me, but the game isn't just for me so that's fine. My main concerns are still with content as a whole, but if future train carriages/conductors are ever released, I think there is a lot of game to enjoy here. One of the best things for me is the fog 1 system, post fog one the game gets quite challenging, which sometimes I'm in the mood for. However, at fog 1 and below (fog being ascensions) you can retry a turn infinite number of times. Great for tackling weird challenges or trying odd carriage setups, or just autopiloting and doing a rewind if you make a mistake. Sometimes I'm fried and just want to smash bandits with my train, this game offers both, and do so well. Some tweeks feel like they still need to be made with certain cards/carriges and I wish conductors had more of influence on the train, like one that could have 6 carriages, or one that passively reduced movement cost, but the special cards and activation conditions are different enough to at least distinguish them. The first patch was well done, and the game is solid enough that I do recommend if anything you see looks interesting. I will give the caveat that it feels a bit more puzzle like than pure roguelike, but its still got plenty of good deckbuilding.
這遊戲很坐牢,你只能前後移動,但敵人可以花式走位,讓那些障礙物跟裝飾品沒兩樣,你的車的血量就擺在那,讓你容錯率極低,即便到中央車站升級車時可以選提升血量,但你就放掉好的卡牌,也只是慢性自殺而已,後面可是滿頻的敵人的車在等著你. 即便有按鈕可以讓你重新當前回合的動作,對我來說用處不大,閃的了初一閃不過十五. 車在回合中被破壞了還會有特殊卡牌卡著你,要馬當回合消耗能量打出去要馬火車頭吃傷害,來噁心人的. 玩下來只有數值成長,但我完全沒有任何成就感,感受不到成長,就是那種越打越順的感覺,不知道怎麼講.唯一有感覺就是剛體驗的時候. 懶得打太多字,但我的感想是這遊戲很坐牢,購買前三思,但有興趣可以買來玩看看.
好玩
創意很好 短時間內還是會給好評 但如果半年內沒有修改改善方案一定會轉負評 但平衡需要打磨 拿基礎卡來比 火炮強度肉眼可見的差距 比起機槍跟鉤子這種+一個難度就垃圾到不行的... 提升車廂長度也是妥妥的超級負提升 被打面積增加/躲閃困難/抽卡還會被稀釋關鍵卡(卡池混用) 想要做出提升車廂的長度可以建議改成這樣 被打爆中間車廂時.只是不可操作該車廂卡片 但不會連帶後面的一起死 卡池改成原本卡池+外插額外卡池(當成支援車廂 每回合本體抽完後再從新車廂卡片抽幾張.類似5+1 5+2這種概念) 支援的車廂直接改成類似迷你版本的外裝 一直都是三節 才不會越長越懲罰玩家
面白くはあるけど、バランスは普通に悪い。 ・先頭車の汽笛が可愛くて和む。 ・車両の棲み分けが上手い。 ・車両の組み合わせでによるビルドの構築が楽しい。 一方で、 ・カード強化時のデバフ付与とパークの使用回数制限はビルドの醍醐味を消してる。 ・射程の短い車両を連れている場合、ターンを重ねても敵が射程内に近づいてこずそのまま戦闘時間切れとなるケースが見受けられる点は理不尽に感じる。 ・行動可能回数が3回程度+1ダメージしか与えられない序盤等、車両を犠牲にして攻撃を与え続けないと時間切れになる状況が存在する点も理不尽。 ・ある程度ルールに慣れてくると次ターン以降の予測から積みが見えてゲーム放棄を強いられる形になるのでモヤモヤする
Zacna zabawa, polecam!
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