
Fight through the fog in this sci-fi roguelike deckbuilder where clever positioning, explosive chain-reactions, and the environment itself can make the difference between life and death.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 30 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
As a deadly fog descends upon the world, the future of humanity rests in your hands! Assemble your train to determine your starting deck, plot your path through the bandit-infested world, and prepare for high-octane turn-based tactical battles where powerful synergies, clever positioning, and carefully planned chain-reactions determine the victor.

Choose from a variety of locomotives, carriages, and drivers to lead your expedition, with each decision adding a different set of cards to your starting deck, impacting the options and abilities you’ll have access to throughout your run. Gather resources to upgrade or purchase additional carriages that add more tactical tools to your deck as you journey through the fog and face off against a growing variety of enemy types with unique weapons, traits, strengths, and weaknesses. Will you rely on the spread and firepower of a minigun to quickly dispatch your enemies, use artillery to violently force chasing vehicles off-course, or hunker down behind shields and ram through your foes instead?
From hackers that can deploy decoys and take control of enemy vehicles to cranes that can push them around the battlefield, there are many ways to overcome the danger posed by the bandits and their leaders. Secure unique card upgrades and experiment with unexpected combinations to reveal powerful synergies – each with their own risks and opportunities.

With only a limited number of action points to use per turn, meticulous planning and careful execution will level the playing field as you face an enemy that constantly outnumbers and surrounds you. Force the enemy into the path of oncoming environmental dangers, push them off cliffs and into each other, or trick them into attacking one another as they telegraph their moves so you can plan yours. A clever use of Coal combined with a well placed Artillery Shot can force an enemy onto the tracks in front of you, only to be immediately crushed under your wheels. That same Artillery Shot could be used to destroy a leading vehicle and send it tumbling backwards to damage (and possibly destroy) everyone driving behind it, potentially paired with hacking cards that give you a chance to line more vehicles up first. The right order of operations will allow you to devastate the enemy convoys.
With over 170 cards featuring various status effects, support capabilities, damage outputs, and more, you’ll want to build a train that matches your preferred playstyle and unlocks powerful opportunities. Collateral damage, chain reactions, and manipulating the battlefield are all critical elements en route to victory.

Travel from region to region as you race to the edge of the fog, picking and choosing your path depending on a region’s specific modifiers and special rewards on offer. Branching paths within a region further allow you to finetune your route to the final destination based on the risks and rewards presented by each node along the way, ranging from battlefields to friendly waystations where you can upgrade and repair your train.
Every battlefield is different – some will see an ally come to your aid, others will give you less room to navigate and dodge the enemy, while still others might take place along the edge of a cliff creating a constant environmental hazard to use against your enemies. Many battlefields will offer a combination of factors that can help or hinder your advance, rewarding you with additional cards, modifiers, and scrap resources to use on your journey ahead. Chop shops and depots allow you to repair your carriages and locomotive, potentially giving you the opportunity to upgrade them and unlock additional cards, or buy and sell carriages to further modify your deck. Meanwhile, random encounters can provide rare opportunities in an otherwise unforgiving landscape, and boss battles at the end of each region will pit you against special characters on the battlefield, each with their own unique backstories and abilities to go with them.
Metaprogression allows you to unlock additional carriages, drivers, and locomotives to seek out new combinations and opportunities for future runs, or focus on upgrading your favorites to unlock even more cards to use in combat – the bandits are relentless and unforgiving, and while your choices during a run will have a significant impact, your choices between runs can unlock entirely new options to explore.
Fogpiercer puts you at the head of a rampaging train as it races towards safety and the future of humanity – intense turn-based tactical battles will see you constantly outgunned and outnumbered, but a shrewd tactician will always find a way to keep things on track.
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 535 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A really fantastic roguelike. The positional tactics really give it a standout flavor. All the skills feel satisfying to use and great combos make you feel like a genius and not just because of RNG.
Like slay the spire but you operate a train, could be game of the year tbh.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian +4 more
| $19.99 |
| 4ratings |
| 96% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 535 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不錯的遊戲 基本上選擇要的地圖=>沿路由不同路線湊成的戰鬥(獲取廢鐵)/改裝站(以廢鐵買模組/買卡片等)組合=>打王=>下一張圖=>重複一次=>打總王這樣的流程 可以用各種不同的火車頭+車廂配出不同的卡牌組合 玩家本身能使用的卡牌依照車頭/車廂的不同 會有很大的差異 引導出不同的玩法 依照各種條件解鎖不同的車頭/車廂 各自帶有相關的卡牌 卡牌的使用會讓相應車廂等級提升 獲得更多卡牌能選擇 破關之後也能獲得物資去解鎖更多的列車模組 模組不一定都只有正面效果 有的要看玩家覺得值不值得為了那些效益吃下那些負面影響 戰鬥有時需要一些策略 像是可以利用地形/障礙物來幫忙對付敵人 還有同樣的卡 別人可能只能打倒一個敵人 在正確的策略下可以成功消滅大量敵人
It’s a great game because it’s made by people I know, and they’re awesome people. But even if I didn’t know them, it’d still be a great game. So both the devs and the game are cool :)
10 ту-ту из 10 чух-чух!
Nice relaxing game with great replayability. Dont fry your brain with countless mechanics to learn, yet the game is interesting and offers a different level of challenge up to your desire.
Decent roguelike turnbase game with many fun mechanic, quite unique to be a "train" and stuck in the middle of the map all the time
찜해놨다가 바로 해봤는데 괜찮네요 ~~ into the breach 재밌게 하신 분들은 이것도 재밌게 하실듯?
Shield support atv+ is absolute cancer and has ruined any desire I have to continue playing. It spawns every first boss fight when you are at your weakest and gives out a total of 9+ shields to the enemies including itself and the boss before you ever touch your controls with no counterplay. And it will continue to do so every. Single. Turn. All on Fog 0 the easiest difficulty by the way. If you don't get rid of it on the very first turn you are just guaranteed to lose. At least with the enemy health increasing support unit it doesn't remain after death. Do the developers have rocks in their heads??? Why would you not realise that having a unit that has greater strategic import and an ability stronger than any other boss in the game be able to appear as early as the Act 1 boss fight and destroy your run with ease is bad? They've already done their first balance patch and ignored it so don't hold out hope of them fixing it. Just buy something else, they unfortunately already got my money.
if you don't understand positioning do not play this or you will hate it
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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